
Tetragon is a vast mysterious universe of unique puzzles, magical mazes, and challenges! Your goal is to move the plane realities using the spinning world gravity wisely. Test your mind and guide the brave lumberjack through the scattered worlds in search of his lost son!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Russian, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Starting the second location I broke my mind to find how to get to the exit. Cool!!!
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] 点到线,线到面,面到体,本是初中数学用来增强记忆的一种小顺口溜,但从来另一方面也是从第一维度到第二维度,甚至是第三维度的硬性条件,第一维度是一个点,缺少相应可以标注的数值,第二维度增添相应两条变量,以此具化出一个全新的空间,例如蚂蚁只知前后和左右,没有高度的概念,漫画中的角色存在于一个平面空间,没有宽度的具体条件。第三维度则是我们生存的空间,有具体的长宽高,任何我们可以观察到的东西都可以用具体的数值描绘出它的形状,而第四维度的猜想是在本来长宽高的基础再加上时间,增添过去和未来,而具体根据数学家的猜想,维度高达十一个,这更是我们难以想象的。 那么作为高维空间的生物往往会以一个低维生物想象不到的视角看待低维生物的世界,就像我们在玩很古老的平面游戏一样,例如合金弹头,我们只能通过跳跃下蹲,左右闪避子弹,而不能前后进行躲闪,那么平面游戏往往是我们了解第二维度更容易的方式之一,例如我们今天要来聊的四方体,利用一个第二维度的世界,讲述第四维度的故事,不禁让人感叹设计者的脑洞大开。 那么我们继续,用我们第三维度生物的视角去履行第二维度的制度,并在第二维度的制度下体验第二维度规则下造就的游戏乐趣,请走进《四方体》这款规则严明的益智类游戏。 1.故事精简 游戏的故事比较精简,一个伐木工老父亲忙于工作一时疏忽,唯一的儿子误入一个独特的二维世界,从开场动画中来看,父亲的眼神略有些渗人,而且剧情本身偏向于迷幻,我们很难追责为什么在这片如此茂密诡异的丛林中,有这样一位带着充满好奇心的孩子的老伐木工人,也很难理解,为何这个空间门利用强制的手段将孩子拖入世界,却只能引诱老父亲来进入,而正当我们以为游戏会以一个哑剧的方式向我们展示剧情内容时,游戏中我们苦苦追寻的孩子的灵魂体说话了,这一系列操作让这款游戏的逼格直线下滑,但逼格本身也不是作为一款游戏的评选标准,相较于此,讲好这个故事而不装逼的态度更让人欣赏。 2.操作简单 游戏的操作相当简单,前进后退,跑步跳跃,满满第二维度的味道,不过与此同时,第二维度的严苛也展现的淋漓尽致,超过三格的高度摔下必死,高于两格的高度无法攀爬,规则的严明和维度背后的数学一样精准,这也同样斩灭了我们不切实际的幻想,不再倾向于边缘试错,简单而严格,是这款游戏给我最出色的印象。 3.难度适中 本身就如时钟一般精准,如果再和编程一样困难,那怕是会将绝大多数玩家拒之门外,因此游戏需要一种持续而短暂的刺激多巴胺分泌的方法,游戏的难易度,玩家的过关速度都需要严格把控,既不能让玩家一眼看穿,又要有柳暗花明又一村的豁然开朗,而在我看来,《四面体》在难易程度上已经达到了我前面说的程度。 4.转动世界 转动世界是这款游戏利用第二维度规则打破常规最棒的一个点,通关旋转整张地图来转变我们能够行走的位置,利用游戏中有限的几个神秘雕像实现转变地图方向的目的,最终进入可以进入下一关的大门,使用方法简单,但却需要玩家呈严谨的态度,游戏中玩家必须和要使用的雕像呈同等方向才能使用,单纯的重叠并不能启用雕像,因此在我们旋转雕像之后,原位上的雕像则不可以再次使用,并且我们需要注意,旋转世界并不代表旋转重力,我们依然时刻要注意超过三格摔下必死的定律。 5.调整规则 在二维世界,一分一毫的改变都是动摇根本的改动,例如游戏中我们会发现各式各样的装备,这些装备会完全改变玩家通关的方式,例如游戏前期会在一个宝箱中发现一个项链,这个项链会让玩家跳跃上三格以上的平台,在第二维度的游戏中,这种装备可以说是堪称bug的装备。 而另一件则是游戏的核心内容,在游戏初期我们可以拾取一个灯笼,这个灯笼会控制游戏中上面标有符文的岩石进行伸缩,可以说没有这项内容,玩家根本无法通关,而岩石伸缩到哪,两块或是数块岩石之间如何相互配合辅助玩家,则是游戏中变量明显的一个点。 6.场景变幻 游戏中每一个大的场景变幻都充满着仪式感,例如第一关从荒野变幻到城堡,在荒野的最后一关会用一个符文拼凑的方式进行场景的解锁,在八个符文全都到达指定地点之后,地图中心的大门缓缓开启,玩家会进入一个新的地图领域并改变一些地图规则,在这一瞬间,第二维度的界限似乎被打破,玩家走入第三维度并似乎领悟到一点第四维度的含义,固化思维的第二维度打破瞬间,场面饱含神秘并令人震撼。 总结:维度的限制,规则的严苛,配合休闲且富含粘度和挑战的游戏内容 我们不能将这款游戏和那些各方面都极其能打的游戏进行比较,因为双方本不是一个重量级的,这款游戏更加适合玩家进行一种思维上的暖场,他的粘度并不高,做不到让玩家从黎明玩到天黑,但却是一个让人在休闲时候打发时间的好游戏,如果认真的将这款游戏做一个评价的话,拿他和历史悠久的数独游戏以及前些年火极一时的2048作比较最为直观,做一个正直的比方,忠诚是我对这款游戏的形容,你激情澎湃的时候他不会打扰你,而你失落的时候,这款游戏将是平舒心情的一杯柠檬水。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Absolutely enjoyed the design and esthetics of the game. Loved the animations passing from one level to another. The game is very calming but at the end of the game you would really need to think how to finish some of the levels)) Would definitely recommend if you are the fan of the genre.
