
It's 2015. While urban exploring an abandoned building with your friends, you lose sight of them. Suddenly, you end up in a strange place consisting only of abnormal spaces and places that seem... strangely familiar. Is this all there is? Or most importantly... are you truly alone?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 29 | 90% | Free | |
| approximately $1.4M | 3.8K | 75% | $9.99 | |
| approximately $1.3M | 9.9K | 93% | $4.99 | |
| approximately $180.6K | 284 | 87% | $19.99 | |
| approximately $14.6K | 113 | 84% | $3.99 | |
| approximately $13.4K | 73 | 70% | $5.99 |