
Classic 2D platforming that blends elements of: Nikola Tesla, puzzles, inventions, 1800's-era undead and a sprinkling of the maniacal Thomas Edison. Throw in a dash of randomly generating level sectors, a zesty squeeze of items and a pinch of indie love... Tasty!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I presto, ze jsem na plosinovkach vyrostl, a rad si zavzpominam u starickeho Maria, ci Prehistorika, tak tato hra mne sklamala na cele care. Predne ovladanim, ktere je prinejmensim podivne. Nehledejte zde presnost Maria ani obratnost Sonica. Za deset euro je rozhodne velkym rozcarovanim, ja ji koupil v nejakem bundlu za dolar spolecne s dalsimi hrami. Hre se vyhnete obloukem a radeji zkuste treba Nihilumbru.
Esta obra digital independiente fue sacada adelante por una campaña de Kickstarter y el aprobado en Steam Greenlight allá por el 2013. No quiero ser duro con un proyecto tan chiquitito sabiendo lo que cuesta hacer un juego desde 0 y sin apenas recursos, pero...por desgracia el resultado final, a pesar del buen humor, alguna mecánica interesante y un estilo artístico reconocible...funciona algo mal. El progreso en el juego es mucho más difícil, injusto y frustrante de lo que debería. Me llamó la atención en su momento por su aparente parecido con otro título llamado Vessel, el cual sí recomiendo si buscas un plataformas steampunk independiente con mecánicas únicas. Aún con todo, si eres de los que disfruta superando retos "imposibles", adelante, yo he conseguido llegar al final en modo normal y el alivio que sientes al terminar es indescriptible jejeje. Y quién sabe, el estudio ya no existe, pero igual comprando este título estamos ayudando al creador original a llegar a fin de mes (es algo que siempre pienso de estos pequeños proyectos)
"Tesla Breaks the World!" is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. It's an older game from 2015. It's a venerable 10 years old at the time of this review, but there is 4K support and a rudimentary, if unsatisfying set of configuration options. So, on the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. For starters, before getting too deep into the technicals, this is yet another case of an amateur developer grave robbing Nikolai Tesla in a brazen act of intellectual and creative bankruptcy. At least they left Lovecraft alone this time... but I suspect if Lovecraft and Tesla didn't exist, indie devs would go bankrupt overnight. More bankrupt. Because they wouldn't have any ideas for video games. The controls and game handling are notably very floaty and imprecise, the real killer here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing or polish done. The visibility in this platformer is very weak, too, you're super zoomed in... it's pretty obvious from the controls and other aspects of the game that the developers had never seen or played a platformer before, and if they had bothered with any testing, people would have pointed that out pretty quickly. So it's clear none of that took place. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. "Tesla Breaks the World!" didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "Oh Dear...", for failing in the tutorial, which is pretty easy given how bad the controls are, trivial to get, but less than 22 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? "Tesla Breaks the World!" has the pathetically optimistic price of around $10 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $10 asking price for this game could get you games like "Bioshock Infinite", "Ghostrunner" or "Rise of the Tomb Raider". Quality, professionally made games like those are frequently on sale cheaper than this.
Ab der Elektroplattform spackt die Muas rum und gammelt oben links in der Ecke. Schade
Well deserved all the negative reviews, controls are horrible, floady, clunky, unresponsive and this is platformer controls should be most polished thing making sure game would not be frustrating to play.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
2d grafikleri fena olmayan platform oyunu ilerleyince biraz zorlaşıyor çok olumsuz oy almış ama bence berbat değil
Polecam!
Unclear instructions: I get a teleporting ray. I fire it at the crate. Yay! I fire it around randomly... nothing. Why? Because it drops the crate only if the beam hits something. Enemy, wall, ground... but it chooses not to inform you when you pick it up, or when it tells you to hit the thug with the crate. Also got a floaty platform that follows the mouse. So... if you want to jump to it, the screen will move, and your pointer will no longer be on it. Oh, and it shuts off after a bit. But doesn't tell you how much time it has left. And then you get to wait for it to recharge. Slow cutscenes: Lesse, we're told 5 times in old-timey slides that things are good for the protagonist. To rub it in. The smug narrator, near the end of the first level, says it would be terrible if something... happened to it. So... we have bad writing delivered slowly, with no style whatsoever. Bad platforming: I don't agree about the controls being too floaty, I didn't miss any jumps in my brief time with it. And the wall jumping does function, if not brilliantly. I've enjoyed worse. But after you get to your goal in the first level... nothing happens until you go well past it to the right, and then the narration explains to you that the floating lightbulb that looks like the other pick-ups in the game... ends the level, and unlocks the next one. This tells me the devs could not be bothered to figure out how to make arriving at the factory, and getting that bit of narration... the end of level trigger. I could *make* a better game than this. I can write better, I can narrate better, I can program better, I can test better... and I'm nobody. TL;DR a game that feels insultingly bad. I got this in a bundle and I feel cheated.
Tags: Tags: Platformer Additional Tags: Delete Local content & Remove from Library TLDR: Cringe humor, terrible controls, buggy. Boredom will have you holding forward and tuning off mentally until procedural generation death traps you through bad coding. Game wanted cute art and british style humor over a tesla vs edison topic. The humor is forced, the cutscenes are cringe, so I should be grateful they didnt opt for an adventure game. But it seems they defaulted to making a platlformer because... well... they had to make *some* sort of game to feature their thematic and writing in... Controls are glidy, the game thinks the pigeon is tesla, which triggers narrator responses and and progression of story with it, I once switched back to tesla after using pigeon and my tesla teleported inside a wall and got stuck i had to glide myself into a pit to exit. Collectible items and some of the power ups / special features are kind of useless. The use of zombies as enemies is, unoriginal, does not fit thematically with the rest of the game. Otherwise its pretty unimaginative switches platforms and pitfalls and will bore you to tears.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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