I would recommend this game, but it has several serious flaws. (I'd give it a 55% score in its current state) I believe that the issues would be easily fixable if the devs are receptive to such feedback. It's quite a short game, which you will probably complete in two gaming sessions, so bear that in mind before you buy it. It's a lovely and simple puzzle-game concept, but unfortunately the character movement is abysmal and unresponsive, which is nightmare when it is essentially a platform game in which one false move means instant death. Very frustrating! When you press a key to walk or jump, the character only seems to do the move about 50% of the time, even then the character may not be centred on a square, which the character really should snap-to after a move. The final level changes the whole dynamic of the game into an unforgiving timed level, thereby spoiling the ending of what was an unhurried puzzle game. (To be fair, most puzzle games designers make this same fatal mistake, even classic games like Portal) The movement controls on the final timed level were so critically bad that I gave up in frustration and boredom and quit the game entirely*. The plot of the game made no sense to me whatsoever. Maybe there is an explanatory video after the final level, but I decided that life was too short to make the unequal effort to find out. (*NB: If you feel like commenting that I should just try harder, or "get good"; my answer is NO, I value my time too highly to waste it compensating for flawed game controls and level design.)
遊戲進度:全成就通關 結論:基本上不推薦 一開始的教學很含糊 完全沒有按鍵設定或改鍵的地方 操控本身有延遲 而且動作或互卡 但關卡本身設計不錯 到這裡都還玩的下去 可惜最後的boss關把這個遊戲毀了 機制上完全脫離平台解謎的範疇(至少不在購買時的預期之中) 其中boss攻擊的隨機性讓人抓狂 完全只能等待其中一種特殊攻擊反彈讓他打死自己 其餘就是不停重複移動平台 而且如果你想要拿到全成就 還不得不打兩次最後的boss 五個小時的遊戲時間 可能有近一半都是耗在最後一關 特賣打折入手 依舊不推薦
Sadece sola veya sağa hareket edebildiğiniz platformda bulmacaları çözdüğünüz bu oyunda; bölüm bölüm ilerliyor ve zamanla zorlaşan bulmacaların üstesinden gelmeye çalışıyorsunuz. Karakterinizin manevra hareketleri kısıtlı olduğundan, çıkışa ulaşmak için ortamdaki etkileşimli nesnelerle oynayarak gidilecek rotayı doğru bir şekilde belirlemeniz gerekiyor.
Tetragon is a nice puzzle game you can play to relax. It is simple, yet satisfying. It is, however, a little too short. I started playing it with a controller, but later I realized playing with mouse and keyboard is much better (it even prevents some bugs). The game is challenging, but not in a way that will frustrate you. I definitely recommend this game if you like solving puzzles. I would give this game 8 out of 10.
Moderately complex puzzles, some had to wrestle with more than an hour. As is usually the case, then the thought comes "so that's what you should have done" and everything seems obvious. The plot: more than a tick, as it develops throughout the game, rather than just setting a goal at the beginning. This is undoubtedly a plus for any puzzle game. Graphics: nice drawn graphics, angular in places, but overall fits the concept of the game. I love the combination of cool and warm colors, for which the developers a plus. Duration: The game took me about 5-6 hours, but I got stuck in one place for about 40 minutes. Results: good relaxing puzzle game with a story, I recommend it
A well crafted indie puzzle game. If puzzle is your thing you should play this game.
Очень интересная головоломка. Приятная атмосфера, хороший саунд. Очень понравилась проработка локаций, с приятными, не режущими глаз цветами. 10 медитаций после работы из 10.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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