
This is a non-typical RPG game. Most of the elements of an RPG are not including in this game except controlling the protagonist, some triggered events, and items. The game purpose is searching and collecting enough candles in finite time. Sometimes you have to think in this game.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Traditional Chinese
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感謝作者提供測試邀請碼。 這是一款純粹的搜索解謎遊戲。遊戲目標為盡量尋找更多的蠟燭,作者的流程設計精緻而熟練:觸發關鍵提示、取得關鍵物品、將關鍵物品用在正確的地方,為每一根蠟燭取得的基本流程,每找到一根蠟燭,皆會產生不小的成就感。 然而關鍵提示的出現時機有大半並非玩家能掌握,而關鍵物品及關鍵提示之間的連結,則常常不是直覺可以想到。導致玩家如果沒有對到作者的電波,最保險的做法僅有每發生一小段情節,就全域地毯搜索一回。這可能成為玩家疲乏的來源,但或許亦是古典時代密室逃脫遊戲的醍醐味,依玩家品味不同,無可厚非。 真正較為遺憾的,可能是這款遊戲不一定有結局吧。個人最後找到17(實際16)根蠟燭,評價C過關,遊戲直接結束沒有其他收尾。猜想可能收集到全部蠟燭才會有結局,但遊戲開頭的鋪陳小有氣氛,會讓人期待就算是是Bad End,玩家也會依據自己表現獲得相應結局。但這也可能是作者避免玩家把目光放在觸發全部結局,而專注於搜尋蠟燭這個遊戲主軸的取捨。 總結來說,喜歡挑戰作者佈下的迷陣,認認真真搜索解謎的玩家,這仍是一款值得嘗試的作品,推薦大家試試。 [code] [url=https://store.steampowered.com/curator/41570851-RMAsia/]RMAsia鑑賞家群組[/url] [/code]
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