
Terrain of Magical Expertise is a game about a game! Take on the role of a White-Hat Hacker in this non-linear, story-driven, RPG adventure, featuring an original turn-based combat system, hundreds of unique enemies, and a full cast of voice actors. Do all it takes to win the Campaign of Champions!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

We heard you like games, so we made a game about a game! Terrain of Magical Expertise is a non-linear, story-driven RPG adventure, featuring an original turn-based combat system enhanced with various quicktime events. Your character is a player of a fictional MMORPG which rose to prominence during a (obviously just as fictional) global pandemic, which caused almost everybody to stay home and play games. The game is inspired by a popular animated webseries (but not to worry, you will enjoy playing it even if you have never watched it!) and features a full cast of voice actors, including talents from some of your favorite video games, YouTube channels, anime and cartoons, as well as charming animations and a huge world to explore, “TOME” packs 40+ hours of pure fun.

It's the year 2020, and a popular new MMORPG called "TOME" is hosting a special event with a huge cash prize. You take the role of a White-Hat Hacker, gifted a copy of TOME by a mysterious friend, who asks for a favor to try and take down some sinister Black-Hat Hackers, that are cheating to win the "Campaign of Champions" competition! Joining forces by chance with a guild of determined players called "The Dandy Alliance", you embark on a turn-based role-playing adventure to help your newfound friends achieve victory!

