
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $714K — a different platform, not this one.
Go forth, Martyr; For you are the finest among the Battlesisters; Go forth, and LET THE SLEEPING GOD DIE Descent into the depth of The Citadel THE CITADEL is a hardcore, brutal old-school shooter full of action that's a throwback to the 90's classics that we all love. Fight through 6 Episodes of 30 action packed levels (and an additional 6 secret levels). Face off against 6 fearsome bosses. Carry 14 different types of weapons, with obliterating secondary fire functions. Make the world tremble with 3 types of single-use special weapons. ・Unlimited Continues. ・You can continue trying until you break. Hub areas serve as respite if you find the episode to be too difficult. ・Completely skill based: no cheap Hitscanner, all projectiles. You live as good as you dodge. ・Huge enemy variety and diversity. From axe throwing cultists, to suicide drones, to mecha tanks, and flamethrower troopers. Kick the Opponent into Lava! ・Light-weight enemies can be kicked and stunned. Get your positioning right, and you can also make them fall into a bottomless pit or lava. Upgradable Weapons ・Some weapons can be upgraded or switched to superior versions. Gibs! ・Enemies explode into chunks of meat or metals when they die. Ouch! Optional Features: Leaning and Weapon Jam The Citadel contains numerous optional features for added replayability and difficulty. ・Leaning can be enabled in a option menu. Dodging is not the only way to avoid the enemy fire. ・Weapon condition features can be enabled in a option menu. ・Automatic weapons can be jammed in the middle of a battle, and they will be eventually broken.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45 | 84% | $9.99 | |
| — | 134 | 84% | $11.99 | |
| — | 427 | 80% | $7.49 | |
| — | 200 | 92% | $6.79 | |
| — | 240 | 88% | $7.25 | |
| — | 6 | 90% | $24.99 |