
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 300 reviews with recorded playtime.
Reviews
Themes across 300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
😍😍😍😍😍
不推荐,至少等打折再入手。 1.遇到了恶性bug:[spoiler] 无法建造第三个野外实验室[/spoiler],导致玩了20多小时,剧情无法推进,只能再网上看了其他人的结局视频,体验很糟糕。 2.剧情方面,各个分身的剧情很单薄,完全不如本体有差异性,有成长。同时结局很拉,完全没有逻辑,我觉得一个智力正常的人不可能搞这种设定:[spoiler] 搞科研不传承前人的科研结果,而且此次从零开始,那你搞个锤子科研。 [/spoiler] 3.最后,游戏性本身也没有什么突破,成天拿个破手电筒一直照畸变,从头照到尾,没有让人眼前一亮的新设计。
More alters more better
Прекрасное DLC для прекрасной игры)
Si vous avez aimé The Alters, foncez sur The Last Variable. Le jeu est toujours aussi magnifique, avec un cycle jour/nuit encore plus impressionnant et stressant. On retrouve toutes les excellentes mécaniques du jeu de base, enrichies par de nouvelles fonctionnalités comme le terraforming, qui apportent un vrai plus ( visuel et mechaniquement), ou encore....à vous de le découvrir. Les choix moraux restent au cœur de l'aventure et donnent toujours autant matière à réfléchir. Petit point négatif, je n'ai pas trop aimé les Alters qui sont clairement tous dépressifs pour des scientifiques... Pour seulement 15 € (gratuit si vous aviez pris la version Deluxe ?), le DLC offre entre 20 et 30 heures de contenu supplémentaire (sans me presser j'en ai eu pour 26h), un excellent rapport qualité-prix. Une extension qui prolonge parfaitement l'expérience, surtout si vous avez aimé le scientifique.
Шедевр. [spoiler] но концовка грустная [/spoiler]
I will keep playing, as I love the base game but DLC has issues that are serious to me. I am sad DLC lost so much of immersion. My review has [b]spoilers from the base game.[/b] [h2] Continuity is broken [/h2] Game gaslit me that my scientist remained on the planet. I even went back to my ending to confirm it was different. And gaslit that I sedated ally corp rescue team instead of blowing them up. DLC overwrites your story without respect and explanation, instead of eg. explaining that scientist went back to the planet after a while. Idk what was the point of overwriting interaction with ally corp rescue team. [h2] Donut base disappeared[/h2] This may be on me, but I don't think the game clearly communicated or allowed to investigate this issue. There was a huge donut base nearby, now it is not there anymore. Would make sence in my explosive part of the ending tho! [h2] Altering doesn't feel believable anymore[/h2] Altering tree is so short. Stories there do not feel believable, but more like cut out bits that don't connect well. Idk what happened here, I don't understand why at least the part from the base game was not included to preview. It would enforce other branches, possibly explaining them. Right now, I truly can't connect alters personalities with their stories, this was not the issue in the base game. Also, mining cartridge - idk why I am unable to use it. I started with it, yet game forbids it somehow.
Отличное дополнение для отличной игры 👍
Enfin un bon DLC dans un jeu. Une histoire qui reprend le matériau de base sans le dénaturer, mais sans le simplifier non plus. J'ai a-do-ré le jeu de base, j'apprécie énormément de reprendre l'histoire de Jan scientifique avec toutes les fonctionnalités du jeu de base + des suppléments qui ajoutent de l'intérêt (et rassurez-vous : there will be Alters). 1h40 de jeu, et je n'en suis qu'au début. J'ai hâte de le continuer.
*UWAGA SPOILERY* Sama rozgrywka na plus, 11 Bit dodało nowe mechaniki a wszystko toczy się na jednej mapie, pod tym kątem DLC zostało dopracowane. Przyczepić się mogę natomiast do tego jak mój RX9070 XT działa z tą grą, kilka razy dostawałem crashe Unreal Engine 5, do spółki ze sterownikami AMD, biorąc pod uwagę że problem dotyka tylko gier na UE5 to w ostatnich aktualizacjach silnika musiało coś zostać skopane. (w każdym razie będę wdzięczny za komentarze jeśli ktoś ma podobny problem z The Alters lub innymi grami na UE5) Problem mam jednak z zakończeniem, dwie opcje jakie dostaliśmy są niezadowalające i moim zdaniem brakuje opcji trzeciej (TUTAJ ZACZYNAJĄ SIĘ SPOILERY DOTYCZĄCE ZAKOŃCZENIA) w której Jan przekazuje wyniki badań kolejnej interacji by nie zaczynać od zera. argumenty Jana Bota mnie nie przekonują że trzeba wszystko zresetować i kolejny ma dalej badać jak poprzednik od początku? bez sensu zwłaszcza że nie dowiedzieliśmy się czym jest oaza i żaden z 319 Janów nie dokonał przełomu więc jaki jest sens tworzyć kolejnego który zrobi dokładnie to samo. Kolejna sprawa czemu nie odkryliśmy baz poprzednich janów? satruszek nagle zaczynał wszystko niszczyć byle kolejny jan startował od tego samego punktu? Podsumowując z dostępnych zakończeń tylko zakończenie cyklu wydaje się mieć jakikolwiek sens.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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