
Jack Williams, a 26 year old hard-working man, is finally taking a day off after a long week at work. He decides to spend his day off at his quiet cottage for a weekend of relaxation. Little did he know what would happen during his stay there.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 1 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Terrors to Unveil is a series-based psychological horror game that immerses players in disturbing stories, each one unraveling the terrifying stories of those who lived to tell their experiences.
You're Jack Williams, a 26-year-old hard worker who after several days of work managed to get a day off. Without thinking about it, you decide to spend your weekend at your cottage in the woods with your dog as your sole companion. But you didn't know what your stay there would involve.
This game is primarily a first-person narrative walking simulator with exploration, and conversation mechanics.
Atmospheric environment and photo-realistic graphics.
2 Endings
VHS film aesthetic.
Interact with NPCs.
Player voice activity.
Genres
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pare decent jocul
Классный инди-хоррор на вечер, в стиле VHS чистый кайф для глаз!
I played Terrors to Unveil — Day Off and ended up with this weird aftertaste: yeah, it’s a bit rough around the edges in places, but I just couldn’t stop. Let’s start with the good stuff — and it’s genuinely good, not forced. The atmosphere grabs you by the throat. The devs do a great job playing with contrasts: you’re doing the most ordinary things — making tea, flipping through a newspaper, stepping out into the yard — and every little detail sends shivers down your spine. It’s that kind of horror where “something’s off with everyday life,” and it works really well. The environment details are thought out: a shadow falls the wrong way, a line in the paper feels way too personal. The puzzles fit right into that routine; you don’t feel like a detective with a notepad, more like someone just trying to figure out why the day is going so wrong. And that sense of growing unease, without cheap jump scares, is the game’s biggest strength. Now for the “roughness.” It’s there, and it’s hard to miss. In some spots, the controls feel a little sluggish, like your character isn’t moving quite how you want them to. I ran into a couple of collision issues: trying to walk through a doorway, and the character just bumped into thin air. Some animations are a bit jittery, and a few voice lines sound like they were recorded in different acoustic environments — one’s muffled, the next one’s too sharp. I also spotted a couple of small bugs: one item wouldn’t pick up on the first try, so I had to circle it a few times. But here’s the surprising part: in the case of Day Off, this roughness doesn’t break the game — it kind of adds to its charm. It feels like a passionate, indie project where the team poured a ton of effort into the mood rather than the polish. Those little imperfections actually make the world feel more “alive” and unsettling, like you’re really in someone else’s slightly broken reality. Overall, Day Off is an intimate, atmospheric horror experience that doesn’t rely on perfect graphics or flawless mechanics. It wins you over by making the mundane feel terrifying. If you value tension and mood in horror games and can be forgiving of technical quirks, it’s absolutely worth a try. I, for one, played it all the way through in one sitting, despite the little hiccups, and then sat there for another ten minutes after the credits, trying to shake off that unsettled feeling.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Greek, Portuguese - Brazil, Portuguese - Portugal, Russian
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I couldn't even finish this ♥♥♥♥, it drags on for an hour until the game actualy starts, and even after that its still boring and slow, genuenly don't play this ♥♥♥♥, the game is euro but I feel like I should be the one getting paid to play this ♥♥♥♥. This is a whole new level of slop. Don't even pirate this ♥♥♥♥. Not recommended.
почему все такие уродливые...
Galera esse jogo não compensa 17 reais de verdade :Sob: mas foi engraçado pelo menos a gameplay
https://youtu.be/HP_ZyDW2fPA
senti falta do menu de configurações e das musicas de fundo, fora isso otimo jogo
имба просто,по тому же принципу что и с кертейкером-игра понравилась стилистикой VHS
A nice, little horror for one evening, close to F2F, it has some moments that could've been done better. hell, WHAT THE ♥♥♥♥ IS BROTHER DOING IN THE HOUSE UNANNOUNCED LIKE THAT?!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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