
The Church in the Darkness is an action/stealth game where you infiltrate a religious cult and the story changes every time you play. It's 1977 and your nephew has moved deep into the South American jungle. Sneak into his commune, find out what's going on, and try to get the best ending you can.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An action/stealth game where you infiltrate a realistic cult in the 1970s, see if your nephew is safe, and try to get the best ending for everyone.
No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth—they make you whole.
In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?
You play as Vic, an ex-law enforcement officer who has snuck into Freedom Town to check on their nephew, Alex. Whether you choose stealth or violence, you must infiltrate the commune, find out what’s going on within, and locate your nephew, before it’s too late.
The dynamic story of The Church in the Darkness changes every time you play. It's up to you to explore Freedom Town, figure out the shifting personalities and motivations of the cult leaders, and decide what to do.
What ending will you get? Will you get Alex out, whether he wants to go with you or not? Will you confront the cult leaders? Will you join the cult?
Try to find the best ending you can live with for each scenario by trying different play styles or making different choices.
Multiple ways to play: Avoid detection completely, taking out guards and civilians non-lethally, or kill anyone who gets in your way.
Interview characters from Freedom Town and search for clues. Documents and letters scattered around camp will hint at the true nature of the commune.
Fully voiced game, starring Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the cult leaders, Rebecca and Isaac Walker.
Directed, designed, and written by Richard Rouse III (The Suffering). With guest writing contributions from legendary game writers Chris Avellone, Marc Laidlaw, Steve Meretzky, Brian Moriarty, and Brenda Romero.
How dangerous are the Walkers? How far will you go to uncover the truth and save Alex? Could it all have turned out differently?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом крутая и непредсказуемая игра, которая понравится любителям нестандартных нарративных решений и сильного сюжета, возможно немного преувеличу – 10/10.
The Church in the Darkness is a top-down stealth and narrative exploration game developed by Paranoid Productions and published by Fellow Traveller. Set in the politically charged atmosphere of the late 1970s, the game takes players deep into the South American jungle, where a radical religious group known as the Collective Justice Mission has established a commune called Freedom Town. You play as Vic, a former law enforcement officer sent to investigate the commune and determine the fate of your nephew Alex, who has joined the group under mysterious circumstances. The game’s strongest appeal lies in its unsettling premise and its attempt to explore the psychological and ideological complexities of cult life, rather than simply labeling the group as evil from the outset. From the moment you enter Freedom Town, the game sets a tone of creeping unease. Its structure leans heavily into stealth mechanics, allowing you to infiltrate the compound in whatever way suits your playstyle—sneaking past guards, disabling them non-lethally, or taking a more aggressive and violent approach. The compound is patrolled by armed followers, and avoiding detection becomes a key part of survival. But combat is not the focus here. Instead, you’re encouraged to observe, listen, and gather information. Letters, documents, and overheard conversations paint a layered picture of the group’s beliefs and operations. This investigative aspect elevates the game, as players are gradually forced to confront not just what the group is doing, but why—and whether they might have any legitimate grievances beneath the fanaticism. What sets the experience apart is its dynamic storytelling. On each playthrough, the leaders of the commune, Isaac and Rebecca Walker—voiced compellingly by real-life couple John Patrick Lowrie and Ellen McLain—may be portrayed differently. Sometimes they are benevolent idealists, other times more authoritarian and dangerous. Their personalities, as well as the attitudes of their followers and the layout of the camp, change subtly with each run, making each attempt feel a bit different. This randomized narrative structure is a creative choice that invites multiple playthroughs and supports a sense of moral ambiguity. You're never quite sure if the people you’re observing are victims, zealots, or something in between. The game challenges players to judge these characters not just by their ideology, but by their actions and the consequences of those actions. The visual presentation of The Church in the Darkness is utilitarian, with a subdued top-down art style that emphasizes atmosphere over spectacle. The muted color palette, dense jungle foliage, and makeshift buildings all contribute to the feeling of isolation. It’s not a flashy game, but the aesthetic serves the narrative well. Freedom Town feels lived-in, rough around the edges, and appropriately unsettling. The environmental design plays a key role in exploration, as players must navigate without clear markers or hand-holding. This choice can be both immersive and frustrating, depending on the player’s patience and comfort with ambiguity. Accompanying the visuals is a soundtrack that works quietly but effectively in the background, blending eerie ambience with the charismatic propaganda of the Walkers, who broadcast sermons over loudspeakers throughout the camp. These audio messages serve both as world-building and psychological pressure, repeating phrases about justice, freedom, and resistance to the outside world. They’re immersive at first, but can grow repetitive over time, especially since the game does not allow players to control the frequency or volume of these broadcasts. This becomes more noticeable on repeat playthroughs, where you’ll hear the same ideological refrains many times over. Mechanically, the game’s stealth systems are basic but functional. Movement feels a bit stiff, and enemy AI, while competent, lacks the depth found in more polished stealth titles. Detection can feel abrupt and unforgiving, especially when multiple guards converge on your position with little chance to escape. There’s a tension in each encounter, but the margin for error is small, and some players may find themselves frustrated by the lack of options when things go wrong. Additionally, the UI and inventory systems are minimal, and some aspects—like slow traversal, a lack of clarity in objectives, or awkward item interactions—can drag down the pacing. The biggest strength of The Church in the Darkness is its ambition. It doesn’t tell a single story with a clear moral resolution. Instead, it encourages players to question motives, judge characters in shades of gray, and consider the impact of their choices. There are nearly twenty possible endings, ranging from peaceful extraction to violent confrontations or even joining the commune yourself. Some outcomes depend on minor decisions and discovered information, while others are the result of major choices made under pressure. These branching paths encourage reflection and multiple replays, even if the core gameplay loop begins to feel familiar. In the end, The Church in the Darkness stands as a thoughtful and unusual entry in the stealth and narrative genre. It doesn’t always succeed in its ambitions, and its mechanical shortcomings may limit its appeal to those seeking a refined stealth experience. However, its atmosphere, unique premise, and commitment to moral complexity make it a game worth playing for those interested in storytelling and ethical ambiguity. It offers an introspective look at belief, control, and the desire for utopia—delivered not through spectacle, but through quiet choices and patient observation. Rating: 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The idea is intriguing, but the gameplay situation is not good. Unfortunately, the gameplay is limited to a basic hide and seek or slaughter everyone game with very little interaction.
