
You are ready to challenge pilots from all around the world. Shoot your way through intense levels with swiftly increasing difficulty in a game world completely built with handcrafted models. Invest your score in upgrades or save it to gain interest with the risk of losing it all.
Modeled estimate, not a reported figure. How we estimate →
About
Pilots from all around the world are gathering to challenge each other on a danger-filled course. You are making the final preparations and your ship, The Blue Flamingo, is ready in the hangar.
Shoot your way through intense levels with swiftly increasing difficulty. Invest your score in upgrades or save your score to gain interest with the risk of losing it all.
This is a game that challenges you to reach the highest possible score, made interesting by an economical system that allows you to invest your score in upgrades, which makes earning more score points easier. But on the other hand, you are rewarded with interest on what is left of your score when you progress to the next level. Therefore, you must make a choice - upgrade and try to regain the score or rely on your skills to beat the increasingly difficult levels. Act wisely to beat your friends and climb up the score table.
Experience a bite-sized shoot 'em up game created entirely with handmade models. A 32-foot long handcrafted model was built for the game, along with countless props and assets that were filmed and photographed. All the effects, rocket flares and explosions were created with firecrackers and pyrotechnics.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересное времяпрепровождение пока выбиваешь карточки. Красивая графика, приятный дизайн, доска лидеров, но чтобы играть дальше мне не хватило каких-нибудь плюшек после прохождения уровня, например восстановления здоровья или прикольных апргейдов. Но игра честная ко всем игракам, как шашки - ничего лишнего. Только твой звездолёт и стремление побить прошлый рекорд
Original idea but not so interesting. Could be in abstract art galery maybe but not for gamers who want to have fun from game.
Blue Flamingo is an arcade shoot'em'up. It's very basic and boring. Good: - The sound effects are good. Bad: - The graphics are terrible and repetitive. The background is a low resolution video, the enemies are scraps of metal, and your ship is very lame. Shoot'em'ups should have cool graphics, or it will end up being very tedious. - There are no bosses, just a pointless target practice at the end of each level. - The music is weird, always the same, and it doesn't fit the mood of the game at all. - You have to repeat the entire game every single time you lose, and there's no real incentive other than see numbers go up. - There are very few enemies. New enemies do show up but they're all kind of the same, so the surprise effect is not there. I'd say this is only really good if you have trouble sleeping. It will work in half an hour.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recomendo "Blue Flamingo", mas com algumas ressalvas. Muitos usuários criticaram o jogo por ser muito simples, ter apenas uma fase, pouca variedade de inimigos e pouco conteúdo. De fato, ele apresenta esses problemas, mas sua proposta é ser um jogo despretensioso e simples, ideal para desligar o cérebro e apenas se divertir. Eu mesmo me diverti jogando, embora tenha explorado todo o conteúdo disponível em menos de uma hora. Talvez o principal problema do jogo seja seu preço, que está extremamente alto para algo tão simples e enxuto. Recomendo "Blue Flamingo" para quem busca uma diversão despretensiosa, mas apenas se o preço estiver significativamente reduzido em uma promoção.
Cute, simple, short lived. It misses control inputs often, resulting in your ship sliding uncontrollably at random unexpected times. Unforgivable bug in a genre of precision. It has only two levels which is the same map but day/night. Since it's stop motion, it does look very different, lighting and all. Once you've seen both levels, there's not much else to see. Wish this had more energy behind it. I do love stop motion.
