
A tranquil world becomes ever more corrupt by the day, spoiled by a pirate organization that forcefully impose their brewing monopoly over the lands. It's up to you to explore, forage, craft, sell and deliver your brews to overthrow the corrupt pirate organization and restore peace.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting game. But the AI voices are so offputting I had to set the game aside.
Disappointed to see AI visuals and AI voices
The Brew Barons is a solid game with some rough edges. The flying is genuinely fun and that's the piece that had to be done right, so it helps one look past some of the janky bits. It's arcade-y but does have a degree of proper physics to contend with. It strikes the right balance of not feeling like a space ship, without going into full, onerous simulation. Drag, mass, momentum, and stalling are all things and your guns are not hitscan, nor do they have unlimited ammo. It does take a little practice to get the feel for everything but once you do, there's enough there to be engaged and find satisfaction, without crossing into stressful territory. It's good the flying has a strong foundation, because this game is all about near-collisions. Your weapons and boost are water-based and you refill the tank by flying low over water. You shoot fruit from trees, bomb plants free from the ground / seabed, and even cut wheat with your propeller. The resources you extract pop only a short distance from where you liberated them, so you'll need to fly close to the ground, water, trees, etc., and then dodge a hill or building on the other side. You fly a seaplane, so while you there are no waves to contend with and can therefore land just about anywhere and taxi to dock, you have to slow, level off and nose up a bit to avoid damage and broken goods in the process. It all takes a degree of skill, but you'll develop that quick enough. I used a controller for flying and found it to be spot on. The brewing is decent and it's nice you can get fancy with the bottling and naming of your brews. It's certainly picky about having recipes though. You can find them frequently in bottles floating in the water (there's that flying low stuff again) for free but while they say guessing is fine, just don't, it's not worth losing the materials making a batch of sludge. The key is to use only ingredients listed and make sure you keep the one listed with the most as having the most, the actual ratios after that don't matter as long as you hit your minimums. Thankfully, any brew you've made once is saved and you can make again with a pair of clicks, so if customers keep asking for something in particular, it's easy to oblige, provided you have the materials on hand. Now the jank. There's the odd bug like fatigue not displaying correctly and your pilot passing out, but that was the worst thing I encountered. Otherwise it's minor stuff, like the wrong portrait being displayed when a character is talking, the wrong music track getting stuck playing, scroll bars displaying weird, and some typos so egregious, they're frankly embarrassing. Controller support in menus is clunky and inconsistent, to say the least, but use a mouse in the brewery, bar, and settings, and life's good. In the beginning, one fellow blinks bottom-up, which is hilariously uncanny. I pissed him off and shortly after all but chasing me from his bar, he radioed in of his own accord to helpfully teach about salvaging wrecks. All the while red-faced, shaking with rage, angry vein on the forehead and bottom-blinking. Goofy as all get out but also one of the funniest NPC interactions I'd had in a while, so he gets a pass for making me laugh. On that note, the overall tone of the game is light-hearted and relaxing with some environmentalism vibes. Even if you crash the plane, it's pretty forgiving about it, you wind up back at the nearest shipyard / HQ needing repairs, yes, but not having lost your cargo or killed anybody. Indeed, for all the dogfighting and explosions, nobody dies. When you beat foes, they flee. Even if they crash, they talk so you know everybody's OK. You use water-based gear, while the pirates use smog-based tech that causes longer-lasting environmental damage. The dialog is often campy, as are many of the pirate personalities in general. It's all in good fun. Honestly, were it not for all of the alcohol references, it'd be a fine game for kids. Even then, it doesn't lean into it in a problematic way, there's even a quest where an alcoholic sees the error of his ways and turns it around. You made it to the end so some quick tips. Despite all the art showing the zeppelin boss, not all zeppelins are enemies, only the ones with black smoke coming out the bottom are pirates. The others are markets you can buy recipes and materials at, so if you want to start swapping parts on your plane, be sure to visit to get the materials instead of relying on boxes or picking fights you may struggle with on the default plane. Also do the character quests. One will add the locked trait, but the other will replace the negative trait with a positive one. The quests themselves are varied, fun, and worth it on their own but those trait improvements are quite important. So there you have it. The Brew Barons was apparently a Kickstarter game and made by a tiny team of 3 people. I think they did a fine job and the scales weigh in with a lot more being done well than not. I wouldn't mind trying what they brew up in the future.
