
The age of an active space conquest by Humanity. You are a simple scout who had been sent out to explore a new planet. You must collect information about it and transfer it to the Center. But is it all that simple or is there anything you still don’t know?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
混搭玩法不错,剧情聊胜于无吧,当个刺激点的三消玩玩还是不错的,22块贵了
A great concept of piloting a mech and fighting an alien horde through match three gameplay. You get a squadron of 'J's (every member of your eight woman team has a name that starts with the letter 'J') and must battle constantly spawning swarms of aggressive alien critters. I like the concept. The game is simple and puts you into the action right away. You level up, improve and configure each member of your troop independently. Every tenth level you will face an alien boss who will drop a new module which you can slot into your mech giving you either new or improved abilities. As you advance the levels the aliens will not only increase in strength and numbers but also hazards which affect the match three board (such as blocking sections of it). Unfortunately its not all positives. Instead of saving your position every level, you get a savepoint every ninth level (just before the boss fight on the tenth). This makes the game somewhat grindy as you have to set apart enough time to play at least 10 levels or lose that particular progress. While this savepoint structure in itself is not a huge problem it becomes one when the game has a couple of bugs which can ruin a run. Unfortunately these are quite frequent. The first one are crashes: nothing left to do here but restart the game. The second is a rare board freeze which prevents you from matching stones but still allows the aliens to continue their attack on your mech, forcing you to exit the run (this is particularly disheartening when you are one or two levels away from a savepoint). The game also holds your hand a little too much by offering a hint if you don't make a move after a couple of seconds. Personally I think the hint kicks in too quickly and is a little too intrusive, sometimes breaking your chain of thought. I should be able to either configure the hint response time or be able to switch it off in the settings if I so desired. Overall I like the game and the fact that you can configure your mech according to your preferred strategies and this influences how important a particular stone colour will be for that specific configuration. Each level can be as long or as short as you want by completing the level's stone sequence requirement. This creates a really interesting dilemma: should you play a level longer to gain more credits or advance to the next level as quickly as possible to get to the savepoint? Also, tactically, it creates some really interesting situations where you either gamble your mech to try to close the level's required sequence or break the sequence to fire your weapons or initiate repairs forcing you to start the sequence over. At such a low price the game is well worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
...на деле оказалось что всё внимание-забота в игровом процессе сводится к "лишь бы собрать эту долбаную последовательность задания снизу экрана"...
нет
2021 年5月2日评论: 方块消落过程中无法移动,极大的拖慢了操作手感。 右侧机甲和恐龙的战斗,画面清晰度极低,几乎混成一坨。 恐龙都蹬鼻子上脸了,我这里眼睛和脑子早就消除一大片了,但是硬生生无法移动。真的急死人气死人。 有简单的升级系统,自带官方中文。 没有大面积消除奖励。剧情和任务目标拖沓。 总之就是整个操作节奏毁了这游戏优秀混搭玩法潜力。 ========== 2023年3月20日又玩了一下,第一局就直接硬性BUG无法游戏了。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
This game is very fun. It has just enough additional complexity on the basic match-three formula to keep things interesting. I'm also impressed that it's exactly as resource-intensive as it looks: it runs beautifully even on my deeply mediocre laptop. You know from the screen shots whether you want to play this game; if it's your kind of thing, you won't be disappointed.
Not a bad little match three game. The strategy is a lot deeper than most games I have played with this mechanic.
fajny puzzle..
蛮有趣的游戏
Good game, freezes sometimes when you run out of moves, but just a simple restart solves that issue.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $252.2K | 12.7K | 91% | $1.04 | |
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| $2.4K | 171 | 56% | $0.89 | |
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