
Do you remember? Those "rules" we made for the walk home. In the eighth grade, the rule I set for myself was: "I can only stay in the dark for five seconds." A silent Japanese night. You must reach the next pool of light before the five seconds are up. Can you make it back home safely?
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About
The same old commute. The same tired scenery.
Fed up with the monotony, I decided to add a little "excitement" to my daily life by imposing a simple rule on myself:
"I can only stay in the dark for five seconds." From one streetlight to the next. Connecting the dots of light—a childish game, or so I thought.
In the dead silence of the residential streets, you must reach the next pool of light before the five-second count is up.
...But that ordinary daily life began to change, bit by bit.
The moment you step into the darkness, the countdown begins. You must reach the next source of light before it hits zero.
As if possessed by a will of their own, the streetlights will obstruct your path home. Follow the rules and dash through to reach your front door.
Your once-boring daily life is being slowly consumed by something.
To further enhance the atmosphere, the game includes an "Immersive Mode" that allows you to hide all UI elements.
To ensure everyone can enjoy the game, we’ve included options to adjust "Stamina Recovery Speed" and "Darkness Gauge Recovery Speed". If you find yourself stuck, feel free to tweak these settings to suit your playstyle.
Users are permitted to create videos or live streams of this game, including monetization, provided the following conditions are met:
[ Conditions ]
Include the store page URL in the video description.
Include the phrase "街灯 -machinohi-" in the video title.
Estimated Playtime: 30 minutes
Number of endings: 2
This story is a work of fiction. Names, characters, places, and incidents are either products of the author’s imagination or used fictitiously.
Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental.
This game contains depictions of crime and expressions that may cause discomfort.
These are intended solely for storytelling and atmosphere and do not promote or endorse any specific ideologies or illegal acts.
Genres
Stats
Languages: English, Japanese
Engagement
Reviews
I went into Machinohi not knowing what I was getting myself into. Looking back, I thought the concept of the game would be very boring, but I was pleasantly surprised. This is one of those simple indie games that doesn’t look like much at first, but once you start playing, it actually pulls you in. The concept is really minimal — no deep story, very basic graphics — but the mix of puzzle-solving and that slight creepy/thriller vibe makes it way more fun than expected. It’s not a long game and really just a few minutes of fun gameplay, but for what it is? It’s genuinely solid. My Rating: 7/10 ⭐ check out my playthrough on you tube https://youtu.be/tUUgmKY9wQ4
このゲーム最初はとても難しく感じると思います でも何回か繰り返していくと、体力の減りとライトの点灯パターンこれが分かってくるのでちゃんと逃げられます そういう意味でもホラー系に慣れていない人にもいい練習になる素晴らしいゲームだと思います 素敵なゲームをありがとうございます
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
It's an alright game where you have 5 seconds to go between various light poles on your way home. Each day it gets a little more challenging as some of the lights go out intermittently and sometimes the path gets blocked. Looks mostly made up of premade assets, but it's free and doesn't take too long. Has 2 endings. Does let you repeat the last day so you don't have to replay the whole game to get the alternative ending.
相当有创意的一款小品级微恐游戏(恐怖游戏小白也可入手) 首先游戏没有中文,但这并不妨碍玩家游玩,因为该游戏的玩法十分简单,就是沿着路灯的方向回家,但请注意在回家途中不要待在黑暗中超过五秒,玩家右下角有两个进度条(左边是恐惧值,右边是耐力值),每次在黑暗中都会增加恐惧值,回到灯下可以缓慢减低恐惧值,所以玩家在回家途中要时刻注意自己的恐惧和耐力值 说完玩法,接下来说说游戏内容,游戏一共有5关(15,16,17,18,19号),前两关都是沿着灯走(灯会闪烁和关闭),没有什么难度,到了三四五关开始出现追逐戏码(第二关就有前兆,每关的难度依次递增),也就是说你不能在磨磨蹭蹭的走了,你需要快速判断灯什么时候亮,以及在陌生人抓住你之前回到家中 所以从我对游戏的介绍就可以看出,该游戏在躲避黑暗的创新玩法上还加入了一定的恐怖和剧情元素,让整款游戏的内容,玩法以及恐怖程度都得到一定程度的提高,使得整款游戏以较短的流程给了我相当不错的游戏体验和回味 尽管我在游玩过程中出现过游戏错误(在即将死亡的最后一刻到达门前),从而让我退出游戏,但好在游戏有存档功能(可以选择关卡),而这也进一步的提高了游戏的游玩体验(要知道很多小品级的恐怖游戏是没有存档的,一闪退就要全部重来) 游戏剧情:男主回家的途中总感觉有人跟踪自己,但好在男主机灵,逃脱了2次,但很可惜的是在19号,男主未能成功逃脱,最终被嫌疑人杀死,而嫌犯至今未被抓捕
dull, low-effort, unfinished.
What starts out as a no-stakes way to break the boredom of your walk home abruptly takes a turn when you start to realize...maybe you aren't imagining that feeling of being watched. You play as the most asthmatic character in gaming, even I have more stamina than this kid... All you have to do is get home without staying in the dark too long, [spoiler] and escape anything that's coming after you. [/spoiler] The game only has a few levels, each upping the difficulty a bit. the last one adds obstacles in your way, but they can be moved...tho they slow you down. The true threat in this game is your terrible stamina. I honestly thought the game only had a bad ending for a bit, as try as I might, I couldn't get any further than the trash bags on the last night..As a joke I thought: "I wonder if i can turn my asthma off in the options?" but turns out you can up your stamina recovery, once I moved that slider a bit I had no trouble getting the good end...if it's possible to do so without adjusting that setting, I'm not skilled enough to do it. With my many MANY failures, it took a little over 30min to win. I really liked it tho! This was really tense. Japan's claustrophobic streets are always a good spooky setting, and this made good use of them. I liked not being able to tell if I was imagining the flashes and sounds or not. A good short and creepy walk! {Seriously tho, this kid needs to exercise more.}
Hatırlıyor musun? Eve dönüş yolculuğu için koyduğumuz o "kuralları". Sekizinci sınıfta kendime koyduğum kural şuydu: "Karanlıkta sadece beş saniye kalabilirim." Sessiz bir Japon gecesi. Beş saniye dolmadan bir sonraki ışık kaynağına ulaşmalısın. Eve sağ salim dönebilecek misin?
Short and sweet free horror game Honest review: https://youtu.be/50UsiKIrbvo
[h1]自分で走って移動するルールを課したくせに体力がなさすぎる[/h1] 走って移動した場合のスタミナの回復があまりに遅い。 ボケッとつったってスタミナ回復を待たなければならない時間が長すぎて、ミスを1回するごとにどんどん戻し作業が怠くなり気力が奪われていきます。 4日目あたりで限界を超えたのでリタイアしました。
おもしろいです!! 5秒間しか暗闇に居れないというルールのもとお家に帰るんですが... 日が経つと難易度が上がってさらに面白くなります! スタミナゲージと危険ゲージの管理がおもしろい! 配信で遊ばせていただきましたm(__)m https://youtu.be/q7zAB6FLRP0
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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