
A shortage of magic crystals and the sudden awakening of ancient robots leads six new friends on an incredible investigation across Terra – a cozy and fantastic world that combines 3D and pixel art.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 496reviews | 84% | — | $189.1K |
| $19.99 | 220ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice short beautifully crafted game reminiscent of JRPGs. While the gameplay is fairly simple the art and music have a handcrafted feel that's worth the price of entry alone. The story was sweet and engaging and the world felt bigger than just the game. If you're looking for a good old style JRPG that won't take hundreds of hours out of your life this is recommended
JOGO SIMPLESMENTE APAIXONANTE, APENAS JOGUEM! RECOMENDO MUITO!!!! ♥♥♥
É um joguinho tranquilo, bem bonito visualmente e o combate não é ruim, é bem tranquilo. A história não se aprofunda muito em nada, mas é minimamente competente no que se propõe, alguns temas tinham potenciais para ser tratado de maneira bem legal se esse jogo fosse mais "adulto". Foram 12 - 13 horas de jogo e não foram maçantes, foi bem divertido. Os diálogos são bons e a localização também, isso vai faz ele ficar melhor ainda. As músicas são boas de ouvir, principalmente a do Speos Karsak. As sidequests são bem simples e basicamente ir ali coletar algo e voltar. Recomendo bastante sempre fazer comidas (que por sua vez não são tão feias assim de se olhar, uma ou outra até da vontade de comer) para aumentar a vida máxima dos personagens, isso ajuda muito durante o combate já que defesa é um pouco complicado. Os Puzzles são bem divertidos e achei bem criativo. É um bom joguinho pra pegar em promoção e jogar sem compromisso.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 27/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $19.99 |
| 53ratings |
| 90% |
| — |
| not modelled |
| $19.99 | 8ratings | 66% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hab mehr erwartet.
Beautiful RPG with very intetreting mechanics and a nice story, I would need even more <3
Un bon RPG, qui s'il reste court pour le genre, est très bien fait. Si on n'aime pas les aventures à rallonge, c'est parfait. L'histoire est original, l'univers est posé ainsi que les enjeux. Le gameplay est assez intéressant pour tenir sur la durée. L'aspect construction de village aurait mérité d'être un peu plus étoffé, avec plus de casse-tête à résoudre et de liant avec le reste des mécaniques. C'est bon jeu, qui a le potentiel pour avoir une suite plus ambitieuse. Platiné en 14h.
Calm nice relaxing jrpg w/ a good art style.
Great starter JRPG! This is a short, sweet and simple turn based RPG that you can knock out in a weekend. I'll go into a bit of detail so you know what to expect as it wasn't quite what I was expecting but that's for better than worse. I'd say it takes 12-15 hours for a straight forward play through but it took me 20 for a completion run. All achievements extremely easy to get and none are missable. [b] Story, world and characters: [/b] Very basic twist on a sort of Final Fantasy like story line but not a huge part of the game. The individual character storiers are also simple and not overly fleshed out. None of them stand out too much except for Meta. The world and vibe is very positive and light with the antogonists or monsters creating barely any sense of danger or doom. [b] RPG Gameplay: [/b] -3 active characters for battle -3 characters for battle support effects but do not directly participate in combat -There's a turn order bar -Each character gets up to 4 skills to use in combat (8 in total but they come in pairs and only one version can be used till changed outside of battle). -Skill all either do elemental damage or heal. -Some skills are solo target and some are AoE. -Support characters can change damaging skills to heal (and vice versa), swap single target to AoE (and vice versa) or reassign the skills element (random each turn) -Support character pairing with actor character is randomised to keep combat more fresh but can be set up for more optimisation and less randomness -Skills need to be unlocked through exploration, puzzles and/or unique non-story boss battles -Enemies have elemental weakness (seemingly randomed) and get their turn delayed and damage taken increased when hit enough by their elemental weaknesses -No status moves or effects (except for some done by or happening to monsters) -No useable items -Equipment in the form of pins (up to 3 equipped per character) that increase attack, defense, speed and elemental proficiency -Pins can be crafted from resources harvested around the world (most found as you do your usual travelling) or from creature drops. -Other harvestable resources and creature drops are used for cooking (has a very easy rhymn mini game for each meal). -Cooking causes permanent HP increase per meal cooked (cook each meal type only once) -No need for resource grinding but a bit of running back and forth for some if you want craft/cook everything or just to get them to sell for money -Very simple puzzles (with one or two thinkers but won't need a guide) I'd say for the game's length, the overly simple mechanics are decent enough and definitely have the foundation for something more involved if they ever make a sequel or similar game. The difficulty is also as simple as the mechanics and you can easily over level if you fight and explore more than the story line would need you to, so don't expect much stragetic thinking or any challenging fights. [b] City Building element: [/b] A really cool element I think they under utilised is a casual city builder portion. You help some NPCs set up a new village and are a part of it. You get a nice amount of control over its design such as you get craft buildings for it, purchase decorations and nature features, place objects, places the inhabitants, terrain painter, add walls/fences, add water areas, etc. The design flexibility is quite crazy. Issue with this feature is the execution and purpose of it all. They give you probably twice as much space as you need to fit all the different available items so would have to start use more of the same items again to fill the space but there's really no point as the whole feature does nothing. No story impact, no actual logged quests (you get unlogged NPC requests but no real reward for doing them), 1 or 2 achievements, most of the NPCs and buildings serve no function (unlike a game like Suikoden for example) and the ones that do perform functions you'd see in normal towns you'd visit, and the decorations can't be crafted and bought from different merchants across the world (no two merchants sell the same decorations) so prepare to run around or fast travel a lot. Also the only bugs or issues I encountered were from this feature: One tree's inventory count can can go into the negative so place as many as you like, one item had no visible model (tree stump with axe), and many merchants sell you "new" types of infinite use decorative elements but for some reason you already have them all straight away. I love games where you can design villages/towns when it's not the main part of the game but it needs to have a purpose. If they do make another game, I actually hope they flesh out this feature more than the RPG elements tbh.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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