
A disgraced former soldier is recruited into a secretive order of royal investigators to find a rogue mage, but becomes caught up in the politics of a mysterious order of undying wizards and travelling from icy forests to exotic jungles in this RPG dungeon crawler and management sim.
Modeled estimate, not a reported figure. How we estimate →
About
The Book of Outcasts is a sequel to TKS: Conussia and The Book of Bondmaids, taking place 100 years after the events of those games.

The icy lands of Conussia have not changed much in the last hundred years – the winters are still biting and cold, the people still stoic and proud and the lands still beautiful and haunting, but the scars left after the Lich King overthrew the Romanzak royal family all those years ago remain.

A disgraced former soldier, you are recruited into the Tsarina’s secretive Sparrows to investigate and hunt down the rogue mage Carpenter, taking a position as a Constable in a remote village far from civilisation but built on the ruins of an ancient and terrible city. Quickly, however, you become embroiled in the workings of the mysterious order of undying wizards known as the Outcasts.

The Book of Outcasts is an RPG dungeon crawler, horror and management sim where you play as either a male or female character, travelling through icy forests and sweltering hot jungles tracking down the mysterious mage in the wooden mask, who may hold the secrets of your own past.

Your character will need to gain allies and equipment if they are to survive, as well as ensure the village will survive the winter. The snows are bitterly cold in Kemskaya Volost, but the fires and the beds are warm…

(The Book of Outcasts is strictly 18+ due to mature themes and extremely strong sexual content, including depiction of consensual acts, BDSM, gay/ lesbian sex, graphic descriptions of torture, use of drugs and alcohol, group sex, murder, strong language and swearing, full male and female nudity, and prostitution).

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is great and taking the best parts from other series. Dev is also very responsive and involved!
这代对比上代属于是全面提升了,但是H CG感觉有点少。。
不是每个国家都能随便进入discord的,我们国家就不行,太麻烦了
The Book of Outcasts, developed and published by kamti, is an ambitious dark fantasy title that tries to weave together multiple genres—narrative-driven adventure, dungeon crawling, and light settlement management—into a single cohesive experience. It places a heavy emphasis on mood and worldbuilding, presenting a bleak and morally complex setting that immediately signals its intent to deliver something more serious and atmospheric than a typical indie release. While its scope is impressive on paper, the actual experience feels like a mixture of strong ideas and uneven execution. The narrative forms the backbone of the game, following a disgraced figure drawn into a shadowy order tasked with confronting supernatural threats and political conspiracies. The world itself is harsh and unforgiving, filled with fractured factions, lingering magical corruption, and a sense of constant instability. Early portions of the story are particularly effective, drawing players in with mystery and layered exposition that hints at a much larger conflict. Dialogue and environmental storytelling work together to create intrigue, encouraging players to piece together the broader picture. However, as the game progresses, the pacing becomes inconsistent, and certain narrative threads lose focus or resolution, diminishing the impact of what initially feels like a compelling setup. Gameplay attempts to support this narrative ambition through a combination of systems. Exploration and dungeon crawling form the core loop, with players venturing into dangerous areas to gather resources, uncover secrets, and engage in combat. Alongside this is a settlement management element, where players are responsible for maintaining a base of operations. While this dual structure suggests depth, the two systems rarely feel fully integrated. Combat, in particular, lacks variety and responsiveness, often feeling repetitive after extended play. The management side, while conceptually interesting, operates more as a background feature than a fully realized strategic layer, limiting its influence on the overall experience. The world design contributes to both the game’s strengths and its weaknesses. There is a clear attempt to create a large, immersive environment with multiple regions and distinct areas to explore. At times, this scale enhances the atmosphere, reinforcing the sense of isolation and danger. However, traversal can become tedious, as movement between locations is often slow and lacks meaningful interaction. The absence of efficient navigation tools further disrupts the pacing, turning exploration into a chore rather than a rewarding activity. Visually, the game adopts a dark, stylized aesthetic that aligns well with its tone. Certain elements, such as character artwork and key environments, stand out and help establish a strong identity. However, the overall presentation is inconsistent, with noticeable variation in quality across different areas. The interface also presents challenges, with menus and navigation systems that can feel clunky or unintuitive. These technical and usability issues can interrupt immersion, making it harder to stay engaged with the experience. Another defining aspect of The Book of Outcasts is its mature thematic direction. The game explores heavy and often explicit subject matter, integrating it directly into both the narrative and gameplay. This approach gives the world a raw and uncompromising tone, but it also narrows its appeal and can feel uneven in how it connects to the broader story. For some players, this intensity adds depth; for others, it may come across as excessive or distracting. Over time, the game’s limitations become more apparent. Repetition in combat, lack of mechanical evolution, and technical roughness contribute to a sense that the experience does not fully develop its ideas. While there are moments where the game’s ambition shines through—particularly in its storytelling and atmosphere—these are often offset by issues in pacing and design consistency. It feels like a project with a strong vision that has not been fully refined. Despite these shortcomings, there is something compelling about The Book of Outcasts. Its world is distinctive, its tone is consistent, and its attempt to combine multiple gameplay styles is admirable. For players willing to engage with its systems and overlook its rough edges, it offers moments of genuine intrigue and immersion. It may not deliver a polished or tightly integrated experience, but it does provide a glimpse of what it could have been with further development. In the end, The Book of Outcasts is a game defined by its ambition more than its execution. It offers a dark and atmospheric journey supported by an interesting narrative foundation, but is held back by uneven mechanics, technical issues, and pacing problems. It stands as an intriguing but flawed entry in the indie space, best suited for players who value worldbuilding and tone over mechanical depth. Rating: 7/10
我太喜欢你们的游戏了,每一部我都有玩。尤其这一部还有些极端内容,更喜欢了。加油,期待续作。
非常频繁的闪退,色色也不够多,中评
Interesująca, wciągająca....
классная игра, жду 2 часть
This is a though one to rate. There are certainly some downsides: In many parts the game feels unfinished, e.g. the balancing of the dungeon crawler part feels off, the levels are far too large and become boring after some time, the overall combat system could use some more polishing, in some parts nothing really interesting happens with the story. Yet, there also many parts I did like: The setting is novel and good, I like the art style, the story has some really good moments, you have to make some decisions that feel impactful and I like that you can play as male and female character which makes a replay more interesting. So if you can live with a game that feels rough around the edges I can recommend to give it a try. I at least did enjoy the game overall and for me the game is good value for its price.
It's like when you're just horny and wanting to get a quick splash but now you have to save the entire castle and the one town over, oh! and also the one entire different dimension in the mirror. Also, there's this one girl who hates you but she also want to bone you so bad. Did I mention that despite the lack of s-scenes, everyone is still deep bone horny? Yeah, my fingers are basically tired clicking my destination instead of playing with myself. What even is life.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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