Customize your player-character with a variety of magical techniques, all executed via specialized quicktime-events!
A fully-voiced adventure, featuring 50 actors from some of your favorite video games, anime and cartoons!
Utilize hacker abilities to turn the tide against your cheating enemies...or cheat yourself, manipulating the game's rules!!
6 party member characters, each with unique skills that can combine together into "Team Attacks" that will devastate your foes!
25 stages to explore, with over 200 unique enemies to battle against in turn-based combat!
Branching narrative paths based on your decisions...as well as your victories and losses, resulting in multiple endings!
Inspired by a hit animated webseries “TOME: Terrain of Magical Expertise”
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 165reviews | 75% | — | $60.3K |
| $3.99−80% | 18ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I've loved every other TOME series. This game is absolute ♥♥♥♥♥♥♥♥. It wants to be Super Mario RPG so bad but it's copying but not really achieving anything that game did. The timed hits don't feel like they work half the time unless you absolutely spam the attack button. No leveling system so you're basically near the same level of power the entire game is lame, you have to grind so much for money to spam items. The enemy design is decent but there's legit no point in ever battling them. You just get netti, just battle a couple times and use Cheat Engine to get max money so you're not here for a long time grinding money to get items that you're just spamming anyway. You need a ♥♥♥♥ ton of money just to buy some side stuff and the grinding loop has become so boring because you're not getting noticeably more powerful enough to really care too much. You're buying "power ups" that only give you like 1 point in a stat or two and sometimes taking some points which is very unsatisfying The maps are just passable except some of them are obnoxious as ♥♥♥♥, mostly the side quest ones where can't see where you're going at certain spots. There's this mansion one and you might as well not even bother unless you cheat in infinite money to get infinite items. There's this enemy with a stupid name that has 80 hp and does a ♥♥♥♥ ton of damage even if you block it does big chip damage to you still and you don't get a full party to go in there unless there's some other time you can just go in with a full party. Kirb has the audacity to like say "hey we might do another kickstarter for console ports with more exclusive content", that's stupid and frustrating as ♥♥♥♥. I feel like I'm wasting my time in every aspect. The story is very bare bones and also just dumb. This actually pisses me off. Flamegirl's sister is sick so needs to win for the money and Zetto hired hackers to mess with the events so the hackers can just let him win. You get hired to find hackers which has only come into play like in a side thing. The hacking system is just dumb mini games and you can't even do anything cool with it. The options you can do for yourself are very ignorable and only one worth ♥♥♥♥ is "Input Lag" sometimes to make multi basic attacks not work for the enemy but not all of them have those so it still kind of sucks still. You can't even really mess around with it too much because you have a bar you need to debug if you so much as even use one of your hacks. Dumb design choice. TLDR: Game tries to be SMRPG so bad and is very bad at it. The game is not so good.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3K | 233 | 74% | $14.99 | |
| $60.3K | 545 | 87% | $4.99 | |
| $60.2K | 320 | 85% | $9.99 | |
| $60.2K | 484 | 85% | $4.99 | |
| $60.3K | 713 | 93% | $2.39 | |
| $60.2K | 254 | 79% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.9K | 97% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $39.4K | 111 | 61% | $19.99 | |
| $10.9K | 170 | 95% | $2.99 | |
| $7.3K | 19 | 100% | $12.99 | |
| $1.1K | 15 | 100% | $3.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ALRIGHT, so. finally thought it was time to write a proper review for the tomerpg, and this is coming from a hardcore tome fan YES i actually DONT recommend that you PLAY the game or even buy it. the gameplay on youtube is very much enough, especially if you dont have a controller to use, your fingers can save themselves from the genuine warzone that is playing the tomerpg. this game is very NOT optimized for pc, i dont have a controller so i have to wear a protective glove at all times when playing it. i have gotten burns on my fingers from raw dogging it, i still have yet to complete the game in its entirety (yet to get the TRUE ending) but when i DO get the true ending i am putting it up on youtube because theres no reason you should have to buy this extremely ♥♥♥♥♥♥ game in order to get the true ending, it genuinely baffles me how chris didnt put the true ending in the gameplay playlist HIMSELF for this reason when the game is THIS ASS. as a tome fan who prefers the STORY of the rpg over the webseries, it is just not worth it. i will finish this game and upload the true ending to youtube. and by all means, im masochistic. ---- [b] original review: [/b] [spoiler] its all over the screen [/spoiler]
To be perfectly honest, I went in expecting Terrain of Magical Expertise to play like Megaman Battle Network and instead got Super Mario RPG: Legend of the Seven Stars. Fortunately, I also really enjoyed the latter, so I felt right at home. The story made me feel like I was part of a quaint indie MMO private server. I would say the thing that this game really shines with is the voice acting, as it was extremely charming and expansive. (Literally half of the games file size is just the sound files of dialogue, as there is a lot which I really appreciated) The art style is unique and is also really well done. It is minimalist enough that it has a timeless quality to it. Overall it was an experience I was happy to have. I originally went in with the mindset of traditional RPGs where grinding is key, but I quickly learned that it was completely unnecessary and it made darting around the map to get to the next story beat much less tedious than I would have expected considering the genre and theme. That said, it is not without its problems. The game still has its quirks, some bugs (both major and minor) and there was one area in particular that I got soft locked a couple times. It definitely leans on a couple of tropes that I am less of a fan of, like the "scripted battle with the antagonist in which the game forces you to lose despite being perfectly capable of beating them", being locked into your skill choice before really getting a feel for what you need or should prioritize, and alluding to game mechanics in the story that you can't actually interact with (breaker beam - I am looking at you). While there are some things I would have liked to see done a bit differently, this game was really quite the gem and I would highly recommend giving it a try if it strikes your fancy.
I adore this game deeply. While I DO have a long-standing personal connection to the TOME series, I also genuinely believe this game is well worth it. The aspect in which it shines the most are it's story and it's writing. We're given a colorful cast of well-written characters to go on an adventure with, and basically every cut scene made me feel as if I was in the game world with them. This game manages to portray the complexities of online friendships from a variety different angles. In terms of gameplay, I find it very engaging. I'm not normally a fan of anything turn-based outside of Pokemon, but the battle system in this game is super cool. Most attacks have a little quick-time event that CAN be hard to get the hang of at first, but the more you play, the more you'll get the hang of it. The menus and equip screens are a bit awkward with how they control. Mainly, with how precise it is. Along with that, there are several glitches that happen along the way. Most of them are simply graphical glitches, but on occasion it can be a big problem. Mainly with the "flower" status effect causing the battle system to get confused as to who's turn it is. and basically softlocking the game. That minor complaint aside, this game is an absolute joy to experience. It's a shame that it took me so long to actually play it myself, but now that I am, I couldn't be happier. I'm still not finished, but I'm more then halfway through, and I can't wait to see what lies ahead! Battle on!
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Very solid in design, the lack of a leveling system does make the learning curve a little weird but when you think about it like paper mario, it is pretty fun, so many voices and well thought out. I hope it is doing alright. Though the way that it feels like sometimes there is a great deal of power balance issues if you choose not to use the hacker system during a playthrough, call it a challenge mode like a nuzlock, I think paper mario fans, particularly older ones can get a kick out of it.
全英文配音加上有中文值得推薦 但是戰鬥有點冗長 一開始的頁面很有心 主角不能客製化外觀但可以選擇技能 但是升級又要半小時後都還沒遇到 有點可惜 感覺在優化一些設定就可以玩了
I cannot recommend this game. It has some elements that are pretty good, but they are vastly outweighed by the bad. Good: -art -narrative/writing -soundtrack -voice acting Bad: -gameplay -controls are not designed for PC, some of the moves are unusable because of this -UI -presence of some bugs -the combat system is a bad facsimile of Paper Mario's. I truly cannot emphasize enough just how bad the combat in this game is which is a huge negative when its a combat game -can't bring party members with you when exploring the world outside of missions -stats hardly seem to matter. It takes a lot just to increase your base damage by 1 meanwhile your enemies hit you for 30 damage. I would be willing to overlook all of the negative if this game were a small solo product, but not for a studio of this size. Save yourself the frustration. (Took me about 24 hours)
Seems cute. Like a cartoon isometric .hack// with a more turn based, FF style combat. Seems really fun, but I struggled to get it to work. Mouse did very little. it seemed wasd and the arrow buttons did stuff, but I couldn't access an esc menu or get a controller to work despite combat artwork depicting what looks like controller buttons. Seems like stuff that will most likely be fleshed out so I'm not worried. seemed interesting. Ill have to check back in and see how it develops.
Battle system's fun. Lots of room to improve on. I like it for the most part, but have a lot of nitpicks. I wish the text scroll would sync with the voice acting. Either it takes too long to catch up, or you skip the scrolling but miss the little portrait animation The battle system's fun, (I grinded for a while even though there's no EXP--) but there has to be a better way to explain the moves, other than a wall of text. A visual of the button inputs would be better. In storytelling there's Show Don't Tell, in video games there's Do Don't Show. This game tells you what to do. Past the tutorial cut-scenes, I do like how customizable the characters' stats are. Being able to use different strategies depending on the badges you equip. Overall I had a good time. Recommended
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