
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.游戏性还行吧 2.原版买了才3个人物,还有超过一半要花钱,并且好几十一个,也太坑了 3.还有各种皮肤宝箱,做网游还差不多 4.甚至连物品查看的集中地方都没有,没见过这么想挣钱的
私人走位游戏,私人发牌游戏,私人背刺游戏,私人运气游戏,玩这游戏不如玩背包,德国小夫妻至少不是神人白皮运营
游戏是好玩的,运营是傻逼的,对局是高压的,发牌是让人血压飙升的,不打折你的dlc就带进坟墓吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $59.3K | 93 | 52% | $19.99 | |
| $4.7K | 21 | 95% | $7.49 | |
| $0 | 0 | 75% | Free | |
| — | 0 | — | — | |
| $0 | 12 | 58% | Free | |
| $0 | 102 | 70% | Free |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
史一样的平衡,用免费角色就等着被DLC操,用DLC角色,。就等着被更强的DLC角色操。
I received the game as a gift as well as one of the DLCs, and after getting several gold wins and starting to grasp the game's depth and complexity I've become very enamoured with it. However, I cannot in good faith recommend this to anyone; the ranked gameplay is basically build poison and regen/healing or lose, Two of the DLC characters feel wildly stronger than the rest of the cast combined. The full game is well over *$100* and it just doesn't feel worth that steep investment cost. If you do buy this game, do yourself a favor and either get mak or karnok and never buy any others :/
我玩了1000多个小时的猪猪海海马马鸡济卡卡,只能说对设计师非常失望。猪猪作为最开始的三角色之一,其初始特色就是经济和大数值。时至今日,这两个猪猪的特色都在逐渐失去。首先是经济系统,猪猪依然具有全游最好的经济,但经济带来的收益已经没有了。优秀的经济意味着更好的搜牌效率,所以猪猪理应有着更高品质的物品,但是由于过多的卡牌,导致猪猪的升级效率反而不如卡牌少的角色,解决方法很容易,给予猪猪钱买升级的机会。另一方面,是猪猪曾经以金钱大炮当铺葡萄园景观楼为核心的刷刷刷体系,这在之前的改动中被移除了。设计师的意思是减少局外成长并简化操作,从而限制了猪猪的刷刷刷能力。这样的需求是合理的,问题是没有给予猪猪相应的局内成长能力或者高额基础数值。这就回归到猪猪的第二个特色——大数值。大数值猪猪有两种,一个是五中,一个是成长。五中作为猪猪最初的强力打法,在拐杖下调青铜后获得了一段时间的辉煌,但又随着堡垒腰带的削弱没落。五中的问题在于这已经不是一个完整的打法了,五中能玩的牌几乎全是青铜起步,白银能用的只有弓,解决方法自然是让更多的白银起步中型物品参与进来,例如让矛1攻减1cd,给匕首一定的基础攻击力等等。而在后期的大数值上,猪猪主要体现为百分比血量肉猪。在这方面的数值上,猪猪已经完全落后于卡卡了,解决方案也很容易,增加数值减少冷却或者具有基础暴击。设计师或许担心一击秒杀的阵容对于其他职业体验很差,那么也可以数值减半的同时冷却减半。关于成长,猪猪具有最多的成长牌,但在数值上却都跟不上别人了,这主要体现在黄金成长牌和白银成长牌上。白银成长牌典型的有走地的深潜器和充能的鸡煲数值核心,表现为3S 20攻20盾,猪猪的则是巫师帽,一般4重7S 24攻24盾24奶,另一种典型的是被动触发的,例如臂缠数值为8,而猪猪的私人飞机和直播设备数值是5且限制很多。在金色物品里,成长牌有探照灯,番红花,毒田和配方,这些牌的共同特点都是指数,猪猪也有这样的牌香料,但是香料cd极其的长。那么28和风暴训练营就显得不适合呆在金色成长的位置了,他们应该呆在白银,或者成为指数成长牌。
sht game,sht team
第一次评价没有给ck3,给了这个游戏。前5小时坐牢,中50小时好玩,后面还没感受到。 实在是要狠狠吐槽一下cult机制,纯nt来着的,后期一人一个毁灭物品玩nm,纯纯rng,那放进排位里是什么意义,比谁运气好比谁的职业和神器相性好吗?又想骂又默默去开一把。设计师nmsl
不是每天上班制玩八小时别玩
♥♥♥,精准匹配,池子那么大,只匹配能打败你的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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