
Cute, minimal physical puzzle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
POG 6 — cute, minimal physical puzzle. The player's goal - to keep the star-block on the star-platform for 3 seconds in order to pass the level.
In POG 6:
- 50 levels
- Minimalistic art
- Achievements
- Relax music





















Reviews
А вот эта часть оказалась куда сложнее, чем я думал. Либо это я уже поплыл. Но чисто по субъективным ощущениям, эта [b]POG[/b] — самая сложная. И как головоломка, и как игра на реакцию. Последний уровень так и вовсе не жалеет хардкорностью, минут 20 с ним возился. Задачки тут менее релаксивные явно, но всё ещё не доводящие до полыхания пятой точки сложностью. То есть, трудность умеренная, но мозги и ловкость включать придётся сильнее чем в прочих частях. В остальном же, всё как обычно! Стиль тот же, сюжета нет, никакого тебе внезапно появившегося треугольника-предателя. Я бы удивился, если бы неожиданно в этой игре, состоящей чисто из фигурок на белом фоне, появился сюжет. Тогда бы я точно понял, что плыву. А так, ну разве что прибавка в очередной раз новой механики, на этот раз — кубик, переворачивающий всё с ног на голову, если его выкинуть. Причём, сразу до этого и не догадаешься, пару минут сидел втыкал чё с этим четырёхугольным новичком делать, ибо пояснений ноль. Механика же сама по себе реально классная и очень даже усложняющая головоломки, ибо теперь приходится ещё и с переворотами в пространстве играться. Так что эта часть из всех, пожалуй, самая насыщенная на разнообразие задачей. Потому в этот раз расщедрюсь и поставлю весьма высокую оценку именно как для головоломки. [b]6,9 из 10.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
POG 6 is a basic mobile app which is a physics puzzle game where you remove blocks to make the "star" block fall into the right spot. This is the fourth copy+paste of the exact same game from "Cute Hannah's Game", who seem to do nothing but copy + paste the exact same game onto Steam. This looks and feels like an asset/template flip, where they just copy out a game template and change a few things and dump it on Steam. You can see this is a likely explanation, because this is a basic copy + paste of their first, near identical game, POG. It's also close to the exact same game that has been copied and pasted around a dozen times in the "Chocolate Makes You Happy" series of CTRL-V's by Blender Games (and they still haven't been kicked off Steam). For some reason, perhaps in a state of advanced confusion, the developer published this on Steam instead of the app stores where it belongs. Or maybe the app stores rejected it, which is why the developer dumped this into DailyIndieGame bundles with the rest of the mobile apps and asset flip garbage. Either way, mobile trash doesn't belong on Steam, even if it got rejected by iPhone gamers. And if this seems like a copy + paste of my review of POG, it is. If the developer thinks it's okay to copy+paste the same game onto Steam after changing a couple of things, they sure can't complain about reviewers doing it in response.
POG 6 é um jogo eletrizante que oferece muita diversão para todos os jogadores. Com gráficos agradáveis e uma jogabilidade dinâmica, este jogo é uma experiência única que cativa o jogador do começo ao fim. Jogabilidade: A jogabilidade do POG 6 é incrível, oferecendo uma experiência fluida e divertida para todos os jogadores. Com um sistema de controles simples e intuitivo, é fácil para qualquer pessoa começar a jogar e se divertir. Além disso, o jogo oferece vários níveis de dificuldade, permitindo que jogadores de diferentes habilidades se desafiem e se divirtam. Desde iniciantes até jogadores experientes, todos podem encontrar um nível que lhes agrade e ofereça um desafio. Gráficos: Os gráficos do POG 6 são simplesmente incríveis. Com cores vibrantes e animações fluidas, o jogo oferece uma experiência visual imersiva que prende a atenção do jogador do começo ao fim. Os cenários são bem detalhados e criativos, oferecendo um visual único que adiciona à experiência geral do jogo. Trilha sonora: A trilha sonora do POG 6 é divertida e envolvente, adicionando ainda mais à experiência geral do jogo. Com músicas animadas e efeitos sonoros realistas, o jogo oferece uma imersão completa para o jogador. Além disso, a trilha sonora muda de acordo com a ação do jogo, criando uma sensação de urgência e empolgação que torna o jogo ainda mais emocionante. Parte educacional: Além de ser um jogo divertido, o POG 6 também oferece uma parte educacional que ajuda a melhorar a habilidade dos jogadores em áreas como estratégia, raciocínio rápido e coordenação motora. Por exemplo, muitas fases do jogo requerem que o jogador pense rapidamente e tome decisões estratégicas para vencer. Isso ajuda a melhorar a habilidade do jogador em estratégia e raciocínio rápido. Além disso, as fases do jogo também requerem uma boa coordenação motora para superar os desafios e obstáculos. Isso ajuda a melhorar a habilidade do jogador em coordenação motora e controle de movimento. Crítica: Embora o POG 6 seja um jogo incrível, ele pode ser um pouco repetitivo em alguns momentos. Apesar de oferecer vários níveis de dificuldade, as fases podem parecer um pouco similares depois de jogar por algum tempo. Além disso, o jogo pode ser um pouco frustrante em certas fases, especialmente quando o jogador não consegue passar por um obstáculo específico. Isso pode ser desanimador para alguns jogadores e pode afetar sua experiência geral do jogo. No entanto, esses pequenos problemas não estragam a experiência geral do jogo e ainda assim oferecem muita diversão para todos os públicos. Recomendo.
