
Mech Shuffle is a unique perfect information card battler. Choose your PILOT and your MECH to build your deck. Earn new weapons and upgrades, discover and master deep game mechanics. Scout the battlefield, secure the beachhead, and repel the invasion! Test your skills in Ranked Play!
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About
Like Mechs? Like Deck Builders? Like Mech-Deck Builders!? Choose your MECH, choose your PILOT, and defend your planet from invasion using giant machines of war. Salvage improved weapons and defense systems for your MECH, learn new and improved PILOT skills, and make difficult decisions as you scout the battlefield and repel the invaders!

Powerful War Machines: every mech and pilot is unique, with special quirks and play styles.
Perfect Information: use your knowledge of the battlefield and your opponents capabilities to plan your strategy.
Dynamic Deck Building: salvage new weapons and armour, upgrade your skills, abilities, and components, build a better mech!
Choose Your Path: will you engage tougher opponents for greater rewards, will you seek the safer routes?
Hundreds of Equipment and Weapon Cards
Unique Ability Perks
Choose your Mech and Pilot for unique card combos
Distinct Battlefield Effects
Roguelite Campaign
Ranked Matchmaking
Hot Seat / Steam Remote Play
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Perfect for those who love stompy mechs and strategy. I love how deceivingly hard this game is. You would think a simple pixel art game like Mech Shuffle would be casual, but there are a lot of systems and events that might be confusing to new players at first. The token based, chess-like perfect info style if very unique. I've played a LARGE amount of Hearthstone, Gwent, Runeterra, and the difficulty really ramps up for me after the third wave. The dev seems to care a lot about the game and there are lots of content patches. Really liking the newest visual upgrades. The game has a surprising amount of depth. I love the different ways the mech cards and pilot cards work together and all the different upgrade paths you can take. Collecting all the mechs is definitely one of the best parts of the game. Similar to FTL, there are variants of the mechs for you to collect too! 10/10 would recommend. Long live the Dodo!
Super Spiel im Kern, aber es braucht mehr Inhalt und Abwechslung! Mir gefällt besonders das Heat-System. Ich habe es "blind" im Let's Play gespielt: https://www.youtube.com/watch?v=o3R35IBH-wc&list=PL1dSSASvFWwB_iUIDIPSR9ay_FKUA6Qvz
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Languages: English
Hours played at review time, across 33 reviews with recorded playtime.
A small game, but surprisingly a lot of depth. At first, it was confusing that you'd be able to see what your opponent had to work with; but there are so many strategies you can pull off, it makes sense in order to properly plan out your turn. The concept is great, a mech based card battler that allows you to progress through a non linear campaign. I think with further expansions this would be hard to put down. At the time of writing this, the game is in early access. However, there's enough here to munch on that you won't go hungry. Looking forward to the future updates.
The game's mechanics revolves around a deeply engaging system of planning multiple turns ahead while still being able to react to the opponent's strategy as it unfolds. Very simple to learn but really enjoyable to master, absolutely worth the 10 bucks. The game as of writing is still in in really early access, but what it does have will still keep you busy for a few hours. Cannot wait to see what else is in store for this game.
I highly recommend buying and playing this game, for people who value a unique experience, at the time of writing this review, with these qualities: [list] [*]Easy to learn and stream lined flow [*]Satisfying and not overwhelming experience, partly because information is very visually communicated and is enough to help us accurately predict outcomes and make better decisions [*]Solid pacing, because this is a turn based game [*]High replay value, thanks to the slightly random nature of a card game and variety of decks or card combinations [*]The challenge seems balanced, with not too little difficulty and not too much difficulty [/list]
The game play is pretty addictive. The random card rewards after missions, unlocking different mechs/pilots, being able to mix different pilots with different mechs give a lot of replay value. I'm looking forward to future content : )
This is a very simple to learn mech based card battle game, but don't let that fool you. This game has a good amount of difficulty to it. However, the difficulty is fair, as you are always able to see what your opponent can do, so you can plan out your strategy accordingly. In addition, there are many different mechs and pilots to combine to make each run feel different.
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Note: Single player only review The single player roguelike campaign is a series of 1v1 mech battles ending with a boss with upgrades and (for once only positive) events along the way. The battles are quite simple: Each player takes turns playing cards that generate attacks of different colors, shields of color that negate those attacks, or cards that generate heat/cooling or energy. After all cards are played, the generated attacks, shields and other effects simultaneously resolve. It's a very basic system that both makes deckbuilding and combat fairly straightforward in terms of decision making. Deckbuilding especially feels quite limited - not only in card effects that don't give life to cool combos, but also mostly because mechs and pilots already come with premade decks that are changed only slightly within a run. Despite all that, the game is fun. There is some joy in outmaneuvering the (admittedly bad) AI and the simplicity means it's easy to jump into it and just play. Not every game needs to have complex systems to be entertaining, and this is one of those exmples. Longevity of the game might come from ranked play but there hours of content in the solo roguelike mode, especially if gunning towards unlocking more mechs. [h1][b]The positive[/b] [/h1] + Easy to pick up + The heat meter was an interesting mechanic to play around. Generating too much heat would end your turn, so managing the order of cards play becomes important. + No random negative events. + If you die, you can still retry. + A very special shout-out for allowing card plays during enemy card animations. It keeps the game at a fast pace which and saves time. Something I wish more card games would do. [h1][b]The neutral[/b][/h1] * The length of a full run with all unlocked paths feels too long. [h1][b]The negative[/b][/h1] - Fairly limited deckbuilding. Which is a shame because the system of simultaneous card effect activation would be fun to explore more. [h1][b]Conclusion:[/b] [/h1] Simple card game with a roguleike campaign, where actions are resolved simultaneously. Solid gameplay, albeit lacking in depth. Recommended. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
Interesting game, seems complicated at first but its actually quite easy to understand. Art work/style is something to be desired, however I'm sure this is only a first draft of how it will look in the end. Looking forward to seeing how this game develops.
Full disclosure; I did provide the music for this game. I did not code or make anything else for it, however, and I am not being compensated for sales. So take my opinion how you will. This game is solid fun. The foundation provided here is good and for the price-point? You could do worse. The dev is enthusiastic about making a lot more content for the game and is super on top of updating things. Already there are a number of new mechs on the way. It’s like a puzzle game. Where you see your opponents hand at all times, so you can make educated decisions on how best to approach defeating them. Each mech plays very differently, and every pilot provides their own cards to the deck. So there is a lot of mixing and matching at play, as you search for that overpowered build. The dev has already poured alot of time balancing the cards in question, to the point where playing it PvP doesn’t feel like any one strat is currently overpowered. Listen, it’s $11.50 CA. You probably pay more for lunch on any given day. It’s solid, it’s fun, and there’s promise of more to come!
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