
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 274 reviews with recorded playtime.
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Last Variable" is a great addition to the world of "The Alters." If you enjoyed the base game and just want more of this world and this story, Last Variable delivers a surprisingly long and very fun, more in-depth gameplay focused experience that I thoroughly enjoyed. It doesn't have as strong of a story or nearly as strong of characters as the base game, and the endings may fall flat for some, but "Last Variable" makes up for it with a very fun gameplay system that adds so much depth to the base game's resource manangement. My only complaint is that in the later game its pretty easy to get super overpowered and not have to worry at all about resources, especially since you kind of have to just wait for some story events to happen to progress. Overall, "Last Variable" is a great expansion, and it practically feels like a sequel with its 10-20+ hour campaign. If you didn't enjoy the base game, this won't win you over, but if you loved the base game and just want more, this is for you. It doubles down on what worked with the fundamental mechanics of the base game, while allowing the gameplay to shine more with very in depth progression. 8/10 P.S - PC performance leaves something to be desired. The framerate chugs in certain areas, especially when a key event happens that changes some areas.
Как и основная игра - длс предоставляет очень положительные эмоции как геймплейно, так и сюжетно. Не мог остановиться играть, захватывает, концовка удивляет, хочется еще больше альтерсов. Одна из лучших игр прошлого года, а это длс хорошо дополняет ее
More alters more better
Якщо коротко - симулятор "сантехніка". Серйозно - якщо порівнювати з основною грою, то доповнення якось "не дотягує". Багато механік основної гри сильно спрощено, додана механіка з трубами - ну геть таке собі, більше діє на нерви. Система "кріосну" та магнітних бур між собою явно погано пов'язані. Тож загальна думка - не погано, але й не супер. Пограти можна,
Прекрасное DLC для прекрасной игры)
супер
You can do this, Jan. Once more unto the breach
不推荐,至少等打折再入手。 1.遇到了恶性bug:[spoiler] 无法建造第三个野外实验室[/spoiler],导致玩了20多小时,剧情无法推进,只能再网上看了其他人的结局视频,体验很糟糕。 2.剧情方面,各个分身的剧情很单薄,完全不如本体有差异性,有成长。同时结局很拉,完全没有逻辑,我觉得一个智力正常的人不可能搞这种设定:[spoiler] 搞科研不传承前人的科研结果,而且此次从零开始,那你搞个锤子科研。 [/spoiler] 3.最后,游戏性本身也没有什么突破,成天拿个破手电筒一直照畸变,从头照到尾,没有让人眼前一亮的新设计。
Дополнение отличное. Отличается по духу от оригинальной игры, в паре моментов немного перезатянута, но в целом кайф.
Only a few hours in but this DLC is already hitting so hard. First off it's a wonderful concept, so glad they did this. The new Alter personas are amazing. I forgot how much I loved the feeling of thinking they are going to be this great new addition to the team, and then they are nothing but upsetting drama queens. Love what you guys do! Keep up the great work.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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