logros, letras y números
Tohle je tak debilní díl, že už nechápu. Většina kol, nefunguje na 100% a vlastně je to jen o náhodě, jak projít dál. Jednou kliknete na nějakou část kostky v 0,00008 sekundách a už to letí mimo texturu. Zrychlovací pásy věčně nefungují a koule na nich věčně prokluzují. Ještě dobrý, když se předměty seknou do druhý. Nejvíc ''super'' level je 38, u toho jsem stihl vypít 3 piva a stále jsem to nedohrál kvůli bugům.
If your looking for a review on this game you've come to the wrong place, but if your're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
POG 6, developed and published by Cute Hannah’s Games, continues the studio’s tradition of minimalist physics-based puzzle experiences built around calm presentation and straightforward mechanics. As part of the long-running POG series, the game embraces simplicity both in visual style and gameplay structure, focusing on balance, timing, and spatial reasoning rather than elaborate systems or narrative framing. It is a compact puzzle title designed for players who enjoy thoughtful experimentation in a relaxed environment. The central objective remains consistent throughout the game: balance a star-shaped object on a designated platform for a short period of time to clear each level. While the premise sounds uncomplicated, the challenge arises from the way physics interacts with moving platforms, rotating components, shifting surfaces, and subtle environmental variations. Each level is handcrafted to introduce small twists that gradually increase complexity. What begins as a straightforward balancing act evolves into a more layered exercise in predicting motion and anticipating how multiple elements will affect stability over time. One of the game’s defining strengths is its approachable design. There are no strict time limits, score pressures, or punitive failure systems. Players are encouraged to experiment freely, observing how objects react to gravity and movement until they find the correct solution. This open-ended approach fosters patience and learning through trial and error. Mistakes rarely feel frustrating because the game’s pacing and tone remain calm and forgiving, reinforcing its identity as a low-stress puzzle experience. Visually, POG 6 adopts a clean and uncluttered aesthetic that prioritizes clarity. Platforms, objects, and interactive elements are rendered with simple shapes and soft color palettes, ensuring that the focus remains on gameplay mechanics. The absence of unnecessary visual detail allows players to concentrate fully on physics interactions. The soundtrack complements this simplicity with gentle background music and subtle sound effects that create a soothing atmosphere without distracting from the puzzles themselves. In terms of difficulty progression, the game introduces more intricate scenarios as players advance. Later levels require greater foresight and precision, often involving moving components that demand careful timing. Understanding momentum, weight distribution, and rotation becomes essential. Although the mechanics remain fundamentally simple, the layered design ensures that solutions are not always immediately obvious. Players who enjoy dissecting mechanical systems and observing cause-and-effect relationships will likely find satisfaction in mastering these challenges. However, POG 6 remains intentionally modest in scope. It does not attempt to expand beyond its core mechanic or introduce dramatic new systems. For some players, this focused design may feel repetitive, particularly if they have experience with earlier entries in the series. The game’s identity lies in refinement rather than reinvention, offering a familiar structure with incremental variation rather than groundbreaking change. Ultimately, POG 6 is a quiet, methodical puzzle game that embraces restraint. It provides a series of physics-based challenges wrapped in a tranquil presentation, appealing to players who prefer relaxed problem-solving over high-intensity gameplay. While its minimalism may limit its broader appeal, those seeking a straightforward and calming puzzle experience will find it delivers exactly what it promises: a focused test of balance and patience presented in a clean, accessible format. Rating: 5/10
Interesting game ... for a few levels
[h1]Overall = 5/10[/h1] A short and mixed puzzle game which can be challenging or trivial depending on the level, but always has the same simple goal. The mechanics become more complex as the levels progress and do build upon each other, but the inconsistent physics and precise timing required in some puzzles make for a frustrating rather than enjoyable experience. The graphics are very basic and bland, new rules are uncovered by trial and error, the music and sound effects are too loud and cannot be adjusted beyond on or off and there aren’t enough levels to truly get stuck in. Passable but forgettable.
Lixo copia e cola. Pra quê diabos o desenvolvedor tem 8 jogos quase idênticos chamados POG? Todos bem zoados que dão achievements. A aposta é lucrar sobre os 'achievement hunters'. Sim, gente que compra jogo lixo para ganhar achievements fáceis. Enquanto isso, a steam vai enchendo de jogo lixo. Desjoinha nessas tranqueiras! não são jogos.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.1K | 954 | 86% | $1.99 | |
| $3.1K | 55 | 44% | $1.99 | |
| $3.4K | 56 | 91% | $1.99 | |
| $3K | 54 | 70% | $1.99 | |
| $4.2K | 69 | 81% | $1.99 | |
| $300 | 22 | 55% | $0.55 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $908 | 57 | 96% | $0.99 | |
| $909 | 69 | 93% | $0.99 | |
| $902 | 61 | 100% | $0.99 | |
| $910 | 53 | 89% | $0.99 | |
| $900 | 54 | 93% | $0.99 | |
| $898 | 76 | 58% | $0.54 |