[h1] Primeras impresiones [/h1] [hr][/hr] Juego simple, básico, carente... intenté jugarlo pero perdía como perro, asique decidí usar cheatengine para darme vida y dinero infinito. Quería saber cual era el final. Bueno, no tiene... llegué al nivel 20 y así mismo seguía y seguía... Entonces usé la herramienta de speed hack, y ¡Funcionó!, los niveles pasaron, al llegar al 60 aproximadamente, el mapa cargó, pero no aprecieron enemigos, y la nave dejó de responder... solo avanzaba el escenario de abajo, hasta llegar a un vacío infinito del cual no se puede salir... en donde curiosamente los graficos se ponen en modo espejo. Ese sería el "final"... [hr][/hr] [h1] Controles: [/h1] ☐ [i]Perfectos[/i] ☐ [i]Geniales[/i] ☑ [i]Aceptables[/i] ☐ [i]Incómodos[/i] ☐ [i]Odiables[/i] [hr][/hr] [h1] Dificultad: [/h1] ☐ [i]Exigente / in-jugable[/i] ☐ [i]Difícil / injusto[/i] ☑ [i]Moderado[/i] ☐ [i]Fácil[/i] ☐ [i]Un chiste[/i] [hr][/hr] [h1] Interés generado: [/h1] ☐ [i]Vicio[/i] ☐ [i]Regular[/i] ☐ [i]Indiferencia[/i] ☑ [i]Repulsión[/i] ☐ [i]Asco[/i] [hr][/hr] [h1] Recompensa por avanzar: [/h1] ☐ [i]Satisfactoria[/i] ☐ [i]Motivante[/i] ☐ [i]Indiferente[/i] ☐ [i]Insatisfactoria[/i] ☑ [i]Insufrible[/i] [hr][/hr] [h1] Inmersión en la historia: [/h1] ☐ [i]Inmersivo[/i] ☐ [i]Atrayente[/i] ☐ [i]Indiferente[/i] ☑ [i]Carente[/i] ☐ [i]Repulsivo[/i] [hr][/hr] [h1] Gráficos: [/h1] ☑ [i]Artísticos / genialidad[/i] ☐ [i]Buena calidad[/i] ☐ [i]Básicos / óptimos[/i] ☐ [i]Mejorables / feos[/i] ☐ [i]Repulsivos / asquerosos[/i] [hr][/hr] [h1] Audio: [/h1] ☐ [i]Inolvidables[/i] ☐ [i]Entretenidos[/i] ☑ [i]Olvidables[/i] ☐ [i]Incómodos[/i] ☐ [i]Odiables[/i] [hr][/hr] [h1] Interfaz: [/h1] ☐ [i]Perfecta[/i] ☐ [i]Agradable[/i] ☑ [i]Funcional[/i] ☐ [i]Incómoda[/i] ☐ [i]Odiable[/i] [hr][/hr] [h1] Mecánicas: [/h1] ☐ [i]Complejas[/i] ☐ [i]Interesantes[/i] ☐ [i]Básicas[/i] ☑ [i]Carentes[/i] ☐ [i]Inexistentes / odiables[/i] [hr][/hr] [h1] Contenido: [/h1] ☐ [i]Extenso / totalmente re-jugable [/i] ☐ [i]Variado / re-jugable [/i] ☐ [i]Básico[/i] ☐ [i]Limitado[/i] ☑ [i]Carente[/i] [hr][/hr] [h1] Inteligencia artificial: [/h1] ☐ [i]Superdotada / odiable[/i] ☐ [i]Realista / difícil[/i] ☐ [i]Básica[/i] ☑ [i]Torpe / fácil[/i] ☐ [i]Estúpida / chistosa[/i] [hr][/hr] [h1] Opciones de configuración: [/h1] ☐ [i]Avanzadas[/i] ☐ [i]Variadas[/i] ☐ [i]Básicas[/i] ☐ [i]Limitadas[/i] ☑ [i]Faltantes[/i] [hr][/hr] [h1] Bugs: [/h1] ☑ [i]Carente de bugs[/i] ☐ [i]Errores pequeños[/i] ☐ [i]Aceptables[/i] ☐ [i]Molestos[/i] ☐ [i]Insufribles[/i] [hr][/hr] [h1] Costo tiempo / dinero: [/h1] ☑ [i]Regalado[/i] ☐ [i]Barato[/i] ☐ [i]Razonable[/i] ☐ [i]Caro[/i] ☐ [i]Estafa[/i] [hr][/hr] [h1] Opinión final: [/h1] ☐ [i]Legendario / obligatorio[/i] ☐ [i]Muy bueno / recomendable[/i] ☐ [i]Indiferente[/i] ☐ [i]Incómodo de jugar / no recomendable[/i] ☑ [i]Insufrible / no se gasten en probarlo[/i]
[h1]The Blue Flamingo — I'm recommending the craftsmanship, not the game[/h1] [b]TL;DR: Thumbs up, but conditionally. The game itself is a very basic shmup. What earns the recommendation is how it was made.[/b] [h2]This thing was built by hand, physically[/h2] Might and Delight, a small studio out of Stockholm making games since 2010, didn't model this world — they built it. A roughly 32-foot (about 10 metre) handcrafted set was constructed specifically for the game, along with countless props and vehicles. All of it was then filmed and photographed, green-screened, and turned into sprites. The vehicles were pulled along on strings and magnets. Every explosion and rocket flare in this game is an actual firecracker going off on a model set. [b]That is the entire reason I'm giving this a thumbs up.