
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 300 reviews with recorded playtime.
Reviews
Themes across 300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不推荐,至少等打折再入手。 1.遇到了恶性bug:[spoiler] 无法建造第三个野外实验室[/spoiler],导致玩了20多小时,剧情无法推进,只能再网上看了其他人的结局视频,体验很糟糕。 2.剧情方面,各个分身的剧情很单薄,完全不如本体有差异性,有成长。同时结局很拉,完全没有逻辑,我觉得一个智力正常的人不可能搞这种设定:[spoiler] 搞科研不传承前人的科研结果,而且此次从零开始,那你搞个锤子科研。 [/spoiler] 3.最后,游戏性本身也没有什么突破,成天拿个破手电筒一直照畸变,从头照到尾,没有让人眼前一亮的新设计。
Шикарное дополнение, очень понравилось. По уровню контента такое же количество что и основная игра. Жаль что альтеров меньше, но они так же все разные с интересными историями.
That's how you make a DLC. Not lazy, pretty huge.
Bravo 11 bit studios! You have outdone yourself with the DLC! In last variable, you take on Jan the scientist, who create scientist alters to explore the Oasis. Jan the scientist said " we are all scientists, this must be smooth sailing, right?" Bu the alters, like in the base game, is faar from that! All the scientists has distinct personalities, unique background, and some very flavorful quests and conversations. The gameplay itself takeplaces on a large map that you will explore again and again, and really expanded on the resource gathering/resource extraction aspect. It gets really complicated! But fun to figure out! [spoiler]Especially the time booster![/spoiler] The base building aspect is also a step up (down?) as you need to navigate obstacles in the underground bunker. The pacing is much more intense than the base game, the first few cycles are easy and chill, but the latter one asking you to optimize your workflow while dealing with events, and trying to explore the mystery of the Oasis. As usual, the visual and the music is stunning, and the ending, is chief kiss! What a ending! For the dev, I wish there could be more conversation with JanBot, just casual ones. There are also some minor bugs and glitches such as when a new alter is born the convo could bug out, and sometime you get stuck on climbing. I also wish there is bit more guidance on the [spoiler]doubler buidling[/spoiler], as it is crucial to late game production. The combat could also be optimized. Overall it is an amazing DLC if you enjoy the Alters!
More alters more better
супер
You can do this, Jan. Once more unto the breach
Якщо коротко - симулятор "сантехніка". Серйозно - якщо порівнювати з основною грою, то доповнення якось "не дотягує". Багато механік основної гри сильно спрощено, додана механіка з трубами - ну геть таке собі, більше діє на нерви. Система "кріосну" та магнітних бур між собою явно погано пов'язані. Тож загальна думка - не погано, але й не супер. Пограти можна,
Шедевр. [spoiler] но концовка грустная [/spoiler]
😍😍😍😍😍
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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