
As a swashbuckling archaeologist, unlock the mystery of the ancient ruins that have been hidden for centuries and discover a mysterious artifact, a gold and metal shelled Ball.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Danish, Dutch, French, German, Italian, Spanish - Spain, Swedish, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a pleasant little surprise. It's as if classic PC game Heretic and classic arcade game Marble Madness had a child. Mostly puzzles, but with a bit of combat thrown in as well. I'm definitely going to check out the other games by this studio (Unmechanical, The Solus Project). This game is proof that dozens of abilities aren't required to make a good game, as well as a callback to the days when level design was king. The keybind screen is only one page long, without even any scrolling, and that's enough. -- THE GOOD -- - Uncomplicated mechanics - Clever, interesting level design - Sound effects - Good, logical problems with rules that are consistent (for the most part) -- THE BAD -- - POV is oddly close to the ground, making it seem as though the crouch command is constantly being pressed - Not sure if this is to do with widescreen, but the display has a somewhat fisheye effect at times - A couple instances where I had to resort to a walkthrough because I didn't know the mechanics of this game supported certain actions. For example, the fact that the hammer device does nothing to pots or crates lying around the map heavily implies that it works only on the Ball or the blocks with glowing runes, but using it on a different type of target is required as the game proceeds. -- THE UGLY -- - No manual saves - autosave/checkpoint only - There's a lot of 'learn by dying' in the later levels
I took a gamble on The Ball, as I do not have the reflexes or hand-eye coordination for most fast paced shooting/dodging games. But there was something about its appearance and story which intrigued me, and because some reviews described it as not hard (for them a criticism, for me a ray of hope), I decided to take a chance. And, of course, I struggled, but with overall enjoyment and satisfaction as I slowly overcame the mixture of puzzles, combat and exploration in the Campaign part of the game. The Ball is an old game (2010), but there are some very helpful guides to updating its range of screen resolutions and refresh rates, which greatly improve the experience. There are a range of different achievements for game progress, destroying enemies, collecting story lore, and performing quirky actions (such as balancing & moving on the ball). Of course, in the end my gameplay weaknesses were ruthlessly exposed by even the most gentle of the Survival levels and I gave up on these without regret. But, given I paid an 80% discounted price of UK £1.39 and had over 30 hours of play time, I have no concerns about value - and entertainment - for money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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