
TDUSC is a lifestyle and social experience that redefines what an open-world racing game can be. Explore a fully recreated Hong Kong Island. Take to the road behind the wheel of exceptional cars and live the ultimate life of luxury.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 6 → 13.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.5Kreviews | 39% | — | $12.6M |
| $89.99 | 29.6Kratings | 43% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Какие должны быть железки в компе, чтобы эта поделка на игру не лагала? провисания на 5 секеунд с подзагрузкой карты и в это время боты едут дальше. Неиграбельно.
Poorly optimized, Soulless UI and atmosphere, Mobile-esque F2P microtransaction system, No houses, Ugly character models, AI-esque soundtrack, Tiny map. Ibiza is downscaled and very tiny. Always Online for no reason. Nacon deserves the backlash they got. Test Drive Limited Pre-Alpha (Always Online DRM included)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.7M | 28.4K | 57% | $29.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.6M | 72.4K | 93% | $7.99 | |
| $12.7M | 33.7K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $395.6M | 281.7K | 89% | $59.99 | |
| $3.7M | 6.7K | 70% | $24.99 | |
| $866.5K | 1.3K | 84% | $14.99 | |
| $240.1K | 363 | 59% | $19.99 | |
| — | 196 | 82% | — |
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 9.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish, Russian, Portuguese - Brazil, Turkish, Vietnamese, Simplified Chinese* +4 more
| $59.99 |
| 3.6Kratings |
| 46% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played for about 2 1/2hrs and i managed to get to level 7 before i thought enough is enough, the constant (and i mean every 30secs) buffering, the stop/starts and speedy catch up i ended up in more walls than anything else and the worst bit of all the car will stop dead waiting for the ROAD to load. waste of the £7 i spent on this tripe. CarX Streets is better and thats only £15 BRAND NEW!
Жесть полная. Вылеты каждые 5 минут ////ДОПОЛНЮ//// ладно, поковырял настройки, включил dlss в Nvidia app (в самой игре нет этой настройки), вылеты прекратились. В целом, за 5$ на распродаже - ПОЙДЕТ (за фулл прайс - не советую покупать)
I meet "minimum requirements" The game is unplayble on any settings: low, medium, high, 720p, 1080p doesn't matter, piss poor Optimization, horrible.
This game needs to be studied -- it is simply bizare how you can make a game with such terrible performance and prolly the worst graphics God ever created. It actually runs at sub 30fps native 1440p 5060ti lmao. You NEED frame gen to get the illusion of of more fps, but it gets a blurry smeary fest in the progress. Also always online which is just terrible.
I`ve got FH4, FH5, Grid Legends, The Crew 2, Motorfest and i just wanna say that TDU Solar Crow was a big, big surprise! I got low expectation on this game because the bad reviews, but i just enjoying it so much! I love the cars collection, the map, the car handling and details. Also the missions and the story mode are awesome!
test drive limited
0.5 Std. insgesamt auf Band (davon 20 Minuten pure Verzweiflung im Login-Bildschirm) Ich schreibe eigentlich NIE Rezensionen. Wirklich gar nicht. Aber dieser Haufen digitaler Elektroschrott hat mich psychisch so gebrochen, dass ich hier einfach meinen Senf abladen MUSS, bevor ich vollends den Verstand verliere. Schauen wir uns mal die "Gameplay-Fakten" an: Minute 0 bis 20: Ein epischer Kampf gegen den Anmeldebildschirm. Die Bestätigungs-E-Mail brauchte offenbar länger als die Entwicklung des gesamten Spiels. 20 Minuten meines Lebens weg, nur weil der Server meine Existenz nicht anerkennen wollte. Minute 21: Ich bin drin. Endlich! Als PC-Spieler mit Stolz natürlich direkt alles stur auf Anschlag gestellt. Ultra-Settings, weil warum auch nicht? Minute 22: Mein PC wirft mir 35 FPS entgegen und fängt leise an zu weinen. Ich mir so gedacht: „Ah, cool. Diashow im Jahr 2026. Mal was Neues.“ Minute 23 bis 28: Die große Reise nach unten. Ich bin im Grafikmenü Schritt für Schritt jedes verdammte Preset durchgegangen. Low? 35 FPS. Kartoffel-Modus? 35 FPS. Texturen aus der Hölle? Richtig, immer noch 35 FPS. Man kann einstellen, was man will – Optimierung ist hier wohl ein Fremdwort, das man erst noch googeln müsste. Minute 29: Aktivierung von Plan B. Der einzig funktionierende Shortcut in diesem Game: ALT + F4. Danach folgte der befriedigendste Klick des Tages: Deinstallieren. Es ist mir schleierhaft, wie man so einen unfertigen Haufen Datenmüll überhaupt zum Verkauf anbieten kann. Andere Firmen – egal, was man von ihnen hält – verschieben ihre Releases wenigstens, wenn die Hütte brennt, damit es am Ende halbwegs geradeaus läuft. Aber hier? Wurde der Day-One-Patch direkt mitgewebt und im Klo runtergespült? Updates? Wenn es welche gab, haben sie die Performance wahrscheinlich von 34 auf die besagten 35 FPS "optimiert". Großes Kino. Es tut mir im Herzen weh um das Geld. Ich würde wirklich bitterlich weinen, wenn ich diese Katastrophe auch nur noch einmal starten müsste, bloß um den Kaufpreis vor meinem inneren Geizkragen zu rechtfertigen. Tut euch selbst einen Gefallen und lasst die Finger davon. Fazit: 10/10 Punkten für den Deinstallations-Button. Der lief flüssig.
mucha espetativa ..para muy poco
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.