
The Ancients is a turn-based survival strategy game where you lead a prehistoric hunter-gatherer tribe through the last ice age. Survive the elements, hunt fierce animals, migrate to new continents, advance your technology, make social and political tribe decisions, and evolve your civilization.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Devinitiv noch nicht fertig, aber man kann sehen dass da auf jeden Fall ein gutes Spiel drin ist das nur noch von den Devs ausgegraben werden muss Ich hoffe mal dass sie weitermachen
Egy körökre osztott ősemberes stratégia játék. Early Acess megjelenése előtt vagy kb megjelenés kor játszottam vele, oktató pályát játszottam végig, és az első küldetésbe kezdtem talán bele. Bugokkal találkoztam, de idő hiányban nem tudtam folytatni. (Ha folytatom itt is bővítem a véleményem!) Nagyon sok féle mechanika van benne, (pl: politika, vallás, skillek, vadászat, túlélés.) Első benyomások: A játék mechanikák jók, nekem bejött amit eddig láttam belőle! Teljesitmény: Stream mellet nem volt vele gondom. Ha szeretnél a tevékenységemről többet tudni, klikkel a profilomra, vagy keres rám Youtube-n! @WEBER90 Special Thanks: GorillaSoftWorks & Camlann Games.
An interesting idea, but not fleshed out at all and with weird balance UI (Expect to fail the 'Basic Tutorial' because of poor sequencing). Came back to this to see if any work had been done, but the game seems to be abandoned. Sad miss here.
Final Edit: Game is dead, no updates or news from the developer. Programming/Game Design: Originally, I wrote something about spears not being craftable in the campaign. They fixed this bug (turns out it was a bug and not intended) pretty quickly, so this problem is gone. There are problems still, nevertheless. The UI not reacting sometimes, for example. Also, I streamed my gameplay and after some time my video camera froze. reconnecting, reactivating, everything resulted in a frozen frame after not even a second. And deconnecting/connecting sounds all the time. You know what helped, though? Ending the game and playing something else - no problems there anymore. To be fair, the same thing happened with "Ready or Not" and my external drive. Music: It's playing all the time and it's dark (as makes sence with the setting). However. you get really down, everything feels heavy and dark. I found this to be demotivating - esp. given the (probable) bugs. Graphics/Design: I get the charme of prehistoric design. But sometimes it makes things hard to read and hard to look at. This, however, is more about taste and not a reason not to recommend the game.
precisa ter em pt br jogo tem potencial
