
Terminator: Dark Fate – Defiance is not just a game; it's an adrenaline-fueled journey where your strategic prowess decides the fate of mankind against the machines. After the machines took over, the greatest threats may not come from the machines but rather from other human survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 4.14/day in the week after.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 83% | — | $3.9M |
| $27.99−30% | 50ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly a "Terminator Salvation" game not “Dark Fate” I’m afraid, that movie sucks. Game has great physics, building destruction is awesome, graphics and FX are incredible. Units move and shoot realistically. How units fight in garrison is unique compared to other RTS games like C&C or CoH. Game has a pretty good story with decent voice acting. Other than some unit pathing issues and sound effects that could use a bit more polish (low volume and missing sound effects), it’s a fun, frustrating game that needs tactics to win. Wish the sequel had base building/fortification and hopefully fighting alongside John Connor in the future. Tip: Switch to open beta version to fix crash issue when loading saved games.
Игра для отчаянных фанатов вселенной, очень медленные загрузки, а загружаться вам тут придется часто даже на маленьких уровнях сложности. Для меня вся игра была бесконечным чередованием циклов - быстро сохраниться - играем минуты 1,5 - ждем когда загрузимся наконец. Больше всего я в этой игре видел экран загрузки.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.7K | 74% | $38.99 | |
| $3.9M | 3.8K | 78% | $29.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 7.9K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.2K | 10% | $29.99 | |
| $25.7K | 160 | 95% | $4.99 | |
| $151 | 3 | 67% | $1.99 | |
| $0 | 0 | — | $9.99 | |
| — | 0 | — | — | |
| $3.8M | 3.8K | 82% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a real RTS, I just wanted to build units but you can't. Disappointed just like the movie. That style where you have to pick units before the map starts is real bad.
Powiem tak – w ostatnim czasie żadna gra nie była w stanie przykuć mojej uwagi na dłużej. Zazwyczaj kończyło się na szybkim Alt+F4 i przejściu do czegoś innego. Jednak Terminator: Dark Defiance ma w sobie to „coś”, co sprawia, że chce się wracać po więcej. Mam już na liczniku ponad 20 godzin i ani przez chwilę się nie nudziłem. Ukończyłem zarówno kampanię główną, jak i dodatek Legion na poziomie normalnym. Mimo że nie jest to najwyższy poziom trudności, gra potrafiła dać w kość i kilka razy musiałem się naprawdę skupić, aby wyjść zwycięsko z trudniejszych starć. Teraz przyszedł czas na poziom Realistyczny – zobaczymy, jak będę płakać przy próbie przejścia kampanii jeszcze raz Największą zaletą gry jest dla mnie świetnie zaprojektowany system zarządzania zasobami. Mikrozarządzanie amunicją, paliwem, wyposażeniem oraz jednostkami sprawia, że każda decyzja ma znaczenie. Nie jest to strategia, w której bezmyślnie produkuje się kolejne oddziały i wysyła je do walki. Tutaj trzeba planować, oszczędzać zasoby i dbać o swoich ludzi. Bardzo podoba mi się również to, jak dobrze oddano znaczenie każdej jednostki. Kiedy jeden członek oddziału ginie, natychmiast odczuwa się osłabienie całej drużyny. Dzięki temu żołnierze nie są jedynie „liczbami”, ale realnym zasobem, o który warto dbać. Dodaje to grze realizmu i buduje napięcie podczas każdej misji. Np. Jeśli padnie żołnierz z wyrzutnią rakiet, możemy co najwyżej posmyrać opancerzone jednostki legionu. Atmosfera świata Terminatora została oddana znakomicie. Walka z maszynami, ciągła presja niedoboru zasobów i konieczność podejmowania trudnych decyzji sprawiają, że klimat postapokaliptycznej wojny ludzi z Legionem jest wyczuwalny przez całą rozgrywkę. Moim zdaniem jest to mocne 10/10. Dawno żadna strategia nie wciągnęła mnie tak bardzo. Żałuję tylko, że nie usłyszałem o tej grze wcześniej. Z niecierpliwością czekam na kolejne dodatki i mam nadzieję, że twórcy będą dalej rozwijać ten świetny tytuł.
