
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
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About

14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness - and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same.
You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?

Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances.


Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions.

Every action - and inaction - shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain.

Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses.

Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden.

Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 25.7Kreviews | 87% | #36 | $72.4M |
| $69.99 | 2.1Kratings | 88% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
муторно очень, однообразно, но местами неповторимо, по вечерам после работы пойдет.
이 게임 시간제한 있는거땜에 진입장벽이 있다고 생각할 수 있는데, 해보니까 전혀 그렇지 않다. 맵에 있는 모든 병참, 전투컨텐츠를 남김없이 클리어한다면 모르겠는데 병참 부수기는 3중간보스 얼굴보기 위한 정도로만 잡으면 그 이후로는 메리트가 없기 때문에, 눈에 보이는 모든 퀘스트마크를 없애야 직성이 풀리는 사람이 아니라면, 시간은 상당히 많이 남는다. 이 겜은 나름 잘만들었지만, 상기를 비롯하여 아쉬운 점이 곳곳에 산재한다. 1. 엔딩 결론이 하나로 귀결된다 결국 엔딩이라는 것은 마지막 서사에서 주인공의 곁에 누가 서있고, 앞으로 뭐할거냐로 구분된다. 과정은 상당히 다르게 플레이할수 있지만... 제작진이 가족의 구출과 그 이후의 미래 라는 서사를 진짜 다이아몬드처럼 철저하게 지키기 때문에, 과정이 달러도 결론이 같다면 그걸 별개의 엔딩이라고 느끼기 어렵다. 3명의 중간보스랑 짜고쳐서 쥔공이 브렌시스만 족치고 자기가 대관식을 치룬다던가 하는 엔딩도 충분히 만들어볼만 했을텐데 아쉽다. 2. 주술의 효용성이 부족함 필수 주술퍽을 제외하면 결국 기반은 검술+흡혈퍽이다. 엔딩에 있어서 필수전투 대부분이 밤에 이뤄지기 때문에, 주술 액티브를 가치있게 썼다고 생각하기 어렵다. 이럴거면 낮에만 검술이 더욱 강화된다 정도로만 해도 되었을 텐데, 스토리 전개 편의성이나 오픈월드 보상으로서 주어지기 위한 컨텐츠를 채워주는 제작진 편의적인 장치가 되어버렸다. 3. 반복되는 전투컨텐츠 모든 과정에서 전투가 상당히 빈번하게 일어난다. 어찌나 빈번하게 발생하는지, 영혼강요와 흔적 조사 시스템은 빈번한 전투의 피로를 풀어주기위한 제작진의 장치였구나 하고 깨닿게 된다. 근데 전투가 피로할 이유가 뭔가? 전투는 퀘스트 클리어를 위해 서사적으로 필요한 장치에 가까워서 나는 종국에는 전투 스킵버튼 만들어줬으면 했을 지경이었다. 엘든링, 다크소울과는 장르가 다르기 때문이다. 나는 조금이라도 빨리 다음 대사와 퀘스트의 끝을 보고싶은데, 서사적 진행을 위해 체감하기 어려운 시체파밍 보상만 주는 전투를 몇번이라도 겪으면 전투 == 스트레스로 느껴지게 되는 것이다. 그리고 전투 조작감이 너---무 구린것 또한 치명적이다. 원신, 다크소울, 인왕... 참고할 게임이 그렇게 많은데 눈앞의 적에게 락온하기조차 어려운 조작감은 대체 누구의 잘못이란 말인가. 4. 평면적인 케릭터 조형 모든 케릭터가 성격의 단면만 보여준다. "X한 이유가 있어서 Y를 한다~" 라는 한 문장으로 표현할 수 있는 것이다. 그러한 선택을 하게된 고뇌라던가, 서사 도중에 주인공의 선택에 감화되어 다른 선택을 하게 된다던가... 그러한 다양한 면모를 보여주질 못한다. 커뮤니티에서 두고두고 회자될 그런 매력을 어필하는 서사가 부족하다는 것이다. 라크리 퀘스트를 했다면 게임 내에서 그만큼 자주~많이~ 등장하는 케릭터가 라크리밖에 없기에 기억에 남겠지만... 그게 매력적이어서가 아니다. 단점만 계속 적었지만, 던워커를 망작이나 평작으로 칭하고자 하는것은 아니다. 못해도 수작은 되는 작품인건 맞겠는데, 난 분명 재밌게 하기는 했는데. 단점만 생각하다보니 수작으로서의 장점을 어떻게 적어야 할 지 모르겠다. 제작진은 분명히 자신들의 단점을 인지하고 보완책을 내놓은 것으로 보인다. 벰파이어-밤에 사용하는 흡혈퍽에 대비되는 주술 퍽을 넣음으로서 각종 이득을 챙긴 것과 같이 말이다. 그러나 그렇게 넣은 보완책들이 플레이어의 마음을 사로잡는 장점이 되지는 않은 것 같다.
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Every market we collect.
Latest in each market: best PL #24, worst CN #100 · 14 markets collected
US · last 30 days
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Hungarian, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese +3 more
| $69.99 | 571ratings | 88% | #21 | not modelled |
| $69.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神
[h2] Valoración general [/h2] Una gran primera entrega (ya que está confirmada la continuación) donde hace gala de ciertas ideas interesantes, aunque se nota la falta de presupuesto en ciertas cosas. [h3] Lo mejor: [/h3] [list] [*] El combate me parece de lo más entretenido, te obliga a estar pendiente y es bastante satisfactorio incluso en los peores momentos. Si bien es cierto que cojea un poco según bajas la dificultad (en mi caso, Duelista), creo que es la experiencia correcta para jugarlo, y aun así le haría falta algún nivel más de dificultad. [*] La historia está muy bien llevada; la presentación del conflicto y del prólogo me parece impecable, y luego todo lo demás —por no entrar en spoilers— es más que notable. Aunque por la forma en la que está planteado el juego, puede haber ciertos 'valles' durante todo el gameplay que se pueden hacer duros. [*] La dinámica de tiempo, que aunque creo que se le podría sacar bastante más jugo y no entiendo para nada las