
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏好玩的时候是好玩,但也太难能让人玩下去了,你装配的稍微一好就安排克制的打掉你,让玩家享受的好一点能死啊,送的三个角色流派到后面有点固定了,游戏中也没有那么多的可能性,能tm让我玩的舒服一点吗,艹
You build a really good structure, you beat everyone, but then suddenly a pay-to-win player comes along and easily beats you with absurdly powerful cards. I can't even believe there's such a ridiculously pay-to-win game on Steam.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组神了
TL;DR2: Game plays like a free-slot machine and has lost any meaningful strategy. TL;DR: The game has a power creep problem and there looks to be no interest in resolving it, new players will be met with getting pounded by paid DLC with bright flashy VFX and animations, and more experienced players will see the essentially the same build components across heroes, except the newest hero will do it a bit better. THE LONG: I have a fair amount of hours in this as it was a part of my daily routine, a game on lunch etc, I wouldn't say I got these hours through love of the game, but I appreciated what it was doing and it's direction. I can appreciate that balancing a game like this is near impossible, so I like that they update early and often to try mix up the metas. However, it does really feel like there is a focus on the cosmetic, slot-machine-like, dopamine farming approach to progressing the game's sales, and less actually trying to solve making different unique builds viable. A visual > gameplay approach. As a result, certain heroes and ordained items, especially newer characters, have bright flashing lights and unbelievable power creep to make them feel impressive and a 'must buy' or 'must build'. The art is great and the art team should be commended, but I am generally disappointed with the overall game and design direction. To get specific, the game seems to have shifted drastically to a turbo "Charge" meta across many heroes, accelerating rounds, making a large majority of builds completely impotent. There is little to no further exploration of item position, slower scaling or frankly emphasis on strategy. I likely won't be playing it further, which is sort of a shame because I find its world and art charming, but I just can't be bothered. As I hate complaining about things without trying to solve the problem, what I would say is, I would like to see some form of reduction of charge item effects, unless they appear much later and at higher tiers, and perhaps focus more on tribe and item placement synergy. Obviously just my thoughts, I'm sure others would hate a slower game.
好烂的活动,一把区魂和日蚀号都没拿到过,差评,双龙让我玩爽就改回来
不是说不好玩不推荐,而是制作组在游戏性上一直没有好的优化而不推荐。
This pay-to-win game actively uses the players as filler for the pay-to-win people. The guardians are unbalanced and the free ones have terrible meta to build good decks. There is no game balance. The worst part is that this is after you pay money for the game. Let me repeat - you pay money to be used as NPCs against paid players. If you don't want to be used as bait for people who pay to win then don't play this game.
Greedy garbage
太好玩了,看我游戏时长
游戏玩法画风都很吸引人,但是设计师似乎对普通玩家抱有恶意,一直刻意大游戏难度,增加玩家学习成本。上个赛季我靠着公式+自己的奇思妙想就能上传说,但是这个赛季到了一定段位之后如果你不“钻研”游戏,带来的挫败感和负反馈是巨大的能把你气死。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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