
the cabin game is a 1-4 player, chaotic horror game where you are trapped inside a cabin and the only way out is through a game of cards. Just beware, as the cards you play have a surprising twist on this humble abode...
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About

You are trapped inside this cabin and the only escape is through a game of cards! Use the hands you're dealt to unlock clues hidden throughout the cabin to find the exit. Just beware as the cards you play can alter the cabin around you and have environmental consequences...

Play alone or play with friends
Work together because your lives depend on it! Whether you carry or get carried, everyone's choices impact one another. It's when it comes down to the final hour do you choose to escape together, die together, or every player for themselves.
Player-designed cabin
The cabin game doesn't have a one-size map. The rooms of the cabin are laid out as the game progresses, through design of the players. Be careful how you place rooms because as certain events unfold, early game choices can have late game consequences.
You'll never not NOT be bored
Variety is endless as you never know what events will unfold... or when! The cards are randomly shuffled at the start of every game, making each hand different and every turn can yield unpredictable results!
The Boo Factory
Collect candy as currency and spend it at The Boo Factory! Customize your character, purchase items and pets for your lobby, or buy tricks 'n treats to use in game to mess with your friends!

the cabin game contains strobing and flashing lights that could cause a small percentage of people to experience seizures when exposed to certain lights, patterns, or images.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this game, it has so much good potential!! my friends and i play it pretty often, please don't abandon this one like you did Boo Men!
I wish I could give a thumbs in the middle, but since I actually did enjoy this game, I'll give a thumbs up. Currently, the game is early access, and for what it is, I do quite enjoy it conceptually. Let's start with the good: - A unique concept for a game - Definitely some very spooky elements to the game - Fun gameplay Where it could improve: - Please for the love of god make things go faster. I shouldn't have to sit there for 7 seconds looking around the room waiting for my turn. - People should be able to walk around while someone else is taking their turn. I think it's ridiculous that we all have to be sitting at the table at the same time when it's not even our turn. - Way more content. More room types. I know this would be difficult, but part of the fun for me was getting to build different layouts of the house, and eventually trying to do wacky layouts like one long continuous hallway. It sucks that I'm limited to only the rooms that could be the exit. I think the game would be more fun if you could somehow put way more rooms down and maybe even a second floor. - I think it would be really cool if the horror felt more dangerous. Once you learn all the events it's kinda just like eh and it loses it's scare factor. Now, if there was a chance that a monster could slowly creep out of a room you just placed, your head would constantly be on a swivel. Imagine you hear a knock from the bedroom, the door creaks open and you have to jump up from your chair and go hide. This game has a ton of potential, I just really hope the devs listen to the reviews, because this could genuinely be the next phasmophobia if just gone in the right direction. I think I've exhausted all the gameplay for now, I'll check back in a year, I'm really excited to see where this game goes.
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Languages: English**languages with full audio support
Hours played at review time, across 446 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the game, still learning it mind you, but we have experienced several crashes saying "The Host Has Left" when a single player leaves the game even though the host still remains online?
Worth every penny
I'm expanding my house in the woods, but all these creepy things keep happening! The morgage is cheap tho.. Happy with my purchase
This is really an amazing co-op experience. It has the potential to become one of the best party games for sure. To the dev(s), keep it up! I'm sure I speak for everyone when I say the community will support this game for as long as possible. You really made a gem here, so thank you!
Amazing concept and really impressive for early access and a fresh release. Feels pretty smooth and each round lasts a good while. Finally a game which does deliver suspense and horror. I really hope the devs continue to invest in this and add more to it, so it stays interesting.
Riesenpotenzial, abwechslungsreiche Gegner sowie Events und sehr kreativ - bin auf jeden Fall gespannt, was da noch so alles kommt! Die richtige Mischung aus creepy Kartenspiel, Horror Koop und bisschen Zeitdruck (darf auch nicht fehlen)! Über die Bugs kann man hinwegsehen, etwas einheitlichere Steuerung (Menü und Esc z.B.) wäre trotzdem ganz cool, macht aber trotzdem schon echt viel Spaß und der Kauf hat sich bisher definitiv gelohnt :D
Very fun game with good replayability, can't wait for full release
整體來說這款遊戲挺不錯的,概念很好,期待未來的開發和完善,我和朋友玩了三局遊戲才大致搞清楚該怎麼找到正確的房間,但可能是因為知道遊戲是如何運作的,在搞懂之後反而感覺沒一開始探索時那麼有趣了,期待之後能有更多新內容。有幾點小建議想提供給製作團隊。 1.跳過/加速功能:目前的跳過功能只能跳過開場,但在遊戲中的回合較為冗長,或許能做個加速按鈕,加強體驗。 2.回饋:目前的事件只有負回饋,為了避開時間的懲罰,因此必須盡全力存活下來,但或許能設計一些獎勵給存活的玩家,比如可以換手牌、訪客停止行動之類。在房間和線索卡上,什麼都沒發生的感覺有點糟糕(特別是一直抽不到房間卡時),當然,運氣也是遊戲的一部份,可能真的是我們運氣不好:D。 3.玩法的擴充:目前的勝利方式只有找到安全房間,希望之後可以加入其他的勝利方式,比如加入「山中小屋(Betrayal at House on the Hill)」的劇本,觸發某些特殊房間/事件/線索後,會有新的劇本或勝利條件。雖然我覺得目前的玩法是能繼續玩的,但我朋友認為需要新的玩法/勝利方式。 這些建議提供給製作團隊,我們還是很期待這款遊戲完善後的模樣!遊戲內的場景和事件確實是我們所喜歡的內容,希望玩法上能有所擴展! Overall, I think this is a pretty great game. The concept is really interesting, and I'm looking forward to seeing how it develops and improves in the future. It took my friends and me about three games to more or less figure out how to find the correct room. However, perhaps because we now understand how the game works, it actually feels a little less interesting after figuring it out compared to when we were exploring and figuring things out for the first time. I'm looking forward to seeing more new content added in the future. I have a few small suggestions I'd like to share with the development team: 1. Skip / Speed-Up Function Currently, the skip function can only skip the intro. Some of the turns during the game can be a bit lengthy, so perhaps adding a speed-up button could help improve the overall experience. 2. Feedback / Rewards At the moment, the events seem to provide only negative feedback. Since players need to do everything they can to survive in order to avoid time penalties, perhaps there could also be some rewards for players who successfully survive an event. For example, players could be given the ability to exchange cards in their hand, or perhaps stop a Visitor from taking an action for a turn. For rooms and clue cards, it can feel a little disappointing when nothing happens, especially when we keep failing to draw a room card. Of course, luck is also part of the game, so maybe we really were just extremely unlucky :D 3. Expanding the Gameplay At the moment, the only way to win is to find the safe room. I hope that more victory conditions could be added in the future. For example, you could introduce scenarios similar to Betrayal at House on the Hill, where triggering certain special rooms, events, or clues could unlock a new scenario or change the victory conditions. Personally, I think the current gameplay is still enjoyable and has room to continue playing, but one of my friends feels that the game needs new gameplay mechanics or alternative ways to win. I hope these suggestions can be helpful to the development team. We're still really looking forward to seeing what this game will become as it gets further developed and polished! We really like the environments and events in the game, and we'd love to see the gameplay expanded further in the future!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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