
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
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About

A swarm of AI bots is tearing across the galaxy, assimilating everything in its path. As a maverick Tech jockey with nerves of steel, it's on you to clean up the carnage. Build something fast enough, mean enough or heavy enough to push back, then smash it all into scrap.
TerraTech Legion is a bullet heaven from Payload Studios, the team behind the original TerraTech. It takes the block-based vehicle building the series is known for and drops it into a roguelite full of swarms, bosses, and bad ideas worth trying.
With 200+ blocks across weapons, propulsion and utility, there’s no shortage of wild ideas that just might work. Wheels, boosters, buzzsaws, orbital lasers - snap them together however you like. Each of the four TerraTech Corporations brings its own set of blocks and abilities to the table, so your starting point shapes what you build and how you fight.
How it all comes together is up to you. Stack on the weapons and you're a rolling gun platform. Go heavy at the front and you're built to ram. Pile on the boosters and you're fast, fragile, and hard to catch. Where you put things matters - weight, balance, and whether you can actually steer it all come into play.
Jean Pierre hits hard and keeps on hitting - built for impact and impossible to slow down. Mikela plays the odds by stunning enemies and rerolling her luck until the rarest blocks fall her way. Sam phases through enemies and doubles down with critical hits. Cepheid drifts through the battlefield leaving a trail of plasma in her wake. Each character comes with their own starter build and playstyle - find the one that fits how you fight.
Four distinct planets, each crawling with bots, outposts and factories, all building to a brutal planetary boss. Upgrade your skills between missions to up your game and bring the fury on each new run.
How long can you last? Drop into an endless onslaught of Legion bots and bosses with no checkpoints, no campaign and no way out. Just you, your build, and your high score.
We think you'll love TerraTech Legion if you enjoy…
Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Soulstone Survivors, Halls of Torment, Death Must Die, BALL x PIT, Megabonk, The Spell Brigade, Yet Another Zombie Survivors, Grind Survivors, Temtem: Swarm, Nova Drift, Trailmakers, Main Assembly, Instruments of Destruction, Scrap Mechanic, Space Engineers, and From the Depths
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Turkish, Portuguese - Brazil
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
使わないパーツの追放に気付くと欲しいパーツが若干出やすくなって良い。 そして足りなくなるリロールぇ(じゃけん高レアをリサイクルしましょーね) 余るポイントでパーツの常時追放とかが欲しい所。 最近は配置考えるの面倒なって前衛的な高層建築(ただの適当)してます。
バージョン1.0.7のアプデで稼いだXPが全員共通になり(今まではキャラごとにXPを稼ぐ必要があった)とても遊びやすくなりました 発売当初からダラダラ遊んでいいたので、まず全員のスキルツリーをリセットして全回収→いったんスキルツリーを全開放してランに臨むとかなりの確率でミッションクリアまで行けるようになりました....!! 自分の思うままのテック車両で~とありますが、「生存」以外は手に入れたブロックをとにかくつけまくってヘンテコテックで立ち回るテラテック(無印)初期の良さがあり楽しいです。 今ある不満としては契約画面で見れる説明文が何をしたらよいかパッと分かりにくい所でしょうか。
The gameplay loop is solid. I found building delightful, ironically because it doesn't save and is randomized. Campaign provides a nice sense of progression. PC performance is excellent. Sam is my favorite character to play so far.
Out the gate: 1. awesome visual style especially for main gameplay (I'm not a fan of some aesthetics but that's a taste thing) Seeing your rig turn into a mobile fortress with a bunch of turrets fills me with joy. 2. a nice way to spice up the vampire-survivor-esque gameplay by adding the building mechanic 3. my only gripe is I'm not a fan of the music. I mean it fits, but the music annoys me 4. the developers made some significant changes quickly, IMO; responsive to community feedback 5. A work in progress - but considering the price - a lot of value for your dollar. I did not regret purchase.