I guess, I expected something better. Unfortunately, this is basically an unpolished stealth game, that for some weird reason has procedurally generated maps. Perhaps it would have made more sense for the devs to focus on creating unique hand crafted levels, instead of uneven areas. Sadly, the gameplay is just too simple to be compelling, and the promised random generation doesn't enhance the experience in a meaningful way.
Does not support click to move, only WASD.
Decent enough game if you have the patience. I mean, reeeeeeeally have the patience.
this is not a $20 game. I got it on sale for $2 and would regret having spent any more than that. the reason I keep coming back to this game is, because it's a master class in bad game design
The Church in the Darkness es un juego de sigilo con un planteamiento apasionante al que, por desgracia, no le hubiesen venido mal un par de meses más de desarrollo. El juego tiene un componente procedimental muy interesante, que aleatoriza una serie de parámetros cada vez que empiezas una partida nueva. Las dos o tres primeras veces que experimentas esto, es alucinante. Tu contacto en el poblado cambia, el punto de extracción cambia, las misiones cambian. El problema es que, si bien hay personajes y misiones que permutan, los puntos clave del mapa y la gran mayoría del texto no lo hace. Esto provoca que, a partir de la quinta o sexta partida —el juego aspira a ser muy rejugable, con más de una decena de finales— estés aburrido de los diálogos y tengas más que vistos los tres o cuatro "chokepoints" del mapa. Y es una pena. Es una pena porque, pese a ello, pese a sentirse muy inacabado por momentos, The Church in the Darkness es un juego apasionante.
"The Church in the Darkness" é um jogo de ação e aventura furtiva, desenvolvido pela Paranoid Productions e lançado em 2019. O jogo apresenta um enredo único em que o jogador assume o papel de uma pessoa que tenta resgatar seu sobrinho de uma seita perigosa liderada por um casal carismático. A jogabilidade é baseada em uma abordagem furtiva, onde o jogador deve se infiltrar no complexo da seita sem ser detectado, evitando guardas e câmeras de segurança. O jogo oferece várias opções para lidar com os obstáculos, como esconder-se atrás de objetos, distrair guardas com objetos, entre outras. O aspecto mais notável do jogo é a história envolvente, que é altamente influenciada pelas escolhas do jogador. Existem vários finais diferentes, dependendo das escolhas que o jogador faz durante o jogo. Além disso, o jogo apresenta atuações excepcionais dos dubladores, que ajudam a dar vida aos personagens. No entanto, o jogo pode parecer repetitivo em alguns momentos, pois a maioria das tarefas é a mesma durante todo o jogo. Além disso, a jogabilidade pode parecer um pouco lenta para os jogadores que preferem ação constante. No geral, "The Church in the Darkness" é um jogo intrigante que oferece uma história interessante e um estilo de jogabilidade furtivo único. Embora possa parecer repetitivo em alguns momentos, a história envolvente e as opções de escolha do jogador compensam isso. Nota: 3,5/5
the church in the darkness is an action-adventure game that was released in 2019 for PC, PS4, & xbox one. published by fellow traveller, a smaller publisher. you play as someone attempting to infiltrate a religious cult that is very reminiscent of the whole 'jonestown' thing from the 1960s. it's very similar to the original metal gear solid in regards to gameplay style, focusing on stealth, albeit extremely basic in depth. the game plays very unpolished, which is extremely disappointing given the scope of this game and how small it is. some tight and responsive gameplay would've made up for some of the other shortcomings the game had. this is not some terrible flop of a game, but it definitely is closer to a 4/10 then like a 7/10, but i wouldn't say it's so bad to warrant a negative rating (which i reserve for stuff that is like 1/10 territory). for how cheap you can buy this, i just can't NOT recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 32 | 81% | $9.99 | |
| — | 0 | — | — | |
| $0 | 44 | 68% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 21 | 60% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.1K | 205 | 65% | $9.99 | |
| $63.1K | 118 | 86% | $14.99 | |
| $63.1K | 304 | 92% | $4.99 | |
| $63.1K | 987 | 88% | $2.99 | |
| $63K | 239 | 89% | $14.99 | |
| $63K | 443 | 93% | $5.99 |