
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1501 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个赛季中的补丁的平衡性调整有数据支持吗,只看上场率我觉得不合理,就算为了平衡上场率应该去加强物品而不是ban key卡。厨师玩了半个赛季被砍完以后冰位开局是纯粹玩不了的状态,既然这样那就不推荐买DLC,全都只玩机器人和海盗就好了
《大巴扎》是设计底子非常优秀的作品。美术表现力拉满,卡牌立绘、特效、UI 细节精致,氛围感十足,美术组水准很高。 游戏整体框架和玩法构思相当出彩,异步对战 + 格子道具构筑 + roguelike 事件的结构很有新意,棋盘占位搭配、事件抉择、商店轮转这套流程完整流畅,策略深度足够。我完全可以接受游戏本身的随机性,随机事件、商店 roll 卡带来的每局不一样的体验,恰恰是这个游戏的乐趣来源。 但数值设计问题非常突出,完美演绎了二战的幸存者偏差:网上流传的各种花式通关、酷炫胡牌对局,都是成功返航的轰炸机;大量构思有趣的构筑,因为数值门槛过高直接半路暴毙,如同被击落、无法进入统计样本的战机。 数值设计师似乎有一种脑干缺失的美,只盯着成型的爽局去调参,忽略了绝大多数普通玩家的实际游玩体验。很多机制创意很好,但生存、伤害、资源配比失衡,大量套路很难走到成型,能稳定发挥的阵容屈指可数。 玩法框架、美术、随机乐趣全都在线,却被糟糕的数值严重拖累,十分可惜。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having played this game from when they were still beta testing it, BOY was I in for a shock on just how bad the monetization could get. What's that? You paid the game's price already? Now, how about doing that FOR EVERY SINGLE CHARACTER!? I don't know what happened here, I thought we had gotten past these predatory tactics, but I guess not.
推荐新人玩,挺好玩的,你看评论区那些人游戏时长就懂了,任何游戏长线都不可能让所有玩家满意,被差评轰炸也正常
paga 20 pavos por cada personaje que quieras jugar extra. Un robo
我们想再次重申关于第三方应用程序和模组的立场。 第三方应用程序不会直接影响你的游戏过程,或为你的游戏决策提供信息。任何能够优化你的棋盘、预测战斗表现,或提供类似游戏优势的应用程序或模组都将被我们全力支持。使用此类工具可能会导致你更快了解游戏运转。 我们将提供免费试用,持续至本周结束,请所有还没有使用应用程序或模组的玩家在此期间立刻尝试帮你攻略游戏
你们会做个√8的匹配系统😅😅😅😅😅😅😅😅
I don't normally leave reviews, but this game has some of the most appealing gameplay when watching, and some of the most unfun mechanics when playing. It baits you to buy it and the newest champions, because they are blatantly OP. The game encourages you to find your own build and take the best items as they come, but it then pairs you up against horribly unbalanced NPC and player encounters. Frankly, picking a meta build will get you so far, but at the end of the day, you are entirely up to the terrible RNG just deciding to pair you up against some insane highroll build that is one in a million. It looks fun until you play it and realize you need to be a meta slave that also will just randomly lose to RNG for no real reason except ♥♥♥♥ you.
40%的暴击率连续4场都没有暴击,反观对面4%都能暴击。 还有你这“高贵”的匹配机制基本每天都能给你匹配 盾玩 匹 毒玩,内战对手永远比你胡的情况。 实在是太好玩了嗷
异步pvp看似是一个新颖的噱头,但真正深度游玩越了解游戏机制反而越能感受到制作组深深的恶意,当一开始游玩的新鲜感褪去你对游戏的理解越来越深你会玩的越来越恶心和无力。随机性带来的后果就是经常能够遇到各种天胡镜像来卡你的节奏,你就算前期经营的再好,遇到这种东西也很可能导致彻底崩盘。 卡牌的随机性也并不是一个多么优秀的设计,或者说作为一个有排位系统偏竞技向的卡牌游戏里这种过高的随机性显得格格不入。当你听牌死活拿不到关键牌或者只能靠升级或者免死来敲牌,这种体验是很让人有挫败感的。不然也不会催生出上个赛季拿箱子进店不送货这种畸形的高胜率玩法。 然后点名表扬当前版本的海盗,在当前海盗并不算强的环境里,玩海盗的一个思路就是前期撑强度速跑,但哪怕你遇到一次神人镜像摧毁或者减速到你的启动牌也会极大增加10天后跑不掉的窘境,因为当前版本海盗的后期太过于羸弱,就没有几个体系能打赢其他职业,所以很多时候只要你输掉一两天,你就已经知道这一把结束了。 回忆起整个游玩的经历,反而是刚开始什么都不懂的时候最有乐趣。体验不同的流派卡牌之间的技能连携,触发Combo打出类似于左脚踩右脚的那种快乐,才是玩这个游戏的初衷。 总结下来大巴扎本身卡牌构筑以及玩法设计还是很优秀的,但我觉得轻度体验不同的职业这就已经足够了,长期游玩或者说天梯冲分那还是算了,真心不推荐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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