
the cabin game is a 1-4 player, chaotic horror game where you are trapped inside a cabin and the only way out is through a game of cards. Just beware, as the cards you play have a surprising twist on this humble abode...
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About

You are trapped inside this cabin and the only escape is through a game of cards! Use the hands you're dealt to unlock clues hidden throughout the cabin to find the exit. Just beware as the cards you play can alter the cabin around you and have environmental consequences...

Play alone or play with friends
Work together because your lives depend on it! Whether you carry or get carried, everyone's choices impact one another. It's when it comes down to the final hour do you choose to escape together, die together, or every player for themselves.
Player-designed cabin
The cabin game doesn't have a one-size map. The rooms of the cabin are laid out as the game progresses, through design of the players. Be careful how you place rooms because as certain events unfold, early game choices can have late game consequences.
You'll never not NOT be bored
Variety is endless as you never know what events will unfold... or when! The cards are randomly shuffled at the start of every game, making each hand different and every turn can yield unpredictable results!
The Boo Factory
Collect candy as currency and spend it at The Boo Factory! Customize your character, purchase items and pets for your lobby, or buy tricks 'n treats to use in game to mess with your friends!

the cabin game contains strobing and flashing lights that could cause a small percentage of people to experience seizures when exposed to certain lights, patterns, or images.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I very rarely give reviews, I will say this game is very Unique and fun....HOWEVER I know the game was just released yesterday....and with all Early access games i play them with an open mind and know there ARE going to be bugs....My husband has waited a very long time for this game to be released he was so excited for it he kept it a secret and talked about how excited he was for it to release...well when it finally released our group played it and then we got a couple more friends to buy the game because we enjoyed it so much...at this point in time we have almost 13 hours into playing it between when we bought it yesterday evening and tonight out of those 13 hours there has only been 1 game we successfully extracted and 1-2 games where we were able to play fully through even though we didn't make it out. (A full game on average seems to last between 1-2 hours but could end much quicker or go much longer) so roughly 8-10 of those hours we're completely wasted by a game breaking bug usually about an hour in we would be playing and make decent progress then we would get the bug that would make it to where you were stuck in a sitting position but couldn't grab the cards so you had to completely restart the game....everybody in our group loves the game myself included because i generally do not like scary games with the exception of hunt showdown. i even have demonologist and phasmaphobia and I'm pretty sure combined i don't have the amount of hours like i do in this one already, even my friends who usually don't get spooked by scary games got freaked out but with that said i will be putting the game down for a couple weeks until the chair bug is fixed. Not upset as i said i am aware early access games are going to have their bugs and kinks just makes me sad i lost all the games we spent so much time on. i will give the developer props though last night while we were playing he rolled out a small patch but it unfortunately didn't fix the issue even though he tried so maybe the next one will he did however add a feature to turn down the clock volume so thank you! maybe you can add a "Respawn" button that resets players who encounter the bug? Keep up the good work there is a lot of potential here and def a fun game with friends! 10/10 highly recommend! P.S. to the people not recommending the game due to the bugs do you not take into account this game was JUST released and in early access? its not going to be perfect....your going to trash the game before its full potential and ruin it with all the negative reviews over a few bugs so nobody will want to buy it because the reviews will be "Negative" or "Mixed" if you cant recommend a game because of some bugs why not give it a while before leaving a negative review to see if it gets fixed?
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Languages: English**languages with full audio support
Hours played at review time, across 450 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall its a fun Game i would recommend it. Runs decently and has a nice Horror touch.
Really good, a must with friends. new game, still needs better optimization, but they have had a update at least every other day :)
If Phasmo and Blue Prince had a baby is the best way i can frame this game! Very very fun!
No.3 AU
Really fun game with friends. A lot of the events feel overwhelming tense no matter how many times you do them which is great for maintaining the atmosphere. I am desperate for some lore in this game though. I really need to know why I keep going to this cabin in the woods to play this scary game when there's a pretty good chance I will die without any obvious reward for playing. Also, the jack in the box can go right back to hell where he came from.
real fun till you have all three clues and your cant get a the ♥♥♥♥♥♥♥ room card you need, great game if you wanna win based on luck and waste an hour
