
In 1935, Yonezo Okita left his home in Japan and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. His grandson leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another excellent beautification of atrocities Japanese WW2 wrong doings, using VR! Tells a story how innocent and Peace loving ♥♥♥♥. had it all good. but the evil Canadians took everything! And so how they are the victims of war, nuke and segregation. One thing is clear, Germans acknowledge and atone, their crimes. Japanese Erase, beautify and take victim-hood
Such a beautiful story. I had no idea this had happened in Canada. :(
Una íntima y maravillosa experiencia bibliográfica. Creativa y representativa. Muy bien parido todo.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
A sad story.
good use of vr to tell a history
연극 보는 느낌.
I enjoyed the story and the interactions made it more compelling
做的确实不错
Why make vr game that makes you cry lol jk I loved this interactive story I would suggest you give it a try!
I cried in my headset multiple times. This story touched on many personal painful events and unachievable needs and desired in my life. This "game" broke me, it is one of the last things I will ever experience while Im still alive.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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