
Waking up alone in a derelict terraforming facility on an unknown (and distinctly not terraformed) planet, it's up to you to find a way to survive, learn what happened to the people who lived here and why you were abandoned in this narrative-driven incremental game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
After waking up alone with no memories in a derelict terraforming facility on an unknown (and distinctly not terraformed) planet, it's up to you to find a way to survive, learn what happened to the people who lived here and why you were abandoned.
As you follow the trail of the colonists who fled the facility, you quickly find yourself caught in a time loop, resetting you to the same moment you first woke up each time you die. The ability to learn from even your most fatal mistakes will certainly come in handy, allowing you to become faster and more efficient over time, but it does have its limits. No matter how much you optimise your routes and actions, your body can only become so much stronger or faster. Eventually you'll have to find smarter ways to solve the problems you face instead.
You'll need reliable ways to find air, water and food if you plan to survive for very long. But you can't carry all of it with you all the time, so prioritizing what resources you use and when can help you get that little bit farther. The best priorities can vary depending on where you're going, so it always pays to be adaptable.
Each time you complete an action, you'll be faster on the next loop - to a point. Completing sets of actions enough times groups them together into a combined action, further increasing the speed and efficiency of them. But these won't be enough for you to solve all the mysteries of the planet on their own.
Numerous terraforming facilities are spread across the planet, each containing unique challenges and opportunities. Once you learn where they are and how to get there, you're free to visit them in any order you wish. Tired or frustrated with the puzzle you've been working on? Maybe another facility holds the key to simplifying it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very satisfying game in a text adventure-ish style, with time management elements. I have played this game for much longer as I played on itch and imported my save
Even in early access, this game is an absolute gem. The gameplay loop is fun and balanced, regular updates and fixes, good story in small doses as you discover more and more. There are a lot of things to do, but you're not completely lost either, as the game naturally guides you to where you could go next. Try the demo, if it looks fun to you, I absolutely recommend buying the game. I had a blast and can't wait for new content.
Fun text-based story game, I got really into it. The incremental stuff is totally overkill though, does it really improve the experience if you have to wait 4 minutes instead of 1? The incremental mechanics do improve the experience, I just think the ratio should be tuned down. I would play a 4x mod if it existed, a 2x might be more reasonable.
It's so fun to start a progress bar and feel like I'm Matt Damon inventing the potato. (However: The default linux configuration served by steam has performance issues, particularly around ticks where things start/end. This then stretches out the actual time to complete the progress bars by IRL time. Since that's a core game mechanic, I feel it's worth raising. Hopefully that's patched by the time you read this! I didn't experience the bug on the itch.io browser version)
I'm enjoying this game, something about every single cycle getting better hits just right, I like there's an interesting story in this game, unlikely the thin story on most incremental games. The slight bits of frustration from death, are balanced out by that you can almost always proceed further than before. Check out the trailer and/or demo. Well worth the $6 in my opinion. My specs aren't too relevant considering this can run on windows 7 and only 512 megs memory. On the plus side, that means it should be able to run on almost anything.
A wonderful exploratory idle game that delivers story and thoughtful progression options in an evolving world. Great use of in-game and player knowledge progression, and an engaged developer who has added to the genre with this game. Full recommendation.
Absolutely love this game. The story is very hooking and rich. However, this is a glorify active waiting simulator, so progress at your own disgression
I find this game to be similar to the game Increlution, but with its own personality. If you liked that game, you probably will like this game.
This game is entirely text based, there is no first person or top-down perspective or interactive map. There are no characters, the story is minimalist, there are no pictures, all dialogue is narration. The progress is slow, repeating the same actions over and over for a small gain at the end. There is no combat, no variety of endings or dialogue trees, all the decisions you make will (at best) eventually lead to the same place. Unlike other incremental-type games the numbers going up are very small and multipliers are minimal at best, you can't play it like an idler either as the pace of events will accelerate if nothing is happening for too long. You also can't play it too actively as you have to wait for every action you commit to finish before continuing. How did he get me hooked? When did I get so invested? Why am I staying up late playing this text based explorer over games made by teams of behavioral psychologists to make me addicted? Where are all the other games like this?
Fantastic story driven incremental game (active not idle). Sucked me in for 30 solid hours so far. Can't wait for more in future updates.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tri City Monsters | $39.1K | 81 | 96% | $24.99 |
| SLACKJAW | $39.1K | 148 | 82% | $6.99 |
| Breakneck | $39K | 174 | 78% | $9.99 |
| Erzurum | $39K | 5K | 41% | $0.49 |
| Dual Family I - IX | $39.1K | 181 | 45% | $6.99 |
| Re:Fragment ~Absolute Ambition~ | $39.1K | 121 | 94% | $16.99 |