
Terraform Mars in this turn-based colony builder and resource management game with roguelike elements. Explore the planet, develop spectacular cities, spread life and turn the Red Planet into a green one!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 3.8Kreviews | 88% | — | $638K |
| $24.99 | 233ratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool. Love the leader retirement mechanic (why can't Civ do it like that?), and overall lots happening at every single turn. There's also a meta-progression where you unlock new leaders and other stuff by completing scenarios, which helps keep things fresh. I also like that a game can easily be finished in 60-80 turns so it doesn't get too draw-out, though you are allowed to keep building your colony beyond the finishing line if you so desire. This is how turn-based games should be. 5/5
it is good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Korean, Japanese
| $7.99−60% |
| 144ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 96ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
火星に植民するのが基本のゲーム。 プレイアブルキャラ(個性のある派閥)を決め、 カードを引いて開拓ルートを決めて、 カードを配置すると建物や何らかの決定がなされ、 土地を埋めつつ進んでいくというか、土地なわばりが増えていったり。 条件がそろえばドローも出来る、 戦略性は無限大?! 火星植民ゲーはparadoxの サバイビングマーズとどっちがおすすめかというと、 両方楽しめたが、とあるリアリティは両方にある。 あっちはチト箱庭寄りだからなぁ。 どっちを気に入るかだな、 こっちは比較的カジュアルなスマホゲー、 日本語あります。
Very fun game. Additional options open as you progress to help you develop your colony a little further. My strategy shifted going from early game to mid game and will likely shift again in the later stages. The leadership pathway encourages you to try new things as well.
Très bonne première impression pour ce jeu que je trouve beaucoup plus simple à jouer (et accessoirement plus esthétique mais c'est un détail ;-) que sa version plateau.
Lets terraform the universe :D
I think it could be a better game if you had access to the full game right from the get go and also had a more traditional tech tree rather than the randomness of the building cards as they are. But, if a gamified puzzle experience is what you are after, then this game might be for you.
Great turn-based management game. Reminds me a lot of Terraforming Mars. Only gripe I have with it, is you unlock buildings through experience, which just stretches out the game.
Great relaxing strategy game. There are no fights in it, except the fight for survival; nature and your people's disapproval are the only things that can make you lose.
very addictive
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $233.1K | 598 | 90% | $14.99 | |
| $81.7K | 237 | 54% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 144 | 82% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $638.1K | 1.9K | 78% | $14.99 | |
| $638.2K | 7.2K | 83% | $3.99 | |
| $637.9K | 2.5K | 71% | $9.99 | |
| $638.2K | 2.3K | 91% | $19.99 | |
| $637.9K | 588 | 71% | $49.99 | |
| $637.2K | 8.6K | 63% | $4.99 |