
Emerge from the Fat-cave once more and help Fatman defeat the Intergalactic Indigestion! A cheap and cheerful continuation to The Adventures of Fatman series, by Mike Doak.
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About

The Adventures of Fatman: Intergalactic Indigestion is the follow up to the original Adventures of Fatman by SOCKO! Entertainment.
Tired of being ordinary? Feel an overwhelming desire to save the world? Tired of wearing your underwear inside your pants? Then rejoin our hero Fatman in this classic adventure game, as he attempts to defeat the new threat to mankind - the evil Taberian race!
Play as Fatman as he joins forces with Zarlog the keeper of the ring, to save not just the city of Shadowlawn - but the entire galaxy. Will Fatman be able to overcome the odds and protect the galactic ring? Only your efforts will decide!
Start a new adventure with the cheese-puff-chomping crime fighter Fatman when an intergalactic invader crash lands in his home city. What happened, why did it crash, and where is the nearest Doughnut World?
Suitable for all ages and first released in 2016 for iOS, this budget point and click adventure by Mike Doak features a new comic-book styled story, original artwork, simple controls and inventory use to help you progress through and cleanse the colonic mystery that awaits you!
Thank you for supporting the developer. Why not play the original "Adventures of Fatman"?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
i review games on steam after i 100% complete them! check out my reviews to see all the games i have completed! the adventures of fatman: intergalactic indigestion is a sequel to the first fatman game, but this is objectively terrible. if i can finish a game, i usually give a positive review. if i can't finish a game for either technical reasons or, again, it's so awful i quit before i can complete it, i always give it a negative review. this game, however, is the now the second game (overlord: fellowship of evil (2015) was the first) i've given a negative review after actually getting 100% completion. this is way shorter than the first one, there's no voice acting, there's no clear concrete ending, it's just bad all around. i would give this a negative review even if they made this free instead. DO NOT BUY SCREW THIS DEVELOPER
Este juego no me gustó para nada. Es peor que el primero en todo sentido (salvo gráficamente, ponele): peor historia, peores puzzles, peor interface, menor duración. La verdad no entiendo bien que pasó: el 2do juego es el que parece una demo y el primero un juego completo. El tag "Comedia" aplicado a este juego es la mayor exageración que vi en Steam en bastante tiempo. Evitar a toda costa incluso con el precio regalado que tiene.
The Game didn't work from the third scene. Tapping space crashed the game, or jumped to the end scene. The following Error shows up [Error Scene 3: FATAL ERROR in action number 1 of Alarm Event for alarm 11 for object obj_d_tm_hello: Unable to find any instance for object index '109' at gml_Object_obj_d_tm_hello_Alarm_11] Hopefully the bug can be fixed. The first minutes are quite funny and I laughted at the tutorial. I'll change my review, when the game will works.
ОЦЕНКА: 1,5 / 5 Продолжение старой адвенчуры, сделанное на Game Maker. Зачем сделанное - непонятно. Полностью на английском языке. Поймал вылет уже в начале игры. В лучшую сторону отличается от первой части уже нормальным взаимодействием с предметов, а не древними "посмотреть", потрогать", "засунуть себе в очко" из приквела. В худшую отличается отсутствием озвучки. Был бы русификатор, пересилил бы себя и сыграл в это, а так большей оценки игра не заслуживает. Даже немного жаль.
No cóż... Krótkie, pozbawione humoru, pozbawione sensownej fabuły, pozbawione sensu, pozbawione sensownego zakończenia. Robi wrażenie zapowiedzi właściwej gry albo sezonu odcinków. Nie nastąpiło ani jedno ani drugie. (Niewielka) strata czasu... Chyba, że ktoś po prostu lubi FatMana (jak ja). To nadal strata czasu, ale umówmy się, tę godzinkę można jakoś zmarnować...
The Adventures of Fatman: Intergalactic Indigestion, developed by SOCKO! Entertainment and published by Screen 7, is a retro-styled point-and-click adventure that leans heavily into comic book parody and lighthearted absurdity. Serving as a continuation of the original Fatman title, it once again places players in the role of an unconventional superhero whose defining traits are more comedic than heroic. The premise revolves around a bizarre extraterrestrial threat tied to the game’s tongue-in-cheek title, setting the stage for a series of quirky encounters that prioritize humor and simplicity over narrative depth or high-stakes drama. One of the game’s most distinctive features is its presentation, which adopts a comic book-inspired aesthetic. Each scene feels like a stylized panel brought to life, with bold outlines, bright colors, and a clean visual layout that makes interactions easy to follow. This approach reinforces the game’s playful tone and helps establish its identity as a parody of classic superhero stories. While the visuals are not particularly detailed or technically advanced, they are effective in conveying the intended style and keeping the experience visually coherent. Gameplay follows a traditional point-and-click formula, with players exploring environments, collecting items, and solving puzzles to progress. The mechanics are straightforward and accessible, relying on intuitive interactions that make the game easy to pick up even for those unfamiliar with the genre. However, this simplicity also limits the overall depth. Puzzles tend to be relatively easy and rarely require complex reasoning, which keeps the pacing smooth but reduces the sense of accomplishment. The experience feels more like a guided sequence of tasks than a challenging adventure, making it better suited for casual play than for players seeking intricate problem-solving. The narrative is built around humor and parody, embracing a deliberately exaggerated and often nonsensical tone. Dialogue is filled with jokes and references that play on superhero clichés, and the story unfolds in a series of loosely connected scenarios rather than a tightly structured plot. While this approach gives the game a certain charm, it also means that the story lacks emotional engagement or meaningful development. The characters serve primarily as vehicles for humor, and while they are occasionally amusing, they are not explored in enough depth to leave a lasting impression. A significant aspect of the game is its brevity. The entire experience is relatively short, often feeling closer to a standalone episode or an extended demo than a full-length adventure. This concise structure prevents the gameplay from becoming repetitive, but it also leaves the world and its characters underdeveloped. Just as the game begins to establish its tone and introduce its ideas, it moves toward its conclusion, creating a sense that there was potential for a more expansive experience that was never fully realized. The audio design is minimal, with a modest soundtrack that supports the game’s tone without drawing much attention. The absence of voice acting is noticeable, especially given the emphasis on humor and dialogue. While the comic-style presentation somewhat justifies this choice, it still limits the impact of certain scenes, as the delivery of jokes relies entirely on text rather than performance. Overall, The Adventures of Fatman: Intergalactic Indigestion feels like a niche project aimed at fans of classic point-and-click adventures and light comedic storytelling. Its strengths lie in its accessible gameplay and distinctive visual style, but these are balanced by its lack of depth, short runtime, and limited narrative development. It does not attempt to push the boundaries of the genre, instead offering a simple and self-contained experience that can be enjoyed in a single sitting. In the end, the game succeeds as a brief and quirky diversion, providing a handful of amusing moments within a familiar framework. However, its simplicity and limited scope prevent it from standing out in a meaningful way, leaving it as a modest entry that may appeal to a specific audience but is unlikely to leave a strong or lasting impression. Rating: 5/10
Check it out folks, a superhero with a fat body type! Rejoice!
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 11 for object obj_d_tm_hello: Unable to find any instance for object index '109' name 'obj_toxicman' at gml_Object_obj_d_tm_hello_Alarm_11 ############################################################################################
Compared to the firstgame...this sux
I for one really like the new UI, however there come to be parts in this one and the first one where I know what I need to do, but the HOW is pure trial and error guesswork, it really slows down the pacing of the game and creates false length, a hint system or some dialog about where to head/what to try next would definitely be recommended to make these a bit more enjoyable
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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