조작감 구리다는 악평이 많아서 걱정했는데 그 정도는 아님. 데모버전 있으니까 구매전에 조작감 맛만 볼 수도 있음. 딥락갤럭틱: 서바아버에 가까운 뱀서류. 스테이지를 고르고 각 스테이지별 미션 3개를 완수함으로써 다음 스테이지 해금에 필요한 별을 얻을 수 있음 4개의 캐릭터가 있고 몇몇 캐릭터는 특화되어있는 빌드가 있음. 문제는 빌드 보정이 없어서 내가 원하는 빌드를 짜기가 힘듬. 무기티어별 격차가 심한데 높은 티어 무기 못뽑으면 난이도가 급상승함 차량 개조는 직관적이고 쉽고 내가 개조한 차량의 변화가 바로 파악되어서 재밌음. 내가 원하는 빌드로 적들을 깨부시고 다니는 게임을 원하면 비추천. 주어진 상황에서 최선의 선택을 해서 생존하는 게임을 원하면 추천
什么幽默游戏,生存模式45分钟,结束后居然一点升级物资都不给,那特么谁还浪费时间玩这个模式啊???? 而且还是肉鸽老毛病:解锁的人物越多,卡池越乱,越难形成单一流派,如果用的不是第一个角色,重投点数少的可怜,你就坐牢去吧。 关卡解锁用了最恶心的方式:必须要达到特定星星数才能解锁,最高难度第一关需要28颗星才能解锁,前面关卡总共能收集24颗星,每个人物升满级加3颗星,也就是说你练满一个人外加前两个难度关卡只能凑齐27颗星,非逼你去肝下一个角色才能凑足新关卡的星星,着实恶心人来的。 第一个人物有更多重投点,额外碎片,箱子四选一,加血道具多,冲击眩晕,玩什么流派都能通过重投快速收集同类武器,轻松插满全车。 第二个人物减伤铁乌龟,冲撞爆炸,什么流派都可以。 第三个人物高暴击,暴击回血,高伤精确和实弹武器首选,冲撞无视攻击和碰撞。霰弹加成过于幽默,除非你能从海量卡池里凑齐一车霰弹炮 第四个人物基本就是为能量量身定做的,能量武器点燃目标。缺点是开局赶紧把悬浮器换成轮子,那玩意满场乱滑,操控度极烂。 一点经验之谈:玩的时候直接把车体向下加高两层,这样轮子底部中空位置可以塞大件,外加装甲板什么的。最好就是第一个角色,车子板板正正,还有很多重投点数,可以凑齐满车的广域激光和连锁闪电,那叫一个爽
Ich habe viele games dieser Art mittlerweile. Das ist definitiv eins der besseren. Laser-build ist für den Anfang universell stark.
Love this game! Comparisons to Vampire Survivors (and similar games) and Banjo-Kazooie: Nuts & Bolts are obvious, but the combination works fantastically well. It's a typical "one more run" game, feels really good, progression is great and I have been having a blast! The only gripe I have is that content is "limited". By that I mean, that I absolutely got my money's worth, being about halfway finished with the challengs in the existing levels, but the game is so much fun that I would love for more pilots, more blocks, more levels and more enemy types.
Great Mass Effect spinoff
Hands down the best game in the genre I've played so far, and the competition is not even close. The changes in the formula are so subtle, but they generate so much more skill expression and immersion than the original. Just figuring a 'build' (as in, what pieces to banish and what pieces to prioritize) out isn't enough to succeed here. You need to figure out a design, with every weapon, every wheel and every powerup requiring a physical spot to be free and available, in the optimal direction, at the optimal height. And there isn't one singular 'correct' way to design your vehicle either, so long as you are following your own desired strategy. You also aren't moving omni-directionally (most of the time). This is such a small change, but it adds so much to the feel of the game, and introduces more numbers for you to play around with (there's an entire character built around your wheels having no grip, and your 'dashes' (boosts) allowing you to move sideways for a short while). And lastly, you are a big projectile. Enemies don't deal damage to you when you touch them. YOU deal damage to THEM when you touch them. You don't even need to specialize in melee for that to become a fun part of the experience (all heroes have their own bonuses to 'ramming'), though adding melee pieces does make you a deadlier projectile. I highly recommend not to avoid adding at least a couple melee pieces to the front of any of your builds, because it is so much fun to just launch yourself at a wave of enemies, or at a boss, all the while the rest of the weapons are firing automatically. I also love how the in-run objectives and out-of-run progression are made. Somehow the devs have struck a good balance that motivates you to pursue both, without feeling like a chore or annoying you. That is a difficult thing to get right, and I appreciate all the work that must have taken. All in all, peak survivors-like. P.S: I really miss the times when games came out this polished.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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