
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Modeled estimate, not a reported figure. How we estimate →
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About
You have crash-landed on a lethal, radiation-soaked planet, and you are running out of time. A scorching sun that burns everything in its path is coming your way. Your only hope of survival is a massive mobile base too complex for one person to operate. You are forced to make a decision no human has ever faced: creating a crew of alternative versions of yourself.
But your solution may just become your biggest problem.
You crashed. You are entirely alone. The sun is a death sentence, and your mobile base must keep moving to outrun it. With no rescue coming, you must find a way to operate it, or you’ll die.
When the planet itself is your enemy, every second spent standing still brings you closer to ash.
To survive, you must move. To move, you need help. Forced to use the base’s advanced quantum technology and the planet’s unique resources, you must create The Alters: alternative versions of yourself. Brought to life by a supercomputer that turned your alternative life choices into reality, they are your only hope. They bring the specific expertise and capable hands you drastically lack, but they also bring their own human baggage.
A crew of ‘yourselves’ is a psychological nightmare. Every Alter arrives with distinct personalities, memories, and regrets. You aren't just managing resources. You are also a relationship manager to yourself, mediating conflicts and confronting your past choices lightyears from home.
As tensions rise, your Alters will clash over how to handle the mission. Keep them sane and keep them together, or your own egos will destroy your only chance of seeing Earth again.
Your rolling base is your lifeline, your factory, and your home. Customize and upgrade it to accommodate your growing crew. Research cutting-edge technologies, manage crucial life-support gear, and manufacture what you need to survive. Turn your base into a self-sustaining powerhouse capable of keeping both your crew fed and your systems humming.
You cannot hide inside the hull forever. To fuel your base and progress your research, you must step out onto the hostile planet's surface. Venture out into unpredictable anomalies and heavy radiation to mine essential resources.
But watch the clock, as every expedition is a high-stakes gamble against the oncoming burning sunrise.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 354 reviews with recorded playtime.
Reviews
Themes across 354 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень жаль, что пропустил ее в 2025, но как же прекрасно, что она есть. 11 bit, как и всегда снимаю шляпу. Сцена с песней, навсегда в сердечке
很不错的剧情向游戏,基地建设的内容比较简单,但剧情真的无可挑剔 分身的故事都很深刻,主线剧情也很不错,如果能沉浸下去游玩,真的会被深深吸引 希望各位能一口气玩到底,不要后悔自己的选择(读档的界面也是这样提示的) 单结局通关大概20+小时,有时间非常推荐入手!
优化太差,玩了不到五个小时,闪退了起码二十次🤯
Good
Best game of 2026 so far and until GTA VI
So I was one of the lucky ones who managed to take hold of one of the The Alters Deluxe Edition keys during 11bit stream. I just finished main campaign and I must say I really like the game. The story is engaging. Sometimes you wish they account for more choices but what is already here is more than enough. Mechanics are interesting and depending on your choices, the way you approach the problems is different. Graphics looks incredible and I've got no technical problems with the game. There are some collision issues but other than that nothing major. I'll definetly play the game on lower difficulty so i can enjoy my Alters little bit more. Big recommend!
Добротная игра + DLC
I wish I could alter myself into a version that has never experienced the narration choices of act 2. And the stupid rebellion bug (which bricked my game). A man can only reload so much. Respect players' time, devs. Real shame 'cause the game itself is pretty fun.
Frequent crashes and small bugs made the game far more challenging than the game itself. I got stuck on small rocks and objects frequently and had to restart or sometimes my main character would vanish if I moved the command center and restarting didn't fix it. Seems very buggy for a game they have had years to fix.
Te prometen una cosa y al final es otra completamente distinta... The Alters es un juego que se supone que trata sobre gestión de clones, gestión de base y recursos vaya. Pero no lo es, es un drama ""psicológico"" que peca de pretencioso, con un loop jugable aburrido y tedioso, lo único divertido es crear tu base al estilo fallout shelter para que al final el juego te escupa en la cara y te diga "NO DEBISTE MEJORAR LA BASE, NI HACER CASO, NI CREAR TANTOS CLONES HAHAHAHAHA ESTÚPIDOOOOOOOOO CONSUMISMO, CAPITALISMO MALOOOO" Eh, si quiero lecciones moralistas de un montón de hippies que venden su juego argumentando que el capitalismo y el consumismo es malo mejor veo una serie de Netflix
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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