
Start from nothing and build a criminal empire in a seamless open-world sandbox. Run businesses, manage production chains, recruit your crew, fight rival families, and outsmart the police as every system pushes you closer to becoming the boss.
Modeled estimate, not a reported figure. How we estimate →
Media

About

In The Boss Gangster: Criminal Empire, you’ll balance glamorous nightlife businesses with brutal street power managing VIPs, fighting rival mafias, controlling large-scale operations, and outsmarting corrupt police in a city where every decision matters.
Rise from street hustler to kingpin in a living open-world sandbox where every system is connected and every choice shapes your path to power.
The city is your playground.
Start from nothing or step into roles like thief, dealer, club owner, or hustler, and carve your own path through a fully reactive criminal sandbox.
Whether you’re running small street hustles, stealing cars, pickpocketing civilians, or building massive illegal operations, every action pushes you closer to becoming the boss of the city.
From traffic reacting to your horn to rival factions attacking your businesses, the city constantly responds to your actions.
Start small with everyday jobs and underground hustles:
Taxi driving
Hot dog vending
Club doorman work
Pickpocketing
Car theft
Rent cheap motel rooms or apartments and begin building your first illegal operations from the ground up.
Grow your influence step by step as you transition from survival to power.
Take control of highly detailed criminal operations including nightclubs, warehouses, production chains, and city-wide distribution networks.
Manage:
Staff
Production efficiency
Toxicity levels
Supply chains
Risk vs reward
Build massive warehouse operations with:
Grow rooms
Lab rooms
Drying stations
Packaging lines
Break rooms
Hire specialized workers:
Chemists
Growers
Handlers
Expand your empire while balancing efficiency, worker safety, and profit.
⚠️ Neglect toxicity and unsafe conditions, and you may lose valuable workers permanently.