Just finished this game and it was pretty fun. I enjoyed the way you have to collect items and the different recipies were imaginative. The side quests related to the pilots were fun and added a nice variety to the gameplay. The variety of controls were nice and worked well for both mouse and controller. I did find each character interesting, however some of the voicing was a bit flat, likely due to the use of AI voiceovers. I suggest that they try to quality check some of the voices before using them and use humans instead in that case. For a small developer, voiceovers are really rare, so its nice to see a small studio with limited resourcing using AI to add some flavor, but hopefully their next game will try to balance the use of it. The flight mechanics themselves are mostly done well for this style of game. I did notice that the region of reverse command did not actually happen. At slow airspeeds, an aircraft needs more power to maintain altitude or speed because induced drag increases as the angle of attack (AOA) increases. For real aircraft you can add full power and can't climb well because of this drag. I would like to see this take effect because it would make collecting air ingredients more interesting. There also seemed to be a bit of a ground effect mechanic, which felt like ballooning and was good to see this phenomenon relflected in the game. Overall I enjoyed this game and I hope they make a sequel at some point.
For an indie game, it's pretty amazing actually. Lots of airframes with their own quirks, and the gameplay starts small and becomes island to island as you need higher grade materials. Music's great, controls are intuitive. I mean, for what, a 2 dev team? It's great. You really see that the devs are experienced and worked for Relic entertainement. If anything I'm surprised it doesn't get talked more of. There are downsides however, mostly the AI generated voices. Some people may not be used to the controls but the same is true for any arcade sims.
I had a whole elegant post about why I can't recommend this game, but people don't come here to read essays. So simply put: The AI Voices are not even well made and are an assault to my ears. The game looks incredible, no denying, which is why the above is so frustrating. The gameplay was okay, nothing remarkable but not offensive. The tycoon aspect or running a bar/brewery feels inconsequential. The writing is... there. It serves it's purpose but don't expect anything impressive. If AI weren't involved, this would be a 6/10, nothing ground-breaking, nothing too offensive, just okay. With the AI, it takes a big hit. I couldn't make it past 2hrs listening to those awful voices.
This game is really great. It is a brewing sim/RPG/arcade style flight air combat game. There really is nothing else like it.
This is maybe one of the few games that give off oldschool Playstation 2 vibes, at least for me it has. I really enjoy the unique mechanics this game implemented especially for the different parts on planes that you can swap with. That being said, the plot of the game is decent, I liked how some characters have their own missions you can do to unlock their traits. The gameplay loop is probably the best that there is, with how visually appealing everything is, I love the sound design and just general design of the map and artistic choices that was given. The only thing I REALLY dislike is the implementation of AI, but hopefully that is a placeholder, it would be nice to hear some actual voice actors in the game.
日本語化ありがとう・・・ありがとう・・・
It's very easy to get lost in the game world. It's incredibly well realised and owes a lot to former open world RPGs for it's gameplay. Fundamentally, your mission is to raise the fame of the Brew Barons as this will put the pirates out of business. If you've played games like Democracy, you'll be familiar with how little things can impact your progress, and with Brew Barons, while it's not complex per se, you can easily get carried away and find yourself in dire straits afterward. For instance, if you choose to battle the pirates, you'll have a great time learning all the pirates' weaknesses, or if you complete lots of quests, you'll raise your fame dramatically relative to your performance at the brew-making business. Higher fame brings more difficult challenges, harder pirate fights, and more complicated contracts for brews with rarer ingredients; all of which push your costs up—costs you aren't able to make if you neglect the brewing side of the business. On the business side of things, the basics of making money are... 1) get a publican to order something from you. They'll give you a base ingredient and drink type, then it's up to you to find the ingredients and a recipe to use. 2) Create the best quality recipe you can to maximise profits. 3) Go out and collect the ingredients. If you are asked for rarer ingredients, you'll need to buy upgrades to collect them. 4) Go out and seek recipes. If you can only make 1 or 2 star recipes, you'll not be thriving in the long run. 5) Make the brews. Deliver. Refuel. Repair. There's a lot more to do besides flying about. There's some simple management activities to do with your employees who all perform well enough at flying but some prefer marketing or foraging and award bonuses to for instance yield or contact length. Each of the barons has a loyalty mission which are fun distractions like launching fireworks or retrieving a pirate gunship. Planes can be heavily modified. You can attach a good selection of silly and useful things, for instance, I installed a set of pontoons which distribute advertising fliers which raise your fame but occasionally cause you to get fined—which ultimately led to be being in debt to the bank for the princely sum of 26 pence. Pirates deserve a special mention. Each island can have a pirate presence ruining the landscape for a while and making it impossible to stop in towns. You can of course fight them off. Each of the larger bosses plays like a puzzle. At 0 fame, the solution is really obvious, but as your fame increases, so do the pirates' defences. The same boss at 3 fame will have developed countermeasures; they'll do more damage, have new mechanics, or an escort of smaller vehicles to defend them. Going up against a boss for the first time at 5 fame isn't a great idea as you'll be shot down all the quicker for the extra difficulty while still being unsure of how to even approach it. There are other surprises to find, but I shalln't spoil further. This game is perfect for winding away rainy afternoons, when you'd rather be touring the Carribean.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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