críticas por parte de la comunidad, me parece una mecánica más que interesante que le aporta un halo de importancia y de respeto hacia sí mismo. También, bajo mi punto de vista, lo hace bastante más rejugable que dedicarse a limpiar el 'mapa' simplemente. Aun así, como digo, da tiempo más que de sobra a hacer prácticamente todo (lo importante) y todavía acaba sobrando tiempo. [*] Hay una cantidad de lore, tanto real como ficticio, increíble; en los libros notas que es una ABSOLUTA BARBARIDAD. [/list] [h3] A tener en cuenta: [/h3] [list] [*] El sistema de builds es interesante, pero poco ambicioso. El método de los 'libros' para desbloquear habilidades está bien, pero de nuevo, parece no seguir un orden ni un criterio claro y funciona (como lo que es en realidad) simplemente como un stopper para evitar rusheos. [*] Las misiones secundarias o ciertas acciones adicionales se acaban haciendo relativamente repetitivas. Si bien no se nota tanto porque el límite de tiempo te obliga a hacerlo todo, es cierto que se evidencia una falta de presupuesto para seguir ampliando esa parte. [*] El rendimiento es muy irregular; las cinemáticas a 30 fps (por defecto) hacen que se sienta un poco raro. [/list] [h3] Lo peor: [/h3] [list] [*] Las caras de los personajes acaban siendo muy genéricas y se repiten en muchas situaciones, lo cual le quita cierta seriedad al juego. Si bien es cierto que no ocurre en la parte 'importante', sí demuestra que le ha faltado algo de tiempo y/o cariño para terminar de pulir estos detalles. [*] Tiene algunos bugs de salida (pantallas en negro tras los combates que te obligan a guardar y cargar) y fallos visuales que denotan quizás un lanzamiento algo precipitado. [*] Los muros invisibles en los 'combates' y la dificultad para huir o evitar ciertos enfrentamientos son de lo más frustrante del juego. Aunque los muros mejoraron con los primeros parches, sigue habiendo momentos mal planteados, principalmente en escenarios cerrados. [*] La reutilización de ciertos escenarios, que aunque en cierto modo le aporta realismo, se vuelve muy repetitiva porque llega un momento muy temprano en el juego en el que dejas de 'descubrir' cosas y todo resulta ser lo mismo otra vez. [*] La comparación con KDC o BG3 no es justa ni mucho menos, pero se siente raro que lo que coen haya descubierto en una misión con un personaje, no lo 'recuerde' en otra. [/list]
Amazing game! I like its combat system more than Witcher 3's. Maybe one of the best examples of Vampire themed RPGs.
Strong 8/10 but it can be a 9/10 The 30 day time isn't an issue at all in my opinion Beat it in 30hours and have 12 days left. Pros: Story, vampires, visuals, and decisions and ending. Negatives: Balancing, can be really bad in certain parts. Certain enemies have way too much health No new game plus No photomode Movement is clunky Too many same enemies, especially wolves and boars
Не пытайся согнуть таймер. Это невозможно. Для начала нужно понять главное. — Что главное? — Таймера не существует. А если серьезно, то игра отличная. Прекрасный дебют для студии. Да, не без проблем, косяков и тд, но а с кем не бывало. Ждем сиквел, хотим сиквел.
♥♥♥♥ is lowkey tuff
Brencis, Brencis, straszna szuja, ssij mi juchę prosto z ch u ja!
After playing and absolutely abusing every aspect and way of the game I can say that this game is gonna be a next cult masterpiece like witcher. Gameplay is great, story and paths are brilliant. Day/Night cycle is great in many ways and same goes for time limit, it gives the game an edge. I could't find a bad thing that is in game, but a lot things can be added to make it better. We will see how the developers push the possibilites of the sequel. Only downside is bugs, mostly with quest bugs and sound and performce issues. Overall it's the best vampire game ever made and only a bit weaker than Witcher 3. So I must gave it a 9-9.5/10. Must play for Witcher 3 fans
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