Run a fully simulated nightclub with advanced tycoon mechanics.
Manage:
VIP guests
Regular customers
Troublemakers
Staff morale and training
Offer activities such as:
VIP lounges
Lap dance rooms
Gambling systems
Customize your club with:
Floors
Walls
Curtains
Stage setups
Bar designs
Build the nightlife empire you want.
The world reacts to your actions.
Law enforcement actively patrols the streets, crimes are detected in real time, and escalating consequences force you to think strategically.
Get arrested and sent to jail
Pay fines or complete community service
Kill a police officer and trigger a city-wide Wanted state
Survive police assaults as officers gain shoot-on-sight orders
Escape the police, hide from patrols, or push your luck.
Create your own organization, recruit allies, and compete with rival factions for control of the city.
Protect your operations and territory from enemy attacks as rival families attempt to destroy your:
Nightclubs
Warehouses
Equipment
Interior setups
Fight back, expand your influence, and take control of the criminal underworld.
Start Your Rise: Begin from nothing or choose roles like thief, dealer, or club owner in a true sandbox experience.
Skills That Evolve: Improve abilities like pickpocketing, lockpicking, charisma, trading, and crafting through usage.
Hustle & Expand: Take on jobs like taxi driver, hot dog vendor, and club bouncer before building larger criminal operations.
Deep Tycoon Systems: Manage detailed nightclub and warehouse operations with full production and distribution chains.
Reactive Living City: Experience a city where NPCs, traffic, police, and rival factions dynamically react to your actions.
Vehicle Gameplay: Customize cars, join illegal street races, steal vehicles, and manage a realistic damage system where destroyed vehicles are permanently lost.
Crime & Consequences: Navigate a dynamic police and wanted system with jail, community service, escalating force, and faction retaliation.
Build Your Organization: Recruit crew members, control multiple characters, and grow your criminal empire your way.
A Connected Sandbox: Every system connects — from small street hustles to large-scale empire management.
The From the Streets update transforms the game into a fully sandbox-driven experience with:
New scenario starts
Expanded police systems
Warehouse tycoon gameplay
New FPS-style jobs and activities
Improved progression systems
34 original music tracks and 3 radio stations
Enhanced UI and navigation systems
Start from nothing. Become the boss.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Russian, Turkish, Simplified Chinese, Korean, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, with so much to offer. Great dev team, seems like they care and are working hard to bring new content and features. Its old school GTA meets Schedule 1. 3 thumbs up.
show
Not really the type to write reviews but this game is great! Updates are good, there is a lot to do and we fully support the devs. Keep going guys!
Fan of games like this, but this one is just not it. I don't understand why so many reviews here are riding the devs. Where do I even begin? 1. Walking simulator. I honestly have no idea how they'll even solve this becaue the system in place right now is absolutely atrocious. Most of your game time will be spent walking around the open world. Oh and no, you can't just open the map select the location and have the dude walk there, no, you have to do it manually. Not to mention that a lockpick will cost you 10k for some absurd reason. Stole a car and want to sell it to get some money back? Great, you're walking again for the next few minutes. Or you can just put a car in the garage to "always" have access to it (not really, you still have to walk there) but make sure you don't hit literally anything because your car is made out of butter. Just shoot me. 2. The police are either a non-issue or just destroy your ass with their aimbot, no in-between. Speaking of that, if you're ever being tracked by the police, just let them kill you. You'll respawn at the hospital and that's it. If you get caught however you have to waste your money or time in jail. Hospital is literally a get out of jail free card. 3. Why the hell can I pickpocket insane amounts of money? Totally breaks any kind of immersion. Just walk up the street and you'll have 10k by the time you reach the end of it. Why even bother doing anything else then? 4. Tutorials on how to do what are bare bones. Nothing in the instructions mentions where you can get the stuff you need to say grow some pot. You'll have to google that, for some reason. 5. Melee is completely useless, everybody and their mother in this game is running guns or automatics right from the start, don't even bother trying to fight anybody. 6. Employees or whatever the hell are completely useless even though you can unlock them from the get go. Why can't I order my family member to go out and steal cars, pickpocket etc.? I even tried getting the guy a job as a bouncer but it seems that only you can get that. Just what? 7. Camera, walking and driving mechanics need a hell of a lot of polish still. 8. Taking jobs is useless unless you do it right at the beginning of the day it seems, cause the timer will run out faster for you the closer the day is to finishing instead of the game giving you the, for example 24h timer, starting from when you accepted the job. Btw, the "jobs" are cycled between I think three jobs. Most favorite by the people who offer them is that you race for them for some reason. Like I'm playing a gangster game to play a racing sim. 9. The whole thing is just boring, I really don't know how to explain it. It feels like you're setting a foot into endless possibilities but you quickly figure out there's just nothing there to make it worth your time. No unique mechanics, no cohesion between mechanics, no nothing. This is just off the top of my head. I'll refund for now and check back in a couple of years. If the devs "finish" this by the last quarter of the year as they stated in the notes then it's GGs, because the game is nowhere near close enough to being a full release.
Needs some more time. I see what they are trying to do, just a little boring for me. Defiantly like to see where this will go in the future, but for the time being, its a pass for me.
Пока нет . Половина механик просто не работает , пассажир в такси не садится , машина застревает в текстурах , ну и так далее .
[h1] Sugar Daddy's Nightclub... [/h1] [list] [*]Rented out my four sisters for private dances. [*]Mother cleaned their dressing and dance rooms for free. [*]Dad was a bartender who told me I was nasty and mean. [*]Hired my best friend as a bouncer until he stole--now he is served endless butt plugs while being strapped to a stool. [*]Dr. Evil as my maestro of beats with a stage dancer, "Granny with the Fanny" [h1]10/10 Would contract virtual STD's again to be a disgusting family pimp! [/h1] Other play starts; Dealer: Selling Broccoli is EXTREMELY hard. Growing is luck in many cases; if you pull it off the rack too soon, you will get less product to package. When selling, this is where it gets VERY hard.. VERY dicey... Literally, every person we called from our sales spot either called the cops or didn't want our starter product. We went to two spots, tried at least 20 times, sold 2 of our 15 bags, and went broke when we got arrested and lost all our product. Yes... one of the patrons we called over and ratted us, about one of three came over. This mode needs some MAJOR love, especially when you are starting, with nearly no money for anything, since you can't sell your product. We recommend that you DO NOT choose this in our first play. After being arrested, it was so stupid with no money for fines or otherwise, and they took our product. So game over. Owner : We chose to run a club for our second start, and it was fun and engaging. Extremely unlucky if you get attacked a lot, so having many good bouncers is key. If you are lucky like we were, it can get you started quite nicely. Pick-pocket/Thief: The mini-game is a timing thing, so if you are good at timing, that may be the way to go for a start. Got some decent-priced numbers, but do it too much, and someone... again... rats you out. So whatever. A very active way to start and less boring for sure, as dealing is very interactive. Nobody: Sure, hard, period. Play with no stats or bonuses. You are a normal Joe, and the world is your oyster... or is it? You have a very punch attractive face. The Boss Gangster® It is going to give you many, many hours, regardless of how you go about it, to get ahead and work your way up. The only thing we wonder, after such a long grind, is what awaits you when you do reach the top as El Capo. Hope the content is rewarding and continues once you run the streets and your region. FOR ALL OUR FUTURE REVIEWS, WE WOULD BE HONORED TO HAVE YOU FOLLOW THE REVIEW CREW FAMILY and allow OUR 30 years of EXPERIENCE to serve you. [url=https://store.steampowered.com/curator/25267675/] [h2]PLEASE CLICK HERE to follow our award winning reviews![/h2][/url]
The bones for a good game are there. It's obvious that the game needs a lot more depth, optimization, and flavor in order for it to become a great game, and the developer seems to know this and is making upgrades to the game consistently. If you like crime management games, keep this one on your radar. I would say wait to buy until after the game is updated a few more times.
If you squint, with the right kind of eyes, you can almost see a great game in there. Fun in current state but still missing important systems/features. But it's ea so...(shrug). My only real criticism is flavor. It seems like it's trying to be every gangster stereotype at once. Tony Montana, Sicilian Mafia, Yakuza... all at the same time. Pick a theme and lean into it instead of trying to give everyone a part would be my advice. It's better for world building and immersion.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Unboxing the Cryptic Killer | $234.8K | 2.7K | 90% | $5.99 |
| Ys I & II Chronicles+ | $234.6K | 593 | 95% | $14.99 |
| The Adventures of Sir Kicksalot | $234.6K | 919 | 98% | $9.99 |
| Bugaboo Pocket | $235K | 329 | 88% | $19.99 |
| Bratz™: Flaunt your fashion | $234.6K | 535 | 78% | $29.99 |
| Dynopunk | $234.5K | 535 | 92% | $14.99 |