
Now 20% More Evil with the Free Halloween update!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 22 → 6.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
я говноед
игра очень старая не понравилась, поиграю еще лайк.
ХУИТА
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2739.8/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanna be a kid again
vou contar aqui o que achei, estava com medo de gastar meu dinheiro atoa já que é um jogo antigo, mas vale a pena demais, muitas horas de diversão gastando 9 reais, o jogo é aquele tipo dificílimo mas sinceramente, se gosta de cuphead, hollow night e outros, vai amar esse jogo (se tiver com uma grana sobrando, recomendo comprar pelo menos o rebirth que vem muito mais conteúdo)
I want to make a mobile port of the game for Android using Godot—adding synergies and a few tweaks here and there—and keep it non-profit. I feel like it would be perfect as an "Isaac Rebirth Pocket Edition," you know? I want to do it, and I’m already working on it; there’s an existing port that uses Ruffle, but it has its downsides, so I want to build the game from scratch.
Я понял то что оригинальный Айзек гораздо более жесткий чем реберз когда поймал себя на мысли то что каждый забег я произношу фразу "пошел науй эдмунд" по много раз. Огромное количество нечестных комнат и врагов, здесь в отличии от реберза реально очень сильно решает рнг. Минмаксить этажи тут кроме лутания всех комнат буквально никак из-за недостатка механик, что впринципе нормально для самой первой версии игры. Но все таки, что то играя в реберз и получая 6 активок из 6 сокровишниц конечно грустно но ты знаешь что можешь затащить забег и другими способами, а в флеше все опирается на то какие предметы выпали и их качество ведь у большинства из них нет стат апов как в новой версии. Также очень много багов и фризов что опять же нормально для 15 летней первой версии игры но закрывать это на 100% очень больно.
мне понравилось, прям как у меня в жизни бегаю по подвалу и получаю пизды за все
Классика, что тут сказать. Со своими минусами и плюсами. Если наигрался в обычного айзека (а в моем случае прошел полностью), то можно попробовать, чисто для интереса (настолько заинтересовался, что аж прошел на 100% лол). Игра стоит, как проезд туда-обратно на общественном транспорте, так что проблем с покупкой, думаю, не возникнет. Но хардмод конечно тот еще ♥♥♥♥♥♥)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 26.1K | 94% | $9.99 | |
| $6.4M | 11.5K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 18 | 61% | $3.99 | |
| $221 | 1 | 100% | $9.99 | |
| $152.1K |
| 721 |
| 85% |
| $9.99 |
| $116.2K | 459 | 63% | $11.99 |
| $61.7K | 195 | 36% | $14.99 |
| $40.3K | 200 | 82% | $9.99 |