
The World governments experiment to control soaring atmospheric toxin levels have failed. The weather has become unstable and the "Breeds" have appeared. Journey into the safe zone in The Breeding: The Fog's atmospheric randomly generated seamless world...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
I don't even know how to start this. The idea behind the game is kinda innovative and interesting, but that's about it. Short review: Not worth your time or money, just skip this one. Long review: There are 3 bars that make barely any difference and your healt, the one that actually matters. You can attack only when standing which makes dodging impossible. Did I mention that attacking is an automatic mechanic that activates when your standing near an enemy? Yes, you don't need to attack, game does it for you. The levels are extremly linear. There is always only 1 correct way to go and turning to a side street is a dead end. There are also no poiters showing you where to go, which won't matter when you realise you just need to keep moving right. Enemy AI is as basic as it gets, always running at you from all sides. Enemy spawns are random and they spawn endlessly until you reach safe area, which means making a wrong turn forces you to battle 5-6 more "breeds". Many game mechanics don't work at all. Example: you do less damage when tired- I kill enemies in 2 hits both when tired and on full energy. Also I found a lot of crates that can't be opened, which is not explained at any point. I believe those to be weapon creates meaning you're stuck with your starter weapon. Animations in this game are quite bad, considering only you and enemies move, and it looks like both you and them have a stick up your butts. The music is generic, nothing more I can say about that. The voice acting was ok, alto there were only 3-4 lines on the game start. Graphics are generic too. I can't choose between unity assets or devs just not trying at all. All in all this is a game you should just skip.
C'est simple, le jeu est sorti le premier Décembre 2017 et la dernière mise à jour date du 3 Décembre 2017. Le jeu part d'une bonne idée: un P&C un peu linéraire sur le thème [strike] des zombies après l'apocalypse [/strike] enfin non je veux dire des monstres humanoïdes après une catastrophe naturelle.... Bon ok des zombies, ouais. Cycle jour/nuit, faim, soif, sommeil. tout est là. Sauf queeeee... bah c'est mal exécuté et c'est ultra chiant. Déjà se déplacer suivant le clic est une idée pourrie, parfois on clique sur un élément faisant partie des décors et le personnage ne bouge pas. La progression est linéaire, on le sait mais on ne fait que se déplacer sur une route qui ne fera que changer un petit peu (attention, c'est procédural!). On a juste l'impression de faire la même chose en boucle, sans qu'il n'y ait vraiment de différences. Le personnage attaque automatiquement donc c'est absolument pas dynamique, d'autant plus que le jeu nous bombarde de [strike] zombies [/strike] monstres tout le temps et que puisque le chemin est linéaire, on est boligé de se les taper. Notre personnage souffre aussi de boulimie donc toutes les 5 minutes on doit manger ou boire. C'est super génial les gars, surtout que tout ça n'a au final que très peu d'intérêt pour ce jeu en fait. Le goal est d'arriver à une safe zone mais c'est tellement long de faire ça que je n'ai absolument pas eu le courage d'y aller. Franchement il y a de l'idée mais si les développeurs avaient fait quelque chose pour améliorer le jeu depuis 3 ans, on aurait eu quelque chose de bien plus intéressant qu'une sorte d'early access.
You choose one of four playable characters and the game spawns you on an endless road, from there you just keep going right untill you figure out that it's all that there is to do in this game and just give up and uninstall the thing. Your character moves really slow and the combat consists of you standing still, while auto attack does it's thing, so it all comes down to click to move a few times then wait a couple of seconds until the enemies are defeated, rinse, repeat. It doesn't help that the map or rather the linear road that you're on is on a sort of loop so you will see the same cars in same positions very often. It just gets boring really fast. Do yourself a favor and avoid this game.
What a disappointing game. Nice enough graphics for a game of this type, but the game design is not that out at all and makes what could be a fun little action arcade game a bore fest. You can move around but cannot attack zombies at all, but instead watch your character controlled by AI and automatically fight for you. OMG. What is this!?! Zzzzzzzz Not good game design at all, and NOT fun. What a silly game design. Okay, my computer can play and auto fight the zombies.. I'm out. *walks away from computer*
i just can't even. the idea was interesting but the delivery was not fun. i can't even think of anything that might make this game more interesting...
Ignoring "quality" of this game, what horrible thing had to happen in your childhood that it made you to decide to use google translate [at best] as official translation in your game?
游戏开始跑出来的怪物一个接一个永远在你必经之路上每个怪你要打2下 这个怪是无尽刷出的 你不打怪就被打然后怪物越来越多一不注意就被堵住然后被打趴下 没有难度选择 死亡后又重新开始什么都清零 给的帮助相当于没有帮助 当时以为是求生类的 我太天真这是受虐类的???加了什么吃饭口渴疲劳完全是鸡肋 游戏体验很差
no thx
Мир обволокли ядовитые туманы, по Земле бродят кровожадные твари - а вы оказались снаружи! да еще и так далеко от Убежища! Собирай припасы и доберись до "Дома" - живым! [list][b]Понравилось:[/b] [*]+ Локализация на несколько языков [*]+ Несколько героев на выбор [*]+ Возможность улучшать героя [*]+ Несколько видов оружия [*]+ Автоматическая стрельба [*]+ Наличие жажды и голода [b]Не понравилось:[/b] [*]- Вырвиглазная локализация на русский язык [*]- Один вид противников [*]- Бесконечное шоссе [*]- Бессмысленность поиска припасов [*]- Во время сна, здоровье не восполняется [*]- Во время сна, жажда и голод не падают [*]- Не удобное управление перемещения героя [*]- Урон от оружия одинаковый для многих видов[/list] [b]Вывод:[/b] Бесконечное путешествие по лабиринтам автострады. Игра "генерирует" путь лабиринта из брошенных автомобилей, среди которых игрока поджидают Твари. Для отражения атак Тварей игрок может использовать ряд оружий, что будет получать по мере прохождения и убийства противников. К сожалению, большинство оружия имеет одинаковый урон - но разное количество выстреливаемых за раз патронов. Так пистолет стреляет одиночными и способен убить противника с 3 ударов (Урон 5), а автомат - очередью по 4 (урон 5). Соответственно наносимый урон одинаков - а вот использование боеприпасов разное. Помимо шкалы здоровья, что будет уменьшаться благодаря Тварям, игрок имеет шкалу "Жажды" и "Голода". Чтобы поддерживать их с относительно безопасной зоне, игра советует игроку: "Искать провизию". Но проблема в том, что во время исследования лабиринта, Вы встречаете только Тварей. А вот припасы - Вы получаете в "безопасной зоне". Поэтому многие советы игры могут вводить игрока в заблуждение. Так же у игрока присутствует "Выносливость" - что восстанавливается в безопасной зоне после сна в танке. Игра не имеет прогрессирующего сюжета, а также конца - так как игрок будет бесконечно бежать вперед по шоссе в неизвестность.
非常屎的辣鸡,无尽的同种怪物,路线就像迷宫一样,达到一个检查点后只有非常有限的补给,然后反反复复重复无趣的内容
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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