
Disaster! When the Turner family’s inn burns down, they must recount the events that took place leading up to its fiery end!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dövüş sahneleri biraz daha uzun sürseydi , daha fazla eğlendirebilirdi.
Turner ailesinin hanı yandığında, bu ateşli sona varıncaya kadar yaşanan olayları anlatmak zorunda kalacaklar! That's Not How It Happened, aynı hikayeyi farklı oyun türleri aracılığıyla farklı bakış açılarından sunuyor. Patrik George olarak bir sürü kötü adama karşı savaşın.
"That's Not How it Happened" is a short indie arcade beat 'em up with some hand drawn/cartoony artwork and a vague comedy narrative about a house burning down and various recollections of the events. And some brawling. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs to pretend they're mobile phones or Commodore 64s. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and fun
Worth the price, great story, great gameplay, and most of all, outstanding artstyle. I felt like i was seeping in these characters imaginations. even for such a short game, It proved to be a must-play game
That’s Not How It Happened is a short narrative-driven game where you piece together a story by rearranging events and details to uncover what really happened. It plays with perspective and unreliable narration, encouraging you to question the order and meaning of each scene rather than focusing on traditional gameplay. The artstyle is simple but fitting. There are no achievements to unlock, and the game can be completed in one short sitting. My total playtime was about 17 minutes. The game was free, which makes it easy to recommend to anyone curious about experimental storytelling. Overall, it was a quick but interesting experience – if you enjoy short, thought-provoking narrative games that focus on interpretation rather than challenge, it’s worth checking out.
joguinho fofinho bonitinho lindinho sobre uma família fofinha bonitinha lindinha
Silly and short game. I enjoyed it though I have no idea what actually happened!
A cute idea, and for a student game it's executed well wit not-terrible voice acting.
This is a game you can only really experience once, but that's still okay because everything else makes that singular time you play it special
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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