
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
Modeled estimate, not a reported figure. How we estimate →
About
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your enemies, with weaponry, magic, stealth, or clever tactics like kicking them into deadly spikes.
Explore a handcrafted campaign filled with unique levels, absurd situations, and a stupid story that starts with rescuing a princess and quickly goes very, very wrong.
Fight enemies using melee and range weapons. Hack, slash, bash, stab you enemies. Block their attacks or roll away to dodge. Throw your weapon at them. Disarm them. Grapple them. Throw Them. Kick them into anything or kick anything into them.
Use a variety of spells such as incineration, freezing, electrocution, illusion or telekinesis. Strategically deploy spells as traps on the ground, or infuse your weapons with these powers. If it's not enough, just mind-control your foes.
Sneak through guard patrols and backstab them, pickpocket their weapons, hide in barrels, or distract them.
Make good use of the conveniently placed environmental hazard. Kick enemies in spikes, in water, in fire, in chasms. Throw crates at them. Throw tables, red barrels™, other dead enemies, other alive enemies. Kick them down the stairs to knock them down. Use torches/lamps to put them on fire. Everything can be a weapon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun time. Great game that does not overstay its welcome. Sandbox style lets you go about the levels in any way you want and the skill tree gives you plenty of tools to truly make each run your own. Do yourself a service and give this game a try.
The Adventures of Sir Kicksalot is a extremely fun OG Dark Messiah clone with a very unique art style. I didn't encounter any major bugs while playing the game and it takes roughly 5-6 hours to beat it once while looking through the levels pretty thoroughly (not considering 100%'ing the game). Story is mostly just mocking the popular book/stories/franchises but it's pretty funny. Physics are well made and allow the player many different ways in which he can progress through the levels. The character skills are unique and allow for different playstyles, but for me they aren't that different from eachother. I wouldn't really say that you can specialize in one thing while leveling up the character and no matter what the player chooses those playstyles feel very simillar. Weapon play is fun, magic is fun but lightning for me seems kind of underwhelming compared to any other magic type in the game. Stealth is well made but I have one issue with it, enemies could take longer time on their basic pathing. What I mean by that, is I often found myself tracking the enemy (like that one Baki meme), and they immediately turn around, meaning I can't assassinate them with bonus stealth damage. The only way to consistently assassinate enemies that I found was to either manipulate the environment (for example taking a crate and putting it in a place to hide behind it) or to use the teleportation skill (the Dishonored Blink). Last mission was 10/10 fun, dev introduced new mechanics and without major spoilers it was extremely fun kicking enemies around. I recommend Sir Kicksalot for someone seeking a short game to play and have fun messing around with different physics based ideas for level solving. For me it's a 8,5/10 game, but it could have been a little bit longer or maybe a little bit harder in terms of level design (without making the game annoying and unfun with artificial difficulty like many games do).
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.1K | 1.7K | 85% | $12.99 | |
| $240.1K | 363 | 59% | $19.99 | |
| $240.1K | 233 | 88% | $29.99 | |
| $240.2K | 420 | 84% | $8.95 | |
| $240K | 379 | 50% | $19.99 | |
| $239.9K | 842 | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.7K | 84% | $24.99 | |
| $2.6M | 10.9K | 80% | $9.99 | |
| $551.7K | 9.3K | 90% | $2.49 | |
| $3.9K | 31 | 65% | $4.99 | |
| $13.2K | 71 | 49% | $7.99 | |
| — | 0 | — | — |
Languages: English, French, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Turkish
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
騎士精神? 那是什麼 要不先看一下我鞋幾碼? 然後再來電擊一下 倒地後抓起 我聽說你喜歡游泳跟健康步道? 滿足你(丟 邊玩邊笑的遊戲 害我像是個神經病 用低配的畫面 引起你最暴力的想法 機關與地形並非強制 你腦中那些"特殊"的手段也能通關 正面拚刀是不存在的 傻子才拚刀 拚刀困難度又高又難 隨便一個敵人都能把你切成肉醬 不如喬個好角度給他一腳 動動腦用用地形 再用用你的技能 就能通關了喔 好玩 就是好玩 缺點喔 不夠玩 作者還有嗎? 就算是無盡模式也不夠無盡阿 怎麼升級到沒東西可以點了? 火魔法跟潛行玩法是有點無趣了 雖說單機遊戲不需要平衡 但拚刀挫折感真的有點太重了 還有潛行跟戰鬥在魔法面前是真的有點過於弱勢了 全通關後找技能書的能力也不夠直觀 沒什麼說明 摸了很久才搞懂 提示有點過於弱了
Просто огнище!
una palabra...... INCREIBLE
Patearía otra vez.
MUITO BOM
hehe
Una gran experiencia de juego, corto pero muy gracioso y no es caro.
this game is grate but i wish it was longer.
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