
The Awakener: Battle Tendency fuses Diablo-style build depth with Dynasty Warriors crowd-clearing. In 20–50 intense hours, shred monster hordes and craft your own style with hundreds of affixes and talents—no filler, just kill, loot, grow.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Awakener: Battle Tendency is an action RPG that blends hack-and-slash combat with a deep loot grind and affix-driven builds. From a third person perspective, you command Awakeners to confront fate’s echoes. Across ever-shifting illusory battlefields, fight alongside warriors from different eras, defy the laws of fate, grow through life and death trials, and seek a way to defeat the encroaching demon lord, the Erosion King.
Experience the thrill of third-person action combat combined with large-scale enemy battles.
Each playable character features unique weapons, skills, and combat styles. Dodge, reposition, counterattack, and unleash powerful abilities by reacting to enemy attack patterns. As you face overwhelming enemy hordes and powerful bosses, adapting your strategy and mastering the flow of combat will be the key to victory.
As your equipment and build evolve, you'll become increasingly powerful, clearing massive waves of enemies with satisfying speed and impact.
Equipment progression lies at the heart of the experience.
Discover a wide variety of randomized affixes, equipment rarities, talents, and progression systems. Different combinations enable vastly different character builds.
Focus on critical strikes, elemental damage, or create your own playstyle around unique item effects. Every new piece of loot has the potential to reshape your build and open up new possibilities.
20–50 hours of gameplay, depending on your exploration, build experimentation, and preferred level of challenge.
Every stage is individually designed with unique enemy encounters, boss battles, and progression goals. After completing the main journey, you can continue taking on higher difficulty challenges, perfect your equipment and builds, and push your character beyond previous limits.
Local multiplayer requires at least one controller.
Keyboard and mouse are supported for single-player gameplay.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刷了快5个多小时,战斗手感扎实,特效炸裂超解压。装备搭配自由,凑出连击套路清怪像割草。最烦的每日任务和通行证都没有,想刷就刷,累了就退。价格良心,内容对得起这几十块,喜欢暗黑like的闭眼入。
这游戏真的太逆天了,进游戏不到三十秒就遇到一个恶心BUG,第一只教程哥布林那里出现空气墙,任何角度无法前进,进度无法推进。而且我特效全低帧率一直40+。有点BUG都能忍,就是这帧率我真的服了
上手体验了一段时间,简单聊一下个人的看法,游戏的打击反馈和角色建模以及光影都比较优秀,在群战中也没有那种卡顿掉帧的情况发生,不同的角色战斗体验截然不同,可以深度探索相当多不同文化体系中的地图还是很有意思的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起來就很像這個價錢的遊戲 畫質倒是出乎意料的好 剩下的就....沒什麼亮點 打完兩關了還沒看到商店可以賣裝備 遊戲中也沒有足夠的提示知道招式怎麼按 手感還不至於一坨不過就一般般 給個好評鼓勵一下
Vuruş hissiyatinin koçtaş çankırı şubesi gibi daldick olması dışında güzel oyundur. Karakter oto attıktan sonra bi süre takılıyo olduğu yerde keyfimizin a"ına koyuyo onun dışında sorun yok
Betasında bir kac bolum oynama sansim olmustu steamde dolasirken denk gelmistim etrafta mob yokken arada sirada mikro takilmalar ve fps droplari yiyordum ben ve cogu kiside boyle problemlerin olacagina hem fikirim, yapimci arkadaslar bu geri donusleri dikkate alip herseyi ile tam surum cikarmislar. Guzel bir baslangic oyunu olmus umarim onumuzde ki guzel projeleriniz de biz oyuncular icin keyifli ve eglenceli gecer bir tik souls like vibe veriyor. Map havuzunu biraz buyutmeniz daha iyi olabilir ayni mapleri gormek bayiyor, ve son olarak da boss cesitliligi gerek hobgoblin, golem, bu ikisi disinda boss gormuyorum daha fazla mini bosslar olabilir belkide vardir. Daha gelmedim ust seviyelere
The gamepalay is quite good. Could use some more plot/lore though.
作为一个独立游戏画面建模已经足够好了,游戏准备了很多种武器,都有自己不同的派生,以及判定很宽松的弹反闪避,但我只玩了两种,因为怎么说呢,玩家的数值似乎有点太高了,装备上秘偶之后所有人都是自动排队等枪毙,我理解割草游戏需要这种感觉,但是不能boss也都是见面秒吧,太高的数值让人很难有花心思构建bd的欲望。
Wanna love this game because its insanely cool, breaking point is I play on a 5k2k and even if I didn't play in 21:9 aspect ratio the game maxes out at 1080p, and its extremely blurry even on extreme settings.
そうだね、友達と一緒に買ったんだ。友達のおすすめで、最初はこの価格にはあまり期待してなかった。宣伝画像はすごく良くできてたけど、この値段でゲームがそんなにしっかり作られてるとは信じられなかった。でも実際にプレイしてみたら、完全に裏切られたよ。アクションゲームとしてめちゃくちゃ爽快で、ゲームの流れもすごくしっかりしてて、めっちゃハマる。買ってからずっと遊び続けてる、サマーセールで手に入れた意外なヒット作だね。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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