
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
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About

A swarm of AI bots is tearing across the galaxy, assimilating everything in its path. As a maverick Tech jockey with nerves of steel, it's on you to clean up the carnage. Build something fast enough, mean enough or heavy enough to push back, then smash it all into scrap.
TerraTech Legion is a bullet heaven from Payload Studios, the team behind the original TerraTech. It takes the block-based vehicle building the series is known for and drops it into a roguelite full of swarms, bosses, and bad ideas worth trying.
With 200+ blocks across weapons, propulsion and utility, there’s no shortage of wild ideas that just might work. Wheels, boosters, buzzsaws, orbital lasers - snap them together however you like. Each of the four TerraTech Corporations brings its own set of blocks and abilities to the table, so your starting point shapes what you build and how you fight.
How it all comes together is up to you. Stack on the weapons and you're a rolling gun platform. Go heavy at the front and you're built to ram. Pile on the boosters and you're fast, fragile, and hard to catch. Where you put things matters - weight, balance, and whether you can actually steer it all come into play.
Jean Pierre hits hard and keeps on hitting - built for impact and impossible to slow down. Mikela plays the odds by stunning enemies and rerolling her luck until the rarest blocks fall her way. Sam phases through enemies and doubles down with critical hits. Cepheid drifts through the battlefield leaving a trail of plasma in her wake. Each character comes with their own starter build and playstyle - find the one that fits how you fight.
Four distinct planets, each crawling with bots, outposts and factories, all building to a brutal planetary boss. Upgrade your skills between missions to up your game and bring the fury on each new run.
How long can you last? Drop into an endless onslaught of Legion bots and bosses with no checkpoints, no campaign and no way out. Just you, your build, and your high score.
We think you'll love TerraTech Legion if you enjoy…
Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Soulstone Survivors, Halls of Torment, Death Must Die, BALL x PIT, Megabonk, The Spell Brigade, Yet Another Zombie Survivors, Grind Survivors, Temtem: Swarm, Nova Drift, Trailmakers, Main Assembly, Instruments of Destruction, Scrap Mechanic, Space Engineers, and From the Depths
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Turkish, Portuguese - Brazil
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
По моему скромному личному мнению ужасный баланс в игре.
One of the more gameplay unique takes on the ASS/VS clone genre. Building the tank each level up is neat and the isometric tank controls are cool and fun. Probably overstays its welcome after about 20-30 hours and pushing into the 3star versions of levels. Builds get a little too samey as weapon (im)balance starts to shine through. But getting to that point is great. Runs acceptably on SD. Use default profile and lock to 45fps/90hz on oled. Gamepad support is good, but there are some very minor oversights on UI functions. Strong recommend for anyone looking for a new Vampire Survivors idea. Try the demo since progress carries to the full game.
조작감이 개십에바라서 환불런침....
TerraTech is an easy drive, earn, build, and blast 'em game. Tech tree is not as impactful as some games but is enough to affect play. The first 20 hours should tell you if YOU will think the grind is worth it. Gmaeplay is simple. The build and choice of weapons is where the fun is. I recommend building a broadside of ballistic weapons with ramming and just enough forward facing guns to clear paths. Circle enemies and stay on the move..... Frontal assaults only work on little stuff... ;)
Забавная игрушка, иной раз такие монстры получаются)))
Great vehicular Roguelike with excellent flow and mechanics to it. Plenty of explosions. Reminds me of Twisted Metal somehow. I love the weapon choices, ease of upgrades, and medium early difficulty of boss fights.
really fun & addicting every time you start a run, you basically put a puzzle together in the form of a vehicle theres a lot of strategies you could go for, both building wise & playstyle like going for an explosives, energy, melee, or gun builds; and attacking boss locations, going for contracts, or destroying structures (along with everything in-between) the different levels of each planet you can visit have different bosses and challenges, along with there being many contracts that reward parts to build your vehicle with, you also upgrade each class over time too i've seen people complain about the game, but they either played barely any of it or kept playing a while after anyway theres also been some updates to the game that fixed some of the issues peopled talked about so i guess as long as you're creative and willing to actually play the game, you'd have a lot of fun if you're expecting to get everything out of the gate & only build garbage vehicles, you're not gonna get anything out of it though
创意还行,但是玩法缺乏挖掘深度,本质堆数值游戏。实际上拼装车辆需要考虑的只有武器射界问题,只要把尽可能的把所有武器射界集中在一个方向,然后基本不用考虑其他问题了。 四个人物反倒是越后面解锁的人物越难用。排除教学性质的第一个人物,第一个可解锁人物的护盾机制使得打到后面连血皮都刮不掉多少而且相应派系又是以各种泥头车配件为主,属于是相当简单粗暴。相比之下第二个可解锁人物主打的捡射速堆暴击机制在面对茫茫多的怪时非常无力,派系武器各种射界窄得见鬼的狙击型武器配合默认车辆那窄得要命的设计使得安排武器非常难受。至于最后解锁的人物,虽然默认炮塔是不用考虑射界问题的无人机。但是默认四悬浮轮导致操作手感简直是灾难中的灾难。没换掉那四个见鬼的圈圈前,连捡箱子都很费劲。 虽然说可玩性有,但是有大更新前还是谨慎入手吧
Terratech meets Vampire survivors. Pretty fun
This might be the Jurassic Park of games......yes, im high
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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