
The Adventure of Ninomae Ina'nis is a vertical shoot 'em up game where you control Ninomae Ina'nis from Hololive Myth and her companion AO-chan.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Ver2.10aプレイ ベビーモードなる難易度が追加されたそうですが、 結局は難易度が高いまま。 自機が強くならない。パワーアップアイテムを取ってもワンミスでゲキムズ難易度に転落する。 タコを獲得したら「x匹ごとにノーマル弾パワーアップ」などほしいし、 機雷の当たり判定をもっと小さくしてもらうなどしてくれないと、難易度は変わらないと思う
gamejam shovelware
WAH! Simple and short shoot em up, a bit rough on the edges. There are only 3 levels followed by a final boss fight. Feels quite arcady. It took me only about half an hour to finish story mode. Upd: I didn't even realise that you can go on a second loop. Turns out you can play harder versions of the levels via stage select after finishing the original story. A quick feedback while it is fresh: * Because targeting lines take the whole screen it is really hard to see where am I actually aiming * I really want autofire mode, holding left click all the time is tough for my hand :( * It took me a while to realise that I can use ao-chan to block projectiles. * The dialog before the final boss fight repeats every time you fail, which is a bit annoying * Difficulty progressions seems weird. The first level felt trivial, the second one was suddenly really hard, the third one was more or less ok after the second one.
We Are Having a great time!
I am sorry fellow takodachis, but game hard so maybe it'll be faster to rescue yourselves...
We Are Having fun (suffering)
かなり独特な操作性のSTGゲーム。 サクッと楽しく遊ばせていただきました。とても安い!
操作性激悪でしんどい。何十年も前のゲームみたい。 な、なんなんこれ。
I LOVE INA !1!!1!1!1111 WAH WAH WAH (WAH)
裏面をクリアしたとこです DORAGONSPIRITSとかOUTZONEとかでたな!TUINBEEとかすきなだけど それ系+弾幕。TOPクラスに面白い。無理目なんだけどクリアできてるし、面白かったです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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