
A shortage of magic crystals and the sudden awakening of ancient robots leads six new friends on an incredible investigation across Terra – a cozy and fantastic world that combines 3D and pixel art.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a good introduction/tutorial in learning turn-based games to children or people who wants to play turn based games for the first time. The game will teach you the fundamentals of turn-based games and is easy, although it can be too easy for experienced player as you can steamroll the game easily. Combat is straightforward. Stat-building is simple because the equipment system is simple, and enemies have no complex patterns that will force you to think hard during a fight. As long you as you keep an eye on your characters' HP, you will be fine. While it can be boring for veterans to play this game to game due to the casual feel during the playthrough, I say that the random pairing of characters during fights is an excellent mechanic that keeps the game from being repetitive because it changes the nature of different fights and forces players to adapt tactics. Terra Memoria is also not a grind fest, so the game can be finished easily and within a few hours. It is grindable, but it will make the game too easy. It also has mini games that you can play to boost your stats or obtain new skills. Do with what you will this information. Overall, Terra Memoria is a good game and can be enjoyed by new and veteran players. I hope that the developer can release sequel of this game that is on par with the difficulty of traditional turn-based RPGs, or an entirely new game.
This game is okay. Beautiful art, especially the sprite designs. Was a little disappointed half the party turned out to be boring humans rather than cool animal people like most of the NPCs are. Animations are not on the same level. Running and talking could be better, considering how often you do both, but what I'm really missing is body language or at least facial expressions during dialogue. The text effects are nice, but not really comparable. Gameplay didn't really require engaging my brain much, and quickly became pretty boring. I don't want minigames or anything, in fact removing the cooking minigame would improve the game for me, just need something more complicated than hitting enemies with the right element. Story is consistently light-hearted or outright silly in presentation, even the few times when it feels like it tries for something more serious, like a character reuniting with parents or a loved one after being separated for years. There's also not much build-up, emphasis, or aftermath in the presentation of these major moments. I don't feel interested or emotionally invested in the characters or story just because someone says "I'll always love you", especially if it comes out of the blue and ends just as abruptly. It's a little frustrating, if anything. Music is... good, I guess? Since the rest of the game didn't make me feel anything much, I also didn't build any attachment to the tracks. It's a shame, since music is a recurring theme in the story. The main thing that kept me going was novelty and exploration, hoping that there would be more depth to the game in the end than it first seemed. But alas, everything novel it introduces is just a cool idea that doesn't get any deeper exploration of cause or consequence. Ultimately, the game has some strengths, but I can't in good conscience recommend it or say I was satisfied. For what it's worth, I wish Steam had a milder option than a big red thumbs-down.
I've 100%ted this game after ~14 hours. Here is my 2 cents: + Gorgeous artstyle and level design + Takes obvious inspirations from Pokémon and older JRPGS like Chrono Trigger in terms of Encounter design and Character writing + Overall cozy vibes and chill gameplay experience, without grinding + The combat system is simple to understand but has enough depth to keep it interesting. + Bossfights are designed like puzzles that you need to solve (similar to Persona series), which I personally like. + The soundtrack is lovely and fits the cozy atmosphere of the game ~ Enemy variety is not high and often the same model with different accessories/colour palette is used. I won't fault it entirely for this, but would have loved to see more. ~ The game length at 14 hours fall a little short. I would have loved to play more than this and find out more about the world and the characters - Although the randomness of the combat system tries to keep it fresh, encounters do get stale after a while, especially after getting the same party composition multiple times in a row. - Because of the way the random party assignment is designed, some fights can turn out to be RNG dependant, where if you don't get characters matched together that you need, the fight is near impossible to beat. - I have found myself having to look up 2 main story quests online because the game did not provide enough information/ direction on where to go next. I usually try to play games without resorting to this, but in the case of Terra Memoria, I was just unable to progress. [spoiler] - I personally wish that the Character story quests were integrated into the actual game and not as an afterthought after the credits. [/spoiler]
Wish the game had more direction you often got missions like find these items or defeat these enemies with no direction or where to go. There is no mini map in the game only the overworld map so nothing really you can quickly glance at to figure out you are going the right way. About 10 hours into the game the screen went dark blue and wouldn't let me go back to the game i had to quit the game and go back into again.
It's a cozy rpg with cute graphics and fun turn-based combat.
Charming lil RPG! (Most of) the music is lovely, aesthetics are cozy, combat is simple and unchallenging and yet still unique enough to be interesting. But please, run your language files through a spell-checker or something! There's a lot of egregious errors and it hurts my soul haha
A cute, short adventure, definitely could be longer. Took me 36 hours, which included snooping around every mouse hole. An ecologic style narration reminds me a bit of Studio Ghibli (not the art style, hell no). It's not very challenging; I would call it a Sunday RPG-ish, cute. Story, characters, encounters and great setting screaming for more. Cons: - short - not very challenging, seems like playing a story mode from start to finish. - ANIMATION OF DEFEATED FOES IS A BLOODY JOKE. A RESIZED SPRITE SCALED UP AND DOWN SEVERAL TIMES UNTIL IT DISAPPEARS. Seriously? Would expect that a defeated enemy would fall from exhaustion. Hold one's chest in a dramatic, theatrical, Shakespeare-like gesture to finally give up. Not a sprite distortion FFS. Or "machines" to fall apart in a burst of sparkles. - Sometimes annoying music. - Minigames inconsistency. If cooking has a mini game, why doesn't crafting? - Most annoying - mini map. - Map, if you decided not to hold the player's hand by quest tracking, you could at least add an option to put markers on the map. - Art style is pleasant. - Most of the tune is OK. - Fresh story that makes sense (to me at least, even if terribly predictable) - Cooking/recipe collector - Nice characters Overall, TM is a good game worth playing; you won't sweat over it. However, it is a kind of complete and forget. Again, another title: if I were to get it at full price, I would be fuming. So get in on sale at 50% or more; otherwise, skip it.
Ich bin ehrlich gesagt selbst nicht sicher, ob ich das Spiel empfehlen würde. Terra Memoria ist ein kleines JRPG, welches zunächst mit seiner sehr süßen Grafik überzeugt. Es geht um eine Welt, in der Kristalle als Energiequelle dienen. Doch der Wohlstand ist gefährdet, denn die Kristalle gehen zur neige und unsere Helden machen sich auf die Suche nach einer Lösung. Die Geschichte ist simpel und bis zum Ende ohne großen WOW-Effekt. Es plätschert im Grunde so dahin. Das Kampfsystem wirkt auf den ersten Blick kreativ und nett. Doch nach einigen Stunden wird auch dieses eintönig. Es gibt im Grunde nur Schadensfähigkeiten und Heilfähigkeiten. Es gibt also insgesamt wenig taktische Möglichkeiten, die bräuchte man auch nicht, weil der Schwierigkeitsgrad nie wirklich fordernd ist. Am Ende ein durchschnittliches JRPG, welches eher was für zwischendurch ist. Es wird aber vermutlich nicht lange in Erinnerung bleiben. Da ich mich aber immer freue, wenn kleine Entwickler sich mühe geben, gebe ich den Daumen nach oben.
Mixture of new school and old school. Big fan of the combat system using all six party members, 3 active / 3 passive at random, with a choice of party coordination mid game. Strong story and character development for a "short" indie jrpg. I don't know if the writing was translated to English or what, but i might take a dyslexia screener.
É um arroz com feijão bem gostosinho e com personagens carismáticos.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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