
Terminator: Dark Fate – Defiance is not just a game; it's an adrenaline-fueled journey where your strategic prowess decides the fate of mankind against the machines. After the machines took over, the greatest threats may not come from the machines but rather from other human survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 4.14/day in the week after.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 83% | — | $3.9M |
| $27.99−30% | 50ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If i could i'd refund it. Past tutorial the game becomes a save scum simulator, there is no other way to play it.
Great game, easy with mods, just as good without, this is a nice game, it is a good game, there is not many other games as good as this one... what the devs need to do now is to Build more expansions and maps to expand, and to build a wall for bases on defensive maps, big beautiful walls... and turrets... definitely turrets
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.7K | 74% | $38.99 | |
| $3.9M | 3.8K | 78% | $29.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 7.9K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.2K | 10% | $29.99 | |
| $25.7K | 159 | 95% | $4.99 | |
| $151 | 3 | 67% | $1.99 | |
| $0 | 0 | — | $9.99 | |
| — | 0 | — | — | |
| $3.8M | 3.8K | 82% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love TDF:D because it scratches the same itch that World In Conflict did. It's not perfect, but it's well worth it for the price, I've more than had my money's worth of fun. There are some great mods to extend your enjoyment, as well.
The bass in the game is so heavy, my neighbor’s threatening to call the police on me.
目前战役玩下来最大的感受就是我承受不了某些单位的损失,但这个游戏又充斥着大量的概率学魅力时刻,所以需要不停的存档+读档,这是比较难受的一个点,其次是战斗过程中无法随时呼叫补给,导致新图尔托加那关地图上刷的三辆补给+自带的补给完全不够吃,打到最后载具弹药全部打光,步兵队几乎全残勉强过关。容错率低的同时,也缺少预先的情报提示,我完全不知道会面对什么敌人,那么解决办法是什么呢,没错,还是大量的存档+读档。 针对游戏本身而言,底子相当不错,对军事装备和战场尺度的还原介于传统RTS(C&C系列)与断箭、WARNO等偏向拟真的游戏之间,部队的培养和换装也挺有意思。
Only buy this if you have a top tier CPU. Or a 1080p res. Because this engine relies on one thread. Shame really. The game looks awesome but runs very poorly.
根幹が凄く良いゲーム ユニットの移動している感じ、銃撃戦のやり取りに特筆すべきレベルのクオリティが感じられる いいゲーム買ったわとか思ってたんですが、ゲームをドラマチックにしようとする余りに、仲間同士の通信がプレイ中に満載、ゲームが中断されてしかも一発で飛ばせない通信が随所に入る 直のゲーム性に関係のない所で多くの時間を奪うゲームに耐えられないタイプなのでもう止めようと思ったのですが、元が余りに良いので続けてプレイしてみると・・・ Falloutが始まった(;c;) 嘘みたいな話ですが、このタイトルはRTS+Falloutと表現しても全く間違いじゃない、会話と選択肢のてんこ盛り もしそういうのが全く気にならない、或いはむしろ興味がある方にはお勧めです
Не знаю увидят ли разработчики этот комментарий, но надеюсь. Игра очень классная и шикарная, из всех стратегий она мне понравилась очень сильно. Единственный минус, очень маленькие компании, понимаю что трудно было сделать хоть что-то. Но компания Черча очень маленькая, только входишь во вкус, прокаченные юниты более менее уже, армия хоть какая-то появляется и все, конец компании. Можно было бы еще добавить миссий там 10 где-то, городов хватает, местности тоже, новых юнитов тоже, если посмотреть арсенал США в реальности, можно различную технику добавить, как и пехоту. Вариации хамви, страйкера, Lav добавить, различные грузовые машины и так далее, ну и различные подразделения пехоты тоже, даже сделать миссии по нахождению натовской технике там и еще чего-то, и больше больше миссий сделать, вроде как война с машинами, но с ними очень мало боев Игра очень суперская, надеюсь когда-то разработчики увидев все эти комментарии от людей об добавлении чего-либо, перевыпустят игру со всем этим. Было бы очень классно тогда. Так же и легиону много чего можно добавить исходя из фильмов и так далее и так же миссии добавить больше Очень на это надеюсь, спасибо вам за игру, будем ждать рассширения ее в большую сторону)
Not a RTS in the traditional sense but more of a RTT with very lite RPG elements. Ran horribly on my older hardware i7 2600K, 16Gb DDR3, GTX 1070. Runs great on new hardware. EDIT: On second to last campaign mission. The entire campaign is one flow on after another and so any units you manage to extract from the very first mission can last until the final mission. To counter this all units have upkeep costs and if very limited resources you are constanting choosing which units you can keep and which you need to let go. This also means any unit lost in a mission is dead, permanantly. Where it falls apart slightly is this means that if you do poorly enough in the beginning missions you likely can get yourself stuck in a position where you simply cannot complete the campaign without restarting from scratch which in turn requires you to be very good at the game, resort to major saving scumming or ideally, both. This will likely be a significant turn off for a lot of people given just how quickly some units die, especially with RNG and unfair the out of map enemy spawns can be at times.
This game is incredible unforgiving and brutal even on the lower settings - a permadeath strategy game is kinda unique. I had four units from the tutorial mission who made it all the way to the final battle, it was kinda incredible. play on easy O_o you can bump it up later
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.