
Terraform Mars in this turn-based colony builder and resource management game with roguelike elements. Explore the planet, develop spectacular cities, spread life and turn the Red Planet into a green one!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Korean, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In my second game of Terraformers, I had gotten so lost in the sauce that my Steam Deck shut off on me. While reading the lore and quality of life improvements you can offer your Martian folk, I somehow ignored all the low battery warnings. Your only enemy in this game is natural disasters and you being bad at governance. The way things should be. Terraformers gives you all the chill explore, expand, exploit parts of CIvilization, without exterminate and a card-based building system. It's more of a 3X game, as you want to create life. If that speaks to you, then yeah my dude, I recommend it.
I'd say Normal difficulty is way too easy. It's fine as a tutorial, but you can win so quickly that you barely get to experience everything the game has to offer. Hard is much better balanced and really encourages you to explore all the mechanics instead of rushing to victory. My only issue is citizen discontent. I understand why it's there, it forces you to balance citizen needs with resource production, especially on higher difficulties. However, if you want to play a long game, it eventually gets out of hand. I was getting penalties of -150 to -200 every few turns, even after completely terraforming the planet and maxing out animals, plants, and bacteria. I even spent 15–20 turns twice just trying to get back to 0. The second time I finally reached around -50, only for it to immediately drop back to around -400 after a few turns. I think fully terraforming a planet should provide a bigger permanent bonus to help offset this in the late game. The base game is good, but the full experience really comes with the three DLCs. - Megastructures is okay. It gives you another place to invest your resources, the structures look impressive, and the bonuses are nice, but it doesn't fundamentally change the gameplay. - Independence adds a lot of replayability thanks to the new factions. The advisor abilities are also very powerful, although some advisors are hit or miss. Sometimes you get several weak ones in a row that barely help, while other times they can give you a huge boost in the early or mid game by speeding up exploration, terraforming, or giving you a valuable building. - New Frontiers is easily my favorite DLC. Terraforming only Mars always felt a bit strange when you stop and think about it. Being able to establish colonies on other planets and moons, then receive resources and bonuses back from them, is a great idea that makes the game much more enjoyable. On top of that, the two new cities on Mars' moons and all the new infrastructure missions add a lot more content and make the game feel much bigger.
sympa comme tout j'ai hâte de voir la suite
Really addictive and fun
看介面以為是小遊戲,實際玩起來還蠻耐玩的
Très bonne première impression pour ce jeu que je trouve beaucoup plus simple à jouer (et accessoirement plus esthétique mais c'est un détail ;-) que sa version plateau.
yes
The game seems preatty cool for first few hours but now I can not play it. Game is buggy at the moment, I cannot explore sites (i have enough energy). I will change review when/if that will be sorted out.
Rouge like card game. Your luck means EVERYTHING, different tasks would give you unique card sets. After a challenge I've lose with 1 titanium, this was P_I_S_SED me off, enough let me uninstall the game and give negative rating. Good: 1. Idea. 2. Card game wouldn't repeat same games in a row. Bad: 1. Bad luck ruined the harder difficulty. 2. Different game with different card sets. 2A. Like red path: no transportation cards, I've only got 3 in early.(and saw 4 times in that run) 2B. When you're about to lose(most are from unhappy), game won''t give you cards to decrease your F__K GREEDY people's unhappy. 2C. Always give you some resource shortage, sometimes, most of your shortage is hiding in Antipode 3. 5 saves allowed. 肉割系卡排遊戲 你的運氣代表一切, 不同的任務會給你不同的牌組. 在一場高難度遊戲中, 我因為缺了一個鈦輸掉, 好, 幹你娘, 滾出我的硬碟, 順便給你負評. 優點 1. 好點子. 2. 每次遊戲都會有不同的出牌狀況. 3. 機翻正體漢字版. 缺點 1. 壞運氣讓高難度變的更難. 2. 遊戲有針對性的卡牌組合和機率. 2A. 像紅色之路, 會故意不給你交通工具類的卡片, 讓我氣到刪遊戲的這局, 我從頭到尾只看過四張交通工具, 但我抽了其中三張. 2B. 當你快要輸的時候(多半由不滿度造成), 遊戲後面不會給你多少降不滿度的卡片(我刪遊戲這局大概最後15回合都沒抽到過), 貪得無厭的居民, 在火星上要過的像住在瑞士) 2C. 總是會讓你某種資源特別缺, 有時候, 你缺的東西都在星球的另一端. 3. 只給五個存檔.
Very cool. Love the leader retirement mechanic (why can't Civ do it like that?), and overall lots happening at every single turn. There's also a meta-progression where you unlock new leaders and other stuff by completing scenarios, which helps keep things fresh. I also like that a game can easily be finished in 60-80 turns so it doesn't get too draw-out, though you are allowed to keep building your colony beyond the finishing line if you so desire. This is how turn-based games should be. 5/5
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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