
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
Modeled estimate, not a reported figure. How we estimate →
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About
Terminal Colony: Deep Core is a survival management game played from a cold, humming terminal. You’ve been dropped into an aging extraction site buried miles beneath the planet’s crust. Systems are failing, pressure is rising, and something in the rock is awake. Type orders, reroute power, rebuild modules, and guide a handful of specialists through an unforgiving descent one decision at a time.
Click to generate resources, hire workers, and keep your deep core colony alive from a cold, humming terminal
Spend your hard won materials to expand modules, automate production, upgrade specialists.
Trigger Quantum Prestige to reset your run in exchange for powerful, permanent upgrades, unlocking advanced tech and unstoppable late game machines.
Features
Multi-Language: 100% Complete localization in 14 languages
English, German (Deutsch), Chinese (中文), Japanese (日本語), Korean (한국어), Arabic (العربية), French (Français), Turkish (Türkçe), Polish (Polski), Italian (Italiano), Russian (Русский), Spanish (Español), Ukrainian (Українська), and Romanian (Română)
Colony Management: Hire and assign workers to specialized jobs with visual representation
Deep Exploration: Drill through 4 geological layers with procedural block generation
Quantum Prestige: Reset with permanent bonuses through the Quantum Points system
Technology Tree: Research across 3 tiers (Basic, Advanced, Quantum) with meaningful upgrades and T key shortcut
Automation Systems: Deploy advanced machinery for autonomous resource generation including Quantum Excavator, Drone Swarm scaling (5x efficiency), and AI Core bonuses (+10% per core)
Resource Economy: Manage 7 different resource types with complex interdependencies
Achievement System: Unlock 15+ achievements with permanent gameplay bonuses
Dynamic Events: Random events and boss encounters add excitement and risk/reward decisions
Boss Encounters: Epic boss battles with dedicated attack buttons, health bars, and valuable defeat rewards
Persistent Progress: Auto-save system with manual save button and F5 shortcut ensures your colony never stops growing
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Romanian, Russian, Simplified Chinese +6 more
Reviews
Tutorial / Erklärung am Anfang mangelhaft. Menüführung grauenhaft. Man wird mit zu vielen Funktionen am Anfang erschlagen und weiß gar nicht was man da tut. Refund
뭐가 뭔지를 도저히 모르겠음.... 대충 발전시키는거라는 것은 알겠는데, 채굴은 왜 하고 해커는 왜 들어가고, 그냥 던져놓은 밑바닥에서 시작해야되서 감도 안잡힘....
ミニマルな雰囲気が気に入ったのでitchのデモ版からプレイしていましたが、結局製品版になっても遊び方が全く提示されない不親切さは変わりませんでした。ゲーム内にチュートリアルどころかヘルプ的なものすらないのでそもそも自分がなにをすべきかどこか何をしているのかもわかりません。あと、限界まで成長した後にプレステージレベルというものを上げれば強くてニューゲーム的な仕切りなおしができる(と予測できる)のですが、そのプレステージレベルを上げる方法が一切わからず、とうとう自分の攻撃力がどう頑張っても500程度までしか上がらないのに対して耐久力が5000万くらいあるボスが現れたりして(ボスは自分でクリックしないと倒せません)、そもそもボスもグラフィックがあるわけでもなくストーリーもないのでただただ面倒な障害物というだけでなんの工夫と面白さもありません。自動化された大量の掘削機械が超高速でグリッドを潰していく見た目は面白かったので途中で6時間ほど寝落ちしたのも含めて8時間ほど遊びましたが、結局これ以上続けてプレイする意義を見いだせませんでした。安価かつセールだったので返品などをしたいというほどでもないのですが、ミニマルなグラフィックをフィーチャーする放置ゲーとしても、プレイヤーにゲームを理解させようとする気概と導線が完全に欠落していました。あと日本語ローカライズについてはプレイするのには問題ありませんでしたが、細かい部分(フレーバーテキスト?)は未翻訳だったのが少し残念でした。また、画面のUIがまったく整理されておらず、何かを参照しようとするたびにサブウィンドウを開いたり閉じたり位置を動かしたり消したりしないと情報を確認できないのは最悪といってよかったです。 一応改善案を挙げるのであれば、ほぼテキストだけのゲームなのでせめて何かしら世界を理解できる文章的なストーリーを実装してプレイヤーが現在置かれている状況へのゲーム内での説明をする。無意味なボス戦の抜本的な改変か削除。プレステージレベルというシステムについての必要最低限の説明。ゲーム内要素のアップデートがほぼ線形で多様性がないので、スキルツリーを樹状に分岐させるなどして大幅に増やし、プレイヤーの判断によってプレイから得られるリターンの質を変える、そして何より各情報のインジケーターを整理して余計な窓を閉じたり開いたり動かしたりしなくてもまともにゲームを理解できるようにするとかでしょうか。 以上、どうしても伝えておきたかったので機械翻訳で英文も併記しておきます。 I liked the minimalist vibe, so I started playing from the itch.io demo version, but even after upgrading to the full version, the lack of guidance on how to play remained just as unhelpful. There's not even a tutorial, let alone any help system in the game, so I have no idea what I'm supposed to do or what I'm even doing. Also, after maxing out your growth, you can apparently reset with a “New Game Plus” style restart by raising your Prestige Level (or so I assume). But there's absolutely no clue how to raise that Prestige Level. Eventually, bosses appeared with around 50 million HP (you have to click on them to defeat them), while my own attack power would only go up to about 500 no matter how hard I tried. Moreover, the bosses lack any graphics or story, making them nothing but tedious obstacles devoid of any ingenuity or fun. The visuals of automated mining machines obliterating the grid at breakneck speed were interesting, so I played for about 8 hours, including a 6-hour nap midway. Ultimately, I couldn't find any meaning in continuing. It was cheap and on sale, so I don't feel strongly enough to request a refund, but even as an idle game featuring minimal graphics, it completely lacked any ambition or guidance to help players understand the game. Also, while the Japanese localization didn't hinder playability, it was a bit disappointing that minor details (flavor text?) remained untranslated. Also, the UI was completely disorganized. Having to constantly open, close, move, or hide sub-windows just to check any information was absolutely terrible. If I were to suggest improvements: Since it's essentially a text-based game, at least implement some narrative elements to help players understand the world and provide in-game explanations for their current situation. A fundamental overhaul or removal of the pointless boss battles. A bare minimum explanation of the Prestige Level system. Since in-game updates are almost entirely linear with little diversity, significantly expand options by branching skill trees into a tree structure. This would let player decisions alter the quality of rewards gained from gameplay. Most importantly, organize all information indicators so players can properly understand the game without constantly closing, opening, or moving unnecessary windows. I really wanted to convey this, so I've included the English version using machine translation below. Translated with DeepL.com (free version)
Anfangs war das Spiel nicht gut ausbalanciert, aber der Entwickler ist bemüht und verbessert es regelmässig.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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