2026暑促期间回来补刀,把较早评测改为差评: 开发者吃相极其难看,两年前匆匆忙忙出EA圈钱,每次打折促销从不错过,但游戏上架后一个月就再没做过更新了,造成了游戏已死还在念念不忘割韭菜的恶劣事实。 别买!别当韭菜! [h1]《远古人类》(Ancients)评测:王业不偏安[/h1] [i]* 感谢keylol提供游戏评测机会 * 本评测在keylol社区的图文链接:https://keylol.com/t963495-1-1 [/i] [b]总评[/b] 一款立意惊艳,考据严谨,玩法致敬《文明》系列的轻量级回合策略独游,体现了数十万年前人类先祖渔猎樵采,一路走出非洲,在亚欧大陆传承物种火种的艰辛历程。自亮相新品节、众筹,已两年有余,但当前更新频率不高,恶性bug尚多,优化稀烂。后续如能持续打磨自身品质,早日脱离EA阶段,应自有小众之美。 [b]考据挺讲究[/b] [quote]"The story of us begins long before we walked on two legs, in the heart of Africa, where the first steps towards humanity were taken." “我们的故事始于我们学会双足行走之前,始于非洲的心脏地带,那里是通向人类之路的第一步。” 纪录片《人类》,2015,法国导演雅恩·阿尔蒂斯-贝特朗(Yann Arthus-Bertrand)作品[/quote] (“露西”化石,1974年发现于埃塞俄比亚阿法尔洼地) 440万年前的阿尔迪,320万年前的露西,把这些南方古猿视为人类先祖的起源,在学术界历来尚存争议。不过,人类起源于非洲,一直是学术界的主流观点。本作开发者在选题和考据方面,是很下了工夫的。 起自东非,徒步到东地中海新月地带,到两河,到远东,踏过冰封的白令陆桥,原始人类孱弱的脑容量,还无法理解更新世晚期后,身后的茫茫冰盖又将复归大海。 学会用火,打造原始工具,采集可食用植物,团结猎捕弱小动物,小心翼翼应付猎食者,从食腐者口中夺食,经历身边渡渡鸟、象鸟、猛犸象等生物在历史中的湮灭,直到发展出原始万物有灵崇拜,这是一场跨越百万年的浪漫! [b]玩法有深度[/b] [quote]“这根股骨愈合了,它是人类文明诞生的标志!” 电影《流浪地球2》,2023,周喆直台词,李雪健饰[/quote] 如果说类似题材的《先祖奥德赛》是动作类“武戏”,那么本作主打回合制策略,可为“文戏”。 玩家部落人物分为采集者和猎人,年长者明显比年幼者经验丰富,体现为采集效率更高或更有效击杀大型野兽。 逐水草而居是动物本能,原始人也是如此,玩家部落必须每隔几回合就要找到天然水源补给,不然就会有成员渴死。 人类的语言发展相当缓慢,部落间最大距离不能超过2格,科技树爬到一定程度允许达到3格,可以理解为“通讯基本靠吼”。 游戏中一年分为数十个回合,实际体验有冗长感。夏季野外肉食腐坏更快,冬季要“猫冬”,部落齐齐围坐在山洞里或简易棚屋外的篝火旁,缝制兽皮衣御寒,打磨制造燧石斧和投矛,把先前的积攒的食物原料用火烹制。 原始人还没有医药的概念,被野兽咬伤、误食了毒蘑菇、缺衣少食生病,游戏中体现为HP减少,采集和狩猎效率变低,只能靠回合结束时,在火堆边休息疗养。可是,就连百万年后的洛圣都,都不养闲人呢(这串台串的……),一场冒险狩猎后,面对部落中的伤病员,虽然不至于“这一切都值得吗”那么灵魂拷问,起码也是很考验玩家的规划计算的。 [b]进度够稀烂[/b] [quote]有的人也劝我,说植物人花这么多钱维持着没有意义,她什么也不知道。我有时候也想,都三年多了,我这当弟弟的心也算是尽到了,不行就拔管子呗,可是每次到这时候我又想,要是调一个儿呢,姐姐会怎么对我?她肯定甭提多难,也得让我有这口气,所以我得让姐姐活着。你说我把金钱看得比什么都重要,没钱我就没姐姐了。她躺在那儿,好歹我还算有个家。 电影《没完没了》,1999,韩冬台词,葛优饰[/quote] 初上手的惊艳和短暂沉迷后,回头检视当前游戏内容和商店视频/截图呈现的区别,很难不去感慨,这伙斯拉夫毛子开发者,深得某东方大国PPT造车之精髓,用尽了讨巧手段,把当前EA阶段能拿出来的都得瑟了一个遍。而游戏当前开发进度之稀烂,是笔者实际踩坑体验到的。 游戏采用UE引擎,画质设为高或低,画面观感并无明显区别,倒是显卡风扇都转出了濒死感。游戏保存或载入都会出错,姑且忍了吧,就当硬核肉鸽玩罢了。 游戏数值逻辑目前还是一团糟,沙盒模式严重不平衡,出生地身边满是狼虫虎豹,合著玩家在扮演最早的送外卖呗,舍身饲狮子、鬣狗?!剧情模式也是饼画大了,扯着蛋了,既有恶心的剧情杀,也有茫茫多的挫败感事件,连部落残部都不能合并,体验相当挣扎。 想靠着当前一两个月一更新的频率,填完自己挖的天坑?“我问老段说,怎么办?老段说,这个,基本上,很难。”此时,玩家们只能遥祝开发者,能明白“王业不偏安”的道理,不甘心EA阶段中道崩殂,不忘初心,时不我待,把这部潜力满满的小作品打磨清楚吧。
Well... Definitely early access. Is it recommendable at this stage? Depends. The gameplay is solid. The theme is awesome and well implemented. Very buggy still and performance needs more work. I played on an i9, 32GB 4070 graphics and still had to lower specs to run properly. A hard game to learn. I died more times than I could keep count of. But oddly enough I had fun dying. I really hope the developers continue their work on this, as nothing like it exist. It's a complicated game and the tutorial part needs fleshing out with more crafting examples etc. I initially gave up on the game, partly because of the difficulty (there are no difficulty settings), and partly because of the bugginess. But alas, here I am not able to get the game out of my head. It's actually THAT interesting. Are the negative reviews fair? Is this Early Access perhaps too early? More an alpha test stage than open beta perhaps? Either way, it is recommended if you love the theme and want to support the developers finish the project.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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