В моменте почему-то Мародеры начали представлять опасность больше чем Легион
I constantly find myself coming back to this game every so often, and that's not just because of nostalgia for the IP, it's the challenging and methodical gameplay that keeps me coming back. Good campaign, with a story that fits well within the Terminator Universe. The missions are all quite unique, with some hidden missions if you play your cards right (or wrong). There are some really challenging mission scenarios that can be kind of frustrating for a first playthrough. The enemy variety is kind of staggering but it eventually boils down to "Rock, Paper, Shotgun." Tank does in fact, beat everything. But the tank is still a paper tiger when it comes to ATGMs. There are a few moments in a playthrough that you'll make decisions that affect the rest of your run, but you will be adequately warned of said choices. If you really wanted to, you can fight everyone. There is a surprising level of depth present in the game, sort of gets tarnished by RNG at times, but in my opinion, that just adds another layer of realism. DLCs are good additions that add decent levels of content and story progression. One DLC (Uprising) adds a conquest mode, where you and four other factions compete for control of the world map. There are even mods for it that enable you to play as the other factions. Very few bugs, even fewer related to crashing, which I have experienced, but never on this set-up. Mod manager was added a ~3 months ago, I finally gave that a shot, and uh, yea its awesome, there are already quite a few mods, some of them drastically change unit variation and even rebalance some missions which was pretty awesome. There is honestly so much going on here its hard to cover it all in a review, your best bet is too look up videos and watch gameplay of both in mission content, and the meta progression bits (supply management; which can end runs if careless, unit loadout management; which determines how you intend to approach missions, trading. replenishing, etc..) Overall, well worth my time, and my frustration with its difficulty. If you are someone who enjoy games that require true strategy, this is for you. If you are someone who is impatient and frustrates easily, maybe take a look at Starship Troopers: Terran Command, much more forgiving, gets you right into the action, and requires much more straight forward strategy. If I was to compare this game to others, I would compare it to Red Dragon, or Warno-esque games, far more RTT the RTS.
I've got some time in this game and while I wish there was more of a "Conquest" styled mode like that of GOH (Gates of Hell) The multi-choice campaign in still fun enough that I've played through multiple times to see each outcome and even to see if you can beat the campaign with ONLY faction specific units that you as the player have access to thought the game; Which has offered enough of a challenge in itself. Overall not hard to learn as its basically rock-paper-scissors...well rock-paper-scissors-Tank as Tank beats everything, and Higher difficulties do make combat more challenging Infantry die easy if not in cover, and tanks unsupported are just deer on the Interstate while the hidden AT Spider is a speeding Semi, solid game, easy Controls, Decent Mechanics, Decent Story, Nice atmosphere, good sound design the Basic rifles could sound a bit better and the shotguns for the engineers and Guerillas. 7.8/10 seems fair enough. *SPOILER ALERT* If we had access to the Integrator Infantry units Id gladly say 8.5/10...also if in the final mission the EMP/Truck thing actually made legion fight themselves like Fin says he can make them do, or maybe it was Kondo I don't remember, and if its a distance thing that should be explained or have a radius marker.
ребята,молодцы,игра очень нравится,хотелось бы российскую технику,и шерманов
The missions are rubbish. They're full of arbitrary objectives like 'go to this rally point for no reason...now go back where you just came from' and 'move forces to this specific spot in the open and just keep them there'. better objectives would be 'extract all your forces from the area' or 'prevent the enemy from destroying this thing'. Then I could choose how to do it. I want to have the ability to make my own choices, not just be led step by step and micromanaged.
They went way harder then they needed to making a movie tie in game. Dynamic RTS combat with persistent units is awesome. This game should be a reference point for new developers on how to make an RTS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.