
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1527 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,文本能优化严谨点就更好了
自走卡牌神作
Lo compré pensando que iba a poder grindear los diferentes elementos del juego, pero resulta que los HEROES SON PAGOS únicamente. El peor sistema de monetización que vi nunca.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难想象2026年了 游戏内不能加速并且游戏内动画繁琐 一局游戏40%的时间都在看那沟槽的结算动画,而且一个异步pvp(本质pve)的游戏还卡到爆炸真服了;这么多的dlc甚至还没有个捆绑包,神了
By far the most satisfying autobattler I played. It is visually very beautiful, but even without that, it is mechanically the best. I find that it manages to scratch that one itch: diverse and creative builds, with opportunistic pivots, and without so many moving pieces that you stop caring for details (I feel that way playing other backpack games). The limited stash adds even more mechanics (should I keep this? But this one gives me money over time...). Positioning on a 10 cases on a line might seem limited, but imo it is still very interesting and much much less a brain-frying puzzle than 2D backpacks. Each items and values are relevant, more « crunchy ». There are lots of way to stumble upon a weird but potentially powerful item that you will want to use and throw away your build for it. But you have to work for it, no item carry the game by itself without support. That's what I want in those kind of game.
i like how goop flail is called goop flail and it flails and goops
纯冰啊
Genuinely a fantastic game. I think it's worth the base price and it's continually adding new free content. Each character adds enough new content that I think it's worth their price, especially when on sale
I suck at this game, but I cant stop playing it.
Very nice deck(equipment) builder with autobattle
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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