
Your job at the Cabin Factory is simple: inspect the cabins and decide on whether they’re haunted or not. If you do find any anomalies, get out…immediately.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to The Cabin Factory - as a newly hired Cabin Inspector your job is to inspect the cabins and determine whether or not they are haunted.
Inspect the whole cabin:
If haunted, turn back immediately and press 'danger'.
Is safe, press 'clear'.
The Cabin Factory is a short horror anomaly-hunting experience (~60 minutes) inspired by liminal spaces and psychological horror walking simulators, like 'The Exit 8', 'Pools', and their virtual predecessor, 'P.T.'.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese*, Catalan*, Portuguese - Brazil* +1 more
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogo simples e muito bom. Divertido, sem firulas, uns sustinhos, vale a pena.
esta bueno, me dio miedo, me hizo bailar y me quede con ganas más, saquen otro
„Ich kann 'The Cabin Factory' definitiv weiterempfehlen, wenn man nach einer netten kleinen Abwechslung sucht. Es ist ein recht kompaktes Spiel, das ‚klein, aber fein‘ ist. Besonders gut gefällt mir, dass es das Denk- und Aufmerksamkeitsvermögen anregt und fordert.“
20 minutes to beat the game , an hour for searching a achievement i didn't get
귀신 들린 부분을 찾아서 귀신 들렸는지 안 들렸는지 판단하는 게임입니다만 귀신 들렸다는거에 기준도 없고 자기 멋대로에 이거보다 사양 높은게임 2~3개 돌려도 멀쩡한 컴인데 이거 하나만 하는데도 크래시가 터져서 게임이 꺼지네요 없던 귀신이 갑자기 생성되면서 렉 유발 하고 귀신이 쫓아오기 직전에도 로딩렉 유발하며 도망갈 수 없는 상황이 생깁니다 최적화가.. 아오
Fasst lieber Gras an.
6.8 A really neat idea to tie in a bit more of a narrative with the characters within the anomaly game albeit it is unfortunately quite short. I ran through the game roughly 2 and a half times (After beating all anomalies I checked the achievements and saw a couple of them required specific cabins so I did some random before just deciding to erase game and figured I'd do it all again. As I ran through it fully twice it really showed the disparity. My first run I got like 3 back to back 'scarier' ones and more 'heavily narrative' ones pretty close together. But on my second run I think I got a narrative one quite early and then not really one for another 20 or so. I'd love to see the idea expanded upon!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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