[/b] In 2026, in the middle of the AI era, that kind of stubborn, physical, handmade work is genuinely rare, and it deserves applause. They didn't have the budget for something bigger back in 2014 — but they made something real, and I'd rather reward that today than pretend it doesn't count because it's twelve years old. [i][Screenshot 1: the train running along the desert stretch in level 1][/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3799542242 Look at that shot knowing it's a physical model. You can [i]see[/i] it. Somebody put serious work into that. Maybe it's just some sort of self-confirmation bias/self-fulfilling prophecy, but knowing how the game was made, you can see the props being physically made objects. [h2]Now the honest part[/h2] Without that context, this would be a thumbs down from me. Let me be clear about why. [b]1. I'm not the audience for this kind of shmup.[/b] I like bullet hell. Old-school Galaga / Space Invaders-style vertical shooters are just not my thing. That's a taste issue, not a flaw. [b]2. The loop is very thin.[/b] It's an endless stream of broadly similar enemies, and your only two upgrade paths are more/better weapons and more bombs. That's it. As an upgrade system it's about as simple as it gets. [b]3. €10 is a lot.[/b] I have to say it plainly: in 2026 we're used to this level of polish and far beyond it, because it's become so much easier to produce. Ten euros for this feels disproportionate on pure content-per-euro terms — even though I fully understand that the handmade production is exactly what you're paying for. [h2]A bug in level 2[/h2] From level 2 onwards my screen turned into an old TV "no signal" error display. Points for style — using a retro TV fault screen instead of just going black is genuinely funny — but it's not a good sign that the second level broke immediately. I don't know whether this is specific to my setup, specific to Steam Deck, or general. Either way it made the level effectively unplayable. [i][Screenshot 2: the TV error screen in level 2][/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3799542669 [h2]Steam Deck: not optimised, but easily fixed[/h2] Twelve years old, mixed reviews, basically nobody still playing it — no surprise it isn't Deck-optimised. But it's [b]absolutely playable[/b], and the fix takes about twenty seconds: In the Steam controller settings, switch the layout template to [b]"Keyboard (WASD) and Mouse"[/b]. The game's own default setup does not work at all. With the template swapped, nothing else needs configuring. From there it plays fine: [list] [*] RT to shoot, LT for bombs [*] Left stick to move your ship [*] Right stick, gyro, touchpad or touchscreen for anything you need to click [/list] Honestly, calling this a major criticism would be overstating it. It's a twenty-second fix and then it just works. [h2]Who this is actually for[/h2] As a game demanding your full attention, it isn't interesting. As a [b]secondary activity[/b], it's surprisingly well suited. If you listen to podcasts and need something visual running alongside to keep your head actually [i]on[/i] the podcast — I know that pattern well — this does the job nicely. Same if you just want to switch your brain off, think about life a bit, and have something moving on screen. It also works fine on a Deck on a train. And it's a genuinely good deed at the same time, because you're putting money toward a small studio that did something remarkable. [h2]Verdict[/h2] [b]Recommended — with conditions.[/b] Buy it if you want a simple shmup for background play, or if you want to support real handcrafted indie work. Don't buy it expecting depth, and know that €10 is steep for what's mechanically here. But somebody built a ten-metre set and set off firecrackers to make this game, and I'm not going to give that a thumbs down.
Had to get this. Art Work.
Another winner from Might and Delight. Fun little game, I played for about 5 and a half hours which equated to 90 take offs. I probably wasn't very good at the game, barely got into the top 200 with my very best run. The graphics were great, the devs did an amazing job with the models. It was a little hard for me to keep interest as it is basically the same thing every run, and the "upgrades" weren't all that helpful. Maybe I would have enjoyed it more 11 years ago when it first came out, unfortunately just felt like I was playing a dead game. But still worth buying on sale, gotta love M&D.
Ok
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