
The 18th Attic is a psychological horror game where you play as a man trapped in the attic with your cat companion, armed only with a camera. Hunt down paranormal anomalies by taking their pictures and detecting their presence to unravel secrets of your past. Each photo unlocks a new memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 18th Attic is a psychological horror game where you play as a man trapped in a loop, armed only with an instant picture camera. Hunt down paranormal anomalies lurking around by taking their pictures and detecting their presence to unravel the haunting secrets of your past. Each photo will unlock a new memory. Will you uncover them all?
Use your instant picture camera to take photos of paranormal anomalies that you find strange. Each photo unlocks a memory.. but beware - they will try to trick you and some anomalies are not as friendly as the others.
Detect and capture paranormal anomalies and remove them by taking a picture — shifting shadows, spectral figures, and cryptic disturbances — as you piece together the attic's harrowing past. Each photo brings you closer to uncovering its sinister secrets, but the anomalies won't go quietly.
Equipped with a instant picture camera and a lighter, you have to scan your environment. Be careful not to run out of photo cartridges, otherwise you won't be able to haunt the paranormal .. and beware your health. Some anomalies can attack you.
Prepare to confront your deepest fears and test your resolve and observation skills. Can you survive the loop and uncover the truth, or will the attic claim you forever? Climb up the Attic.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 200reviews | 88% | — | $77.1K |
| $9.99 | 6ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The 18th Attic - это хоррор, в котором нам нужно искать аномалии. Наша задача подняться на чердак и постоянно либо находить, либо не находить изменения в комнате. Любое изменение нужно фотографировать чтобы можно было подняться на этаж выше. Совершая ошибки нам будут наносить урон или лишать пленки для фотика. В процессе нахождения аномалий нас будут погружать в сюжет! Очень простой и незамысловатый проект как по мне, ничем не удивляет и ничего нового не привносит. Проходится игра за 1 час или чуть больше. Всего 6 достижений, выбиваются без всяких проблем. Оценка моя 3/10, советовать игру не могу.
[h1]忘记你对“类八番”的印象,游戏体验会好上很多。[/h1] 类似去年的“谁在门外”,游戏套着“类八番”的皮在极力讲一个线性的故事。 为了保证剧情叙事的流畅和完整性,其他机制也在为此服务,即不管重来多少次异常的种类和顺序基本固定,并且要连续爬完55层(标题只是抽象的比喻),异常的识别难度也会随着楼层的升高逐步提升,并且为了游戏整体的难度平衡,习以为常的一击必死制改成了扣血制——可谓是对“类八番”做了大刀阔斧的改动。 游戏整体质量尚可,场景搭建的很有氛围感(除了有点暗),美中不足的是异常的种类不多,相对的廉价跳脸杀倒是不少,适合喜欢找茬和看剧情的玩家们。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Polish +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice short paranormal anomaly game. The atmosphere is good, the length feels right, and I obviously stopped to pet the cat at the start of every floor because I have values. Some anomalies were a bit hard to spot, though that might just be a me problem. Either way, it stayed fun without dragging things out.
Glad I didn't buy at full price. Was doing story mode and could not move forward since it wouldn't let me identify the anomaly, which was very obvious. Had zero desire to restart from 1.
Well made and fun horror game to spend some time on. One of the best spot-the-difference horror games I've played. My only gripe is that it's very buggy. In Story-Mode, there is a glitch where the screen fades and a roach crawls along your face for about 10 minutes before i got it to go away. Chase mode doesn't count for achievements and sometimes the mannequin doesn't spawn in.
The core gameplay falls within the anomaly genre, which means you need a sharp eye to spot even the smallest differences. The main idea behind these games is that you begin in a "default" version of a location, and every new loop is either exactly the same or contains a single anomaly. Because of that, it's important to memorize the first version of the location as well as you can since your progress depends on how quickly you notice changes. Although the game starts on the ground floor, this only happens once because the attic becomes your main looping area. It's filled with plenty of memorable objects, including boxes on shelves, various items scattered across tables and the floor, a wooden doll, a mannequin, a painting, and several other unique decorations that make it easier to recognize when something is different. Instead of simply choosing between two exits, the game introduces a camera mechanic that lets you photograph anomalies. If you capture the correct spot, you'll receive a confirmation message along with a small piece of the story connected to that object before safely moving on to the next loop. Of course, some loops are entirely safe and don’t contain an anomaly, so you simply keep moving. Taking a picture of something that isn't an anomaly will cost you one of your limited camera charges, while correctly photographing an anomaly doesn't consume one. This can become a real problem since charges are limited, although you can occasionally find more while exploring. If you attempt to move on without photographing an existing anomaly, a creature will jump scare you and deal physical damage. To recover, you'll need medicine bottles, which are also scattered throughout the environment. Besides keeping an eye on your health, you'll also need to manage your sanity. It drops whenever you photograph an anomaly that triggers a jump scare or when you encounter especially disturbing events, such as objects suddenly flying toward you or crashing to the floor. Fortunately, you can restore some of it by petting your cat. It only recovers part of your sanity each time, but since the cat appears on every floor, you can usually get back to full after a few successful loops. Unlike many other anomaly games where every mistake sends you all the way back to the beginning, this one makes progression much less frustrating by focusing on its story. Even if you make the wrong choice, you'll still move forward, though you'll take some damage in return. Only when your health reaches zero are you sent back to the most recent checkpoint. This is another welcome quality of life feature because the game saves after you've found a certain number of anomalies. Even better, the anomalies aren't randomized. A loop will always have the same anomaly, making it much easier to learn from your mistakes and remember what you missed during your previous attempt. For example, loop 36 will always have the typewriter anomaly. There's also a Chase mode that sends an entity after you, forcing you to move through the rooms more quickly. Even then, the anomaly locations remain mostly the same, with only a few changes. No matter which mode you choose, your goal is to reach floor 55. It doesn't take very long because most anomalies are fairly obvious. Most of the changes involve missing objects or noticeable alterations to existing ones, and since you'll revisit the same floor many times, you'll naturally become familiar with everything. However, there are some tricky ones, like a missing tiny match from a newspaper, or a radio that’s already turned on. But at the end of the day, I really liked the overall approach because it keeps you moving and making progress without becoming overly tedious.
Macht wirklich richtig Spass, cool gemacht, top!
Super cool for an Anomaly game, very atmospheric. Havent finished yet but I am certain to. enjoy the game .
was good and all not scary more puzzle but gg game
Decent short horror but I feel maybe the build up for the story wasn't quite long enough. I don't feel like I got to know the characters too much and honestly I wish the cat moved around a little or did some other actions. Definitely worth a playthrough though! Great jump scares :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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