This game is 90% waiting around for others to do their turns. Can't spectate the table very well or see what they're seeing until a card is played and you manually scroll around and see it on the table. What killed it for us was a bug with the Switch N Seek minigame. The ghost never spawned after we switched off all the lights and it soft locked the round when we were 40 minutes in. Have to mention the one minigame where only one person gets to do anything while everyone else just waits around was a terrible design choice for a multiplayer game.
The core concept of this game has potential, and I want to like it so badly, but it has a few glaring issues that need to be resolved before I'd be willing to recommend it to anyone. Gameplay Loop: The core issue that I have with the gameplay loop is that, despite having played a few games, I have never fully placed every room of the cabin or found all three clues. This might not seem like a lot, but because of how revealing correct clues works, you may be checking the correct clue but not have the room that it spawns in placed. It is also super frustrating getting an event card early on, after only having placed one or two rooms, and not being able to run away from the monsters since there's no space to loop them. Also, while it hasn't happened to us yet, it feels like this means that we could go through the whole game without actually placing the room that we need to escape from. I don't know if this would actually be possible, since I don't know how the RNG works, but the fact that I honestly think that it is possible is a red flag. My suggestion would be either separate the room cards out somehow, or maybe have a setup phase where you go around the table placing them till they're all down or something. Not quite sure how it would work, but it feels BAD now. Controls: For the love of all that is holy, make pressing ESC let you leave whatever menu you are currently in. I don't know why the developer did this, but if you accidentally press ESC, you get stuck in the options menu and can't leave it unless you click "return to game" as pressing ESC again doesn't do anything. How the ESC key works is standardized across games for a reason. THE MONKEY GAME: You have to click popcorn with a janky hitbox that jumps around constantly, but clicking also THROWS THE POPCORN, so you can't spamclick to pick it up. Also, you need to THROW the popcorn into the bucket that spawns, instead of just placing it in there, and half of the time it either bounced out or missed since the second the popcorn leaves your hand, it is subject to the random bounces that all the other popcorn are. Event Descriptions: The event descriptions leave a bit to be desired. Most of them are straight forward enough, but it would probably be good to be able to pull up a detailed description of each of them. Bugs: In the last game I played, we lucked into finding two of the three clues, and even managed to place all of the rooms that those clues narrowed things down to. Because we didn't find the last clue, each of us took a different possible room. We all died. Despite finding both the "creepy painting" and "chicken decor" clues, the exit room ended up being the furnace room, which was not a possible option if you had both of those clues. Again. I really wanted to like this game, and I found myself having fun at certain points, but I cannot recommend anyone else buy it, as more often than not, I just ended up frustrated.
Neat premise, but the room cards and progress cards need to be in a separate draw pile. Events and evidence in their own pile. Otherwise trying to get all the rooms and all the evidence is neigh impossible. There are several UI issues and accessibility issues. Pressing "Esc" should allow you to exit whatever UI menu you are in, whether that be the pause menu, the game table, or the journal, it doesn't matter, make exiting any of those menus consistent, and make it "Esc." Monkey popcorn physics need to be more accessible, having popcorn leap away from you at mach f**k when you are trying to click it is awful- but to add insult to injury you cannot spam-click your mouse to pick it up, because the binding to catch the popcorn is the SAME BINDING as releasing the popcorn into mach f**k h3LL again. And on top of that you have to toss the popcorn into the bucket instead of just placing it, which again, see the previous run-on sentence to understand what happens when you miss. How the Knight works needs to be more clear, because currently if you are in the same room at the beginning or the end of your turn, after it moves or before, it kills you. It also should not be allowed to spawn-camp the statue room. The Jack-in-the-box balloon popping game currently does not spawn the blue balloon. It is guaranteed death it seems. Light-Switching monster is fine. The corner demon is fine. The attic is fine. Sufficiently challenging, but you still have some light to see if you need it. I haven't seen more events if there are any, but I sincerely hope they are less jank. The last game I played we had 2 evidence that pointed towards Study, Hall T 2, or Living Room. We just needed either Past Players or Tic-Tac-Toe.....BUT it was NONE OF THOSE ROOMS, and was the Furnace room for some reason so we had incorrect evidence for Painting (Game Room bleeding eyes face) and Chicken Decor (Kitchen on the cabinents facing the table). All in all, decent game, but I cannot recommend it because it still needs work on the clarity front for events, and accessibility front for